Lol, I don't mind the dark, but I don't want to get hit by things on the back side of the moon, but that would be fun to have a map based on the back side of the moon, with Space debre falling from the sky. And the Bases in Caves.
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Lol, I don't mind the dark, but I don't want to get hit by things on the back side of the moon, but that would be fun to have a map based on the back side of the moon, with Space debre falling from the sky. And the Bases in Caves.
It will be Present for the Xbox Controllers, and in Halo PC and CE there is some Aim Asist, I'm still going to get Halo 2 Vista, and from what I hear from people who have Halo 2, it isn't like the Aim Botts, and yes I did Read you Post.
Who also said that auto aim will also work like that? To be honest, Bungie still hasn't said how auto aim will work on H2V. All they said was "we're trying to find a balance." We don't know if that means auto aim will only be apparent with controller-users or if there will be auto aim in the game for everyone. Though them merely mentioning it does prove that it will be present in some way, shape, or form.
Err... okay, FriedMetroid, don't get your pants in a bunch about this.
"Autoaim" is always present to some extent, even in Halo PC. Have you ever noticed that it's a hell of a lot harder to shoot and TK your friends than to shoot and kill your enemies?
Also remember that the auto-aim, magnetism, etc. is controlled on the tag-side of gameplay.
Zeph brings up a good point... you should be able to adjust these values in your custom maps.
If they don't lock it out on us.
and one more thing, Weapon droping, any idea if that is going to still be in Halo 2 Vista? and what about the little Anim when the MC or Elite biped lowers it's weapon, like it is waiting?