wheres the 1080p version
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wheres the 1080p version
Unfortunately my horse that recently died from obesity had the 1080p version on a USB inserted in it's anus, and there's no way for me to get it back since it was cremated. I'm still mourning the death of my beautiful horse. :saddowns:
Oh i'm sorry to hear that.
Well back to playing crysis over 3 monitors cya
(get on aim or something)
Holy shit, that beats the new Mechwarrior any day!
Wow, under-fucking-water battles? I'm sold.
Walking/running animations make me sad panda. :C
WANT MOAR REALISM
Read the original entrySince Mech apparently isn't posting updates.Quote:
Welcome to the 15th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the third week of July of 2009.
First, the team would like to thank everyone for the huge amount of attention that our trailer "Walking With Giants" from Weekly Update XIV received. Now, for this week's update, we're taking a look at the progress of SA_Extremity and you'll get to see the new jumpjet particle effects for battlearmor. As always, a couple of playtest impressions conclude this update.
Progress: SA_Extremity
As has been shown in our latest trailer, Extremity has received quite some care. One of the results is this lake near the middle of the map. One time, it'll be frozen over and passable while at other times, it'll be all water depending on the time of day.
http://mechlivinglegends.net/cpg/alb...ogress_004.jpg http://mechlivinglegends.net/cpg/alb...ogress_003.jpg http://mechlivinglegends.net/cpg/alb...ogress_002.jpg http://mechlivinglegends.net/cpg/alb...ogress_001.jpg
New particle effects: Battlearmor jump jets
Just recently completed and already implemented: the new particle effects on battlearmor jumpjets were received quite positively during the last playtest.
http://mechlivinglegends.net/cpg/alb...rticles_04.jpg http://mechlivinglegends.net/cpg/alb...rticles_01.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090712_006.jpg http://mechlivinglegends.net/cpg/alb...090712_003.jpg http://mechlivinglegends.net/cpg/alb...090712_002.jpg http://mechlivinglegends.net/cpg/alb...090712_001.jpg
Read the original entryThat mech hangar shot is a beauty. I'm excited.Quote:
Welcome to the 16th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the third week of July of 2009.
This week's update introduces new particle effects for Mech core explosions - if you thought our former ones were huge, wait till you see the new ones - as well as a first glimpse at the new cockpits that are currently being worked on. As always, we're concluding this update with a few playtest impressions
Mech cockpits - Work In Progress
Just recently, a new member joined the MWLL Developer team: Gibbage, who will be working on the cockpits. Some of the results of this work are shown below: a couple of WIP shots of an Inner Sphere cockpit.
New particle effects: Mech core explosions
Exploding Mech core are supposed to be monumental and impressive, which is why they're under permanent observation and examination. The result of this process is yet another updated set of particle effects. Check them out below!
http://mechlivinglegends.net/cpg/alb...plosion_04.jpghttp://mechlivinglegends.net/cpg/alb...plosion_01.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090719_007.jpg http://mechlivinglegends.net/cpg/alb...090719_223.jpg http://mechlivinglegends.net/cpg/alb...090719_272.jpg http://mechlivinglegends.net/cpg/alb...090719_292.jpg
Thanks, I forgot to poast. Those explosions look retarded.