The fog looked better in the 1st pic on the page. now it's just :ugh:
Lessen the grey plz
October 23rd, 2009, 08:50 PM
jcap
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Still need someone to unwrap the cliffs =D
October 23rd, 2009, 09:23 PM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Dwood
The fog looked better in the 1st pic on the page. now it's just :ugh:
Lessen the grey plz
I didn't change the fog at all.
October 23rd, 2009, 09:27 PM
Cortexian
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Con
[14:14] Jcap: any idea what could be causing freelancer's problem?
[14:14] Con: i have an idea
[14:15] Con: [14:09] selenticthepanda: I might have sent him the one without the waterfall
[14:09] selenticthepanda: I dont remember
[14:09] selenticthepanda: hahah
[14:15] Jcap: oh lol
:golfclap:
Oh well, that would explain it... lmao
Quote:
Originally Posted by higuy
I don't know where your getting this information, but as far as I remember, yelo battery release #3 (the latest) did not have a camo fix. DXTweaker dosen't work with it either, so what are you talking about..
E: After looking at this, striaght from the man who made it, it says no where theres a camo fix.
Your camo might be completley fine, my old 9500gt camo worked fine.
Without Yelo my camo does not show up properly (it's just see-through like on most Nvidia cards). With Yelo it shows up properly.
Does the waterfall emit any sound from it when standing nearby? I haven't played any recent builds so sorry if this is obvious. I was just thinking that a typical "WHAAAAAAAA" sound that large waterfalls tend make would be a nice touch.
Get Flibit on that if there aint, yo.
October 24th, 2009, 12:12 AM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Yes, Sel added a loud waterfall sound to that area. It sounds really good.
October 24th, 2009, 01:32 AM
paladin
Re: suoıʇɐןǝʌǝɹ [dıʍ]
That looks so bad ass. :realsmug:
October 24th, 2009, 12:17 PM
Reaper Man
Re: suoıʇɐןǝʌǝɹ [dıʍ]
I don't think it looks as believable as the first shaders you did for that thing, a couple pages back. Still looks cool, nonetheless.
October 24th, 2009, 12:27 PM
Advancebo
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Con
last waterfall pic I swear! (it's done)
Yes, that little edge has been fixed.
I love it :iamafag:
October 24th, 2009, 02:00 PM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Reaper Man
I don't think it looks as believable as the first shaders you did for that thing, a couple pages back. Still looks cool, nonetheless.
You would have to see it ingame. The problem it had was that the mask had a lot of noise and the mask itself wasn't animated (it had to be static). There were of a lot of details that just stood in place, so I tried to fix this with a blurrier mask and an additional animated map.
October 24th, 2009, 02:52 PM
Matooba
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Con
last waterfall pic I swear! (it's done)
Yes, that little edge has been fixed.
I think the white water should be dropped down. Water flows over before it starts foaming. It would be more realistic.
October 24th, 2009, 04:17 PM
.Wolf™
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Hate to break it to you. This is just a game...
October 24th, 2009, 04:21 PM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Revelations is serious business.
October 24th, 2009, 04:23 PM
BobtheGreatII
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Con
Revelations is serious business.
This. :nsmug:
October 24th, 2009, 04:31 PM
jcap
Re: suoıʇɐןǝʌǝɹ [dıʍ]
The lack of unwrapping is serious business.
October 24th, 2009, 04:56 PM
Higuy
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by jcap
The lack of unwrapping is serious business.
Ask Dee to do it.
October 24th, 2009, 05:07 PM
TheGhost
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Guys it's really not that difficult. (I don't have 3ds installed though)
It would probably only take an hour or two, assuming the cliffs are already well UV'd except for the seams.
October 24th, 2009, 05:09 PM
TeeKup
Re: suoıʇɐןǝʌǝɹ [dıʍ]
It could use a bit more...color too. >_>
October 24th, 2009, 05:21 PM
Reaper Man
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Con
You would have to see it ingame. The problem it had was that the mask had a lot of noise and the mask itself wasn't animated (it had to be static). There were of a lot of details that just stood in place, so I tried to fix this with a blurrier mask and an additional animated map.
Can you post a video of the waterfall? I really wanna see it in action.
October 24th, 2009, 06:56 PM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Give it time to process. Sorry for the shit quality, but I don't feel like waiting hours for it to upload.
This video is still being processed. Video quality may improve once processing is complete.
meh
October 24th, 2009, 07:06 PM
Sel
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by higuy
Ask Dee to do it.
uh
no
October 24th, 2009, 07:07 PM
ThePlague
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Looks pretty awesome, nice layering.
October 24th, 2009, 07:08 PM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
I didn't make the model save for the fog planes. It's just straight out of the old bsp into the sky.
October 24th, 2009, 08:47 PM
PopeAK49
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Damn that's really good. I miss modeling. :smith:
October 24th, 2009, 08:49 PM
CrAsHOvErRide
Re: suoıʇɐןǝʌǝɹ [dıʍ]
That's some nice waterfall you got there :P
October 24th, 2009, 08:51 PM
Cortexian
Re: suoıʇɐןǝʌǝɹ [dıʍ]
That looks great, can't wait to tool lightmaps 0 0.000001
October 25th, 2009, 12:38 AM
Arteen
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by jcap
The lack of unwrapping is serious business.
With all the work Con put into the sky and waterfall, blatantly half-assed cliff UVs would seem almost insulting to his effort, to be honest.
October 25th, 2009, 12:50 AM
paladin
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Freelancer
That looks great, can't wait to tool lightmaps 0 0.000001
why not
1 0.000001
October 25th, 2009, 12:55 AM
Cortexian
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by paladin
why not
1 0.000001
Because that's what I meant to type :gonk:
October 25th, 2009, 01:12 AM
BobtheGreatII
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Map is looking pro, UV'ing aside, this map is pretty much awesome. Final release is going to be great too.
October 25th, 2009, 01:33 AM
Sel
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Arteen
With all the work Con put into the sky and waterfall, blatantly half-assed cliff UVs would seem almost insulting to his effort, to be honest.
I'm open to volunteers, because I have no idea how to do them.
October 25th, 2009, 02:04 AM
TheGhost
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by paladin
why not
1 0.000001
Submit it to Amazon's cloud. I wonder how long it would take it ;-p
October 25th, 2009, 12:44 PM
Sel
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by TheGhost
Submit it to Amazon's cloud. I wonder how long it would take it ;-p
About the same time, since halo can only use one processing core.
October 25th, 2009, 12:48 PM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Sel
I'm open to volunteers, because I have no idea how to do them.
Well, I offered to tell you how but you turned me down so..
October 25th, 2009, 12:49 PM
Sel
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Con
Well, I offered to tell you how but you turned me down so..
Too busy with school and killing floor~
October 25th, 2009, 12:51 PM
TheGhost
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Sel
About the same time, since halo can only use one processing core.
So you're saying running it on a quad core would not help?
October 25th, 2009, 01:13 PM
Sel
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by TheGhost
So you're saying running it on a quad core would not help?
Pretty much, yes.
Atleast with the lightmapping process, the other cores could still take the strain of system tasks off of the core doing the lightmaps though.
October 25th, 2009, 01:16 PM
Higuy
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Sel
Pretty much, yes.
Atleast with the lightmapping process, the other cores could still take the strain of system tasks off of the core doing the lightmaps though.
I believe e3p0's tool he released a while back had dual core processing. not sure though..
October 25th, 2009, 02:35 PM
Reaper Man
Re: suoıʇɐןǝʌǝɹ [dıʍ]
That waterfall looks kickass. What would be an awesome project in the future would be to have a map based at the bottom of one of those, surrounded completely by waterfalls :-3
October 25th, 2009, 02:49 PM
Con
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Reaper Man
That waterfall looks kickass. What would be an awesome project in the future would be to have a map based at the bottom of one of those, surrounded completely by waterfalls :-3
Heh, I sketched a map concept like that once.
October 25th, 2009, 02:54 PM
Sel
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by higuy
I believe e3p0's tool he released a while back had dual core processing. not sure though..
Because I'm definitely going to use something e3po made.
:\
October 25th, 2009, 03:13 PM
Jelly
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by higuy
I believe e3p0's tool he released a while back had dual core processing. not sure though..
The extra load on your other cores was just his keylogger
October 25th, 2009, 03:31 PM
Dwood
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Sel
Because I'm definitely going to use something e3po made.
:\
Do it on a Linux computer. :3
October 25th, 2009, 04:01 PM
Higuy
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Sel
Because I'm definitely going to use something e3po made.
:\
Nothing is wrong with his programs. Don't listen to useless trash people with grudges.
October 25th, 2009, 04:05 PM
Ganon
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by higuy
Nothing is wrong with his programs. Don't listen to useless trash people with grudges.
e3p0 is a fucking cunt, hth
October 25th, 2009, 04:17 PM
TeeKup
Re: itt: sel refuses to unwrap cliffs, makes shitty map
Please stop being irrational in this thread. I'd like to see it finished so can we please get back on topic.
October 25th, 2009, 04:17 PM
SnaFuBAR
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by higuy
Nothing is wrong with his programs. Don't listen to useless trash people with grudges.
lol
October 25th, 2009, 04:23 PM
Higuy
Re: suoıʇɐןǝʌǝɹ [dıʍ]
Quote:
Originally Posted by Ganon
e3p0 is a fucking cunt, hth
That is true, but that dosent mean people should be like "lol virus don't use" at all his stuff. Even Dennis took down all his programs becuase people said they had viruses.
I wont continue this, at least not here.
October 25th, 2009, 04:33 PM
Cortexian
Re: itt: sel refuses to unwrap cliffs, makes shitty map
The only reason the processing seemed to be going faster on my processor was because my processor is clocked a whole Gigahertz faster than Sel's.
If there were a multi-core or GPU rendering program for lightmaps I'm sure I could have it done in a day or less.
October 25th, 2009, 04:45 PM
chrisk123999
Re: itt: sel refuses to unwrap cliffs, makes shitty map
I actually pm'ed Dennis about why he removed it and I got this as his response:
Quote:
Originally Posted by Dennis
The programmer has absolutely no credibility and is not trusted by this website. The tools he uploaded to this website performed insecure and potentially invasive functions that were not documented in the readme files. Besides that the programmer has intentionally hacked, removed and bypassed fixed limitations within the tools without regard to the full ramifications or understanding of why they were there in the first place causing compiled map files that give exceptions because the game cannot handle the parameters he bypassed.
Above and beyond all that the fact that the programmer imbedded code into some of his published tools that “phoned home” and supplied him with IP, PC specs and other information about the user WITHOUT THEIR KNOWLEDGE is cause enough to distrust ANYTHING that programmer creates. That fact was publicly exposed when after being insulted and in a fit of pique he remotely disabled one of his tools for all users. This website will NEVER trust anything produced by the programmer nor will we ever expose our users to that kind of untrustworthy and potentially insecure software.
I personally use his sapien and agree with Higuy.
October 25th, 2009, 05:04 PM
Maniac
Re: itt: sel refuses to unwrap cliffs, makes shitty map
Pm's should remain just that.
October 25th, 2009, 05:24 PM
chrisk123999
Re: itt: sel refuses to unwrap cliffs, makes shitty map
He's pretty much said the same thing on his forums. It was only a PM because it was about a topic he locked discussing it.
October 25th, 2009, 05:36 PM
Sel
Re: itt: sel refuses to unwrap cliffs, makes shitty map
For the record, I didn't refuse to do them, I tried and wasn't able to!
October 25th, 2009, 05:39 PM
Maniac
Re: itt: sel refuses to unwrap cliffs, makes shitty map
Use a plugin to help.
Textools, Roadkill, Deep uv, Unwrella there are lots.
October 25th, 2009, 06:51 PM
Con
Re: itt: sel refuses to unwrap cliffs, makes shitty map
It's better to just learn how to properly UV cliffs than relying on some plugin to do it all for you. If you tried and weren't able to, then come to me for help. Like I said before, I won't do them for you but I'll teach you how.
October 25th, 2009, 06:58 PM
DEElekgolo
Re: itt: sel refuses to unwrap cliffs, makes shitty map
Quote:
Originally Posted by Maniac
Use a plugin to help.
Textools, Roadkill, Deep uv, Unwrella there are lots.