Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
I think they need to change the Pistol to Reach's 5sk.
IF They are remaiking Halo: CE, THE ONLY THINGS, they need to do are:
Update Graphics
Update Physics.
.......That's it. Leave the tags alone (..lol..) Don't touch anything.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TeeKup
IF They are remaiking Halo: CE, THE ONLY THINGS, they need to do are:
Update Graphics
Update Physics.
.......That's it. Leave the tags alone (..lol..) Don't touch anything.
Plus add matchmaking, Forge, Theater and Firefight with random parts of the campaign used for the firefight maps.
Firefight on the control room tower? Yes please.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
=sw=warlord
Firefight on the control room tower? Yes please.
Lodex did that and released the map a while ago, just a fyi if you want to play it.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
=sw=warlord
Plus add matchmaking, Forge, Theater and Firefight with random parts of the campaign used for the firefight maps.
Firefight on the control room tower? Yes please.
Of course those features.
Re: Kinda shocked no one posted about this yet...
Well yeah Theatre, Forge, and Firefight....
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
TeeKup
IF They are remaiking Halo: CE, THE ONLY THINGS, they need to do are:
Update Graphics
Update Physics.
.......That's it. Leave the tags alone (..lol..) Don't touch anything.
You want them to leave everything alone except the physics? The crazy physics of the original game are what made it unique.
Personally, I'd rather them do a real remake, not just a graphical update. If I want to play the original, there's Halo PC, Halo CE, the original Xbox disk, and the Xbox Originals version on the XBL Marketplace. I want to see improvement like the original Metroid to Metroid: Zero Mission, which kept the same general flow and layout, but modernized the gameplay and storytelling, and added new content. Anything else is a waste of effort.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
higuy
Lodex did that and released the map a while ago, just a fyi if you want to play it.
The firefight in CE maps and real firefight are a little too different for my tastes.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Pooky
I...
I just...
NO.
I know the pistol was cool in CE because of 3sk, but are you serious? Can you honestly say that a 3sk Pistol like it is in CE could be somewhat decent in a modern XBL setting? Does a 3sk for a PISTOL make any sense for multiplayer design and balance? If this isn't a case of personal preference and nostalgia over the logistics of balance, then I honestly can't figure out why the 5sk Pistol is a bad thing.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Donut
just to be clear, i was saying i havent played as much REACH as iv played halo 3. iv probably played an equal amount of halo 1 as i have 3, if not more. i was agreeing with you too btw.
Shit, I thought that quote was from n00b1n8r. I think I had been up for 36 hours that day. Sorry dude.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
I know the pistol was cool in CE because of 3sk, but are you serious? Can you honestly say that a 3sk Pistol like it is in CE could be somewhat decent in a modern XBL setting? Does a 3sk for a PISTOL make any sense for multiplayer design and balance? If this isn't a case of personal preference and nostalgia over the logistics of balance, then I honestly can't figure out why the 5sk Pistol is a bad thing.
3sk pistol in Halo 1 isn't unbalanced, because all the other guns don't suck. Halo 2, 3 and Reach all suffered to various degrees from overbalancing, where they made everything else shitty thus making the midrange headshot weapon the best choice for any situation.