Its good.And the best way to actually win a game in it would be pure teamwork.But most players dont work that way..I dont think the gameplay would change that much moving the teleporters outside.And not more speed.
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Its good.And the best way to actually win a game in it would be pure teamwork.But most players dont work that way..I dont think the gameplay would change that much moving the teleporters outside.And not more speed.
Which is why I'm hoping to get this played in HPT gamenights, they do use teamwork for the most part, and that's where I hope to find the more minor balance issues and iron them out.
hmm...i am agreeing 60% with tele plan, but overview looks kinds like avalanche
...may have already been said
http://img7.imageshack.us/img7/9591/teleporterplan4.jpg
Man cannons and grav lifts in CE fail.
No fail lifts please.
Hey lets delete the rest cause it wont have any gameplaypurpose.No even if it synced it wouldnt do much for gameplay.Worse if anything.So no,No Mancannons..
I say make little caves or something so when you get teleported you don't end up in the driving line.
For some reason, that looks more star wars to me than forerunner.
Looks good, though.
turn specular on you nub... those shots would look so much better.
that right there is a game breaker as you'll have one or a few campers setting up shop at that exit with shotgun or a warthog ontop of it to block it....maybe move the node to a area where people aren't dumped into harm's way but still allow it to shorten the paths while not cutting out the middle rooms?