Think he was being sarcastic in how much it would round the model out...
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Think he was being sarcastic in how much it would round the model out...
Turbo smooth would cause an extreme amount of pinching in the model because it lacks quads.
I did a quick YouTube search and found this. I have no sound available so I can't hear what he/she is saying, but the tut looks decent.
http://www.youtube.com/watch?v=Yr4li...el_video_title
Look how he keeps everything in quads and how he/she starts from a simple shape to make a more complex shape. Using you're different profiles. Also, play with the tools like crazy. Find out what they do, because thats what will help you in the future. :)
This is what I am talking about pinching (What quads and tri's do):
http://www.youtube.com/watch?v=ckOTl2GcS-E
Hope this helps.
Thanks I'll take a peek and try to make it more friendly to quads
[thumb]http://dl.dropbox.com/u/8632965/panther.png[/thumb]
Mock-up for a painting, and I need some general ideas for it (Like what to have in the background..). Oh, and don't address inaccuracies; I am well aware of them. :(
Also, Penguin: I really wish the Company of Heroes engine could handle that--the guys in that community work so hard to make vehicles, but they are too busy to tackle A1/A2 Sherman variants right now, so they just the M4A3 that came with the game. :(
From the look of your mock-up it appears to take place in a battle stricken landscape. In my opinion it would work best with a gritty and bleak setting. Because of this I suggest perhaps a series of explosions through the sky or a flight of planes en route to the battlefield.
Blah, stupid jpg compression. Anyways, didn't come out how I wanted it but I still like how it came out. This was just a few hours ago behind my house. Took picture from the front of the house across the street from mine.
http://www.deviantart.com/download/2...08-d3ezfbh.jpg
ahaahhahaah
I'll give him some
input
furries again?