Re: Halo 4, still isn't on the Wii-U
It sure looks like a shadow.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
Kornman00
So, did Stubbs the Zombie feel like Halo?
The UI and some vehicles reminded me of Halo, but that could of been taken care of easily.
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
t3h m00kz
Yes, it's possible to make a completely new game using the Halo engine, as they have access to the source code. However, the amount of source code that would need to be ripped out and reworked to fit the needs of the title would still be quite a chore.
The Halo engine is not like the UDK, where you can make absolutely anything with the tools. The binaries and tools themselves need to be reworked.
Maybe if someone was trying to use the Halo1 engine to do another game. But today's Halo engine is so much, much more. Eg, their networking code layer isn't specific to the needs of Halo (as described here).
The engine isn't like the UDK, because the UDK is meant to be licensed to other developers for all sorts of games. That's what drives most of its design. So no duh the code in a Halo-derived work would have to be reworked, but not to the extent you're trying to suggest.
Also, just because you can script something using UnrealShit, doesn't mean it should be entirely implemented in such.
Re: Halo 4, still isn't on the Wii-U
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
Kornman00
Maybe if someone was trying to use the
Halo1 engine to do another game. But
today's Halo engine is so much, much more. Eg, their networking code layer isn't specific to the needs of Halo (
as described here).
The engine isn't like the UDK, because the UDK is meant to be licensed to other developers for all sorts of games. That's what drives most of its design. So no duh the code in a Halo-derived work would have to be reworked, but not to the extent you're trying to suggest.
Also, just because you can script something using UnrealShit, doesn't mean it should be entirely implemented in such.
Today's Halo engine is more advanced, undoubtably, and capable of much more. However the extent of it's capabilities and limits are for the most part unknown outside of those on the 343 development team!
don't know dick about coding languages as I've never build a program in my life so I can't have an opinion about unrealscript. All I know is it seems like it would be far less of a hassle to make a game in Kismet than to dig into the C++ source of the Halo engine and modify things to fit the needs of the developers.
Re: Halo 4, still isn't on the Wii-U
Kismet is not unrealscript.
Re: Halo 4, still isn't on the Wii-U
I know. I hear you can still make entire games with it though!
Re: Halo 4, still isn't on the Wii-U
It caught my attention when I saw the first trailer, but did anyone else notice the aesthetics? It looks like a Japanese Manga, and I effing love it!
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by
FreedomFighter7
It caught my attention when I saw the first trailer, but did anyone else notice the aesthetics? It looks like a Japanese Manga, and I effing love it!
GET OUT!
Re: Halo 4, still isn't on the Wii-U
This game needz moar Tim Tebow