Rat Race was definitely on XBOX too. One of the best maps ever, and I'd love to see it return.
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Rat Race was definitely on XBOX too. One of the best maps ever, and I'd love to see it return.
rat race and prisoner because it was sorta fun
That Sword Base map looks like Boarding Action or Prisoner... As for Rat Race, the map would fit the game indeed.
LMAO, the retards on the Bungie forums are so MAAAAAAAAAAAAADDDDDDDDDD that they can't stroke their 1 inch dick with their level 50 accounts anymore!
:D
The Arena ranks reset, but the others don't. However, I do not believe that there is the same sort of "highest rank" system in Reach as there was in H3, since the TrueSkill system is no longer visible, but instead working in the background to give you the best games.
Quote:
Posted by: xXDarkCrimsonXx
Just so I am clear, one last time, playing Social playlists will not make my overall level on Bungie.net go up, correct?
I will remain a "visible" level 1 as long as I stay out of the Ranked playlists, right?
Answer:
There's no more concept of "Ranked" and "Social" playlists, and no more "overall level" on Bungie.net driven by playlist skill. So the answer is "mu".
The new "overall level" mechanism should be described in greater detail soon though.
I think Bungie has been secretly spying on my conversations with other Halo fans and has thusly stolen all of my good ideas.
http://www.bungie.net/Forums/posts.aspx?postID=42222851
http://www.bungie.net/Forums/posts.aspx?postID=42255909
http://www.bungie.net/Forums/posts.aspx?postID=42256714
http://www.bungie.net/Forums/posts.aspx?postID=42258718 < "People who don't care about rank! It's ludicrous!"
http://www.bungie.net/Forums/posts.aspx?postID=42252813
Or just give us an editing kit so we can do it ourselves :rolleyes:
Wow, reading through those B.Net posts jfap linked to is making me not want to buy this game; mainly because it reminds me of what the Halo community is really like underneath our sheathe of awesome.
Which is why we should move to TF2/HL2/UT3/Anything else for the love of GOD.
Yeah, those posts were depressing. I guarantee you half of the "HURR I ARE 50" laugh at WoW players without so much as a second thought (or even a first). Let K/D and W/L serve as your e-peens, morons.
While I do agree with this, that isn't a logical reason to boycott a game. There'll always be stupid people and you can't do anything about that. It's like saying lets boycott youtube because 90% of the commenters are "first" "dont read this otherwise you die in 4 hours..." "fake" "fake" "simpsons did it" "first" "i hate jews to hahahahah"
Wasn't saying boycott it, was just saying that Halo sucks now.
http://www.bungie.net/Forums/posts.a...tRepeater1-p=1
http://www.bungie.net/Forums/posts.a...tRepeater1-p=1
Rediculous?
No waaaay :allears:
Most of the topics on those forums are a bunch of pre-teens obsessed with Recon Armor and Machinema, who have obviously never had to use a computer seriously in their lives. Our community may not be a shining example of "perfect" but it sure beats that.
IMO, that Divide guy is the embodiment of what's wrong with Halo 3's community. There's good within the H3 community and all, but if you want to know about the minority undesirables, look no further.
He has an alt "warmup" account, obsesses over his ranks like they actually mean something, and bashes people who complain about the system, regardless of their rank. If the complainer has a low skill rank, bonus points.
e: Oh god, the teabag, thread, lmao. Another good example of the worst of the worst.
its sad that people out there think that the halo 3 ranking system is perfect
hopefully there is some sort of BTB, because everygame needs a BTB gametype :D
Ok, obviously people don't know when to drop shit, so to back up the "Now, no more on this whole water thing, please" let me just state that the next (and every) person to even bring up the fucking water will get an Insubordination infraction which carries 3 points.
I've already tried giving out textual warnings. I guess those don't work. I don't even care if you are trying to set a record straight; you can use PMs for that.
so that waterjust kidding...
saw some MP footage from IGN or wherever i forget and it looks nice. I'm wondering if we'll be able to use the custom games glitch like with H3 beta and the beta of bionic commando
oh and kornman, Halo Wars this week? last friday i was busy
lost my internet connection for the time being, can't get on live from home :\
one hting i wont like is the influx of 12 yr olds who bitch and complain when you legitimately kill them
Yeah, but hopefully with the new Social Options they won't be as prominent in your matches
http://g4tv.com/thefeed/blog/post/70...nt-System.html
Quote:
Bungie Reveals Halo: Reach's All-Encompassing Player Investment System
http://cache.g4tv.com/ImageDb3/20694...ent-System.jpg
Why should multiplayer gamers have all the fun? That's part of Bungie's pitch for its ambitious "Player Investment" system being implemented into what could potentially be the studio's final Halo adventure, Halo: Reach.
It's been a while since Bungie had a chance to reinvent their brand of online play and Player Investment is Bungie's response to the more RPG-influenced level-based multiplayer experiences found in dominating games like Infinity Ward's Call of Duty: Modern Warfare 2. Whereas Modern Warfare 2 and its ilk confine these experiences to multiplayer, Bungie's hoping to rope all of its Halo fans under a single, player-driven umbrella and involve single-player.
"Whatever your preferred flavor of Halo is, we're gonna find a way to reward you," said Bungie player investment designer (and former games journalist) Luke Smith in a phone interview with me earlier this week. "Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game."
Bungie has detached Halo 3's ranking from the Trueskill system that drives matchmaking. Previously, the on-screen ranking users saw reflected how players would be matched up competitively, meaning someone with a high ranking would most likely be a competent Halo 3 player. That's not necessarily true in Halo: Reach. To be clear, Trueskill is still driving matchmaking, but Player Investment is more reflective of the amount of time someone's dedicated to Halo: Reach and not necessarily their skillset. Someone can have a high Player Investment ranking and be a terrible player. But since Trueskill is tracking that data in the background, away from users, it will still match players appropriately. So, don't worry: terrible Halo: Reach players will be matched with other equally-awful Halo: Reach players.
http://cache.g4tv.com/ImageDb3/20695...ent-System.jpg
Player Investment is driven by credits ("cR" for short). Credits are given to gamers simply for playing Halo: Reach, either through rounds of multiplayer or by working through the single-player campaign, but the amounts of credits vary, based on the actions of the player. Different actions will dole out a different amount of credits, but Bungie is being careful to not encourage player actions that would potentially damage the gameplay experience. It does mean that more challenging tasks (say, five headshots in under a minute) would produce more credits. Bungie's currently balancing how credits are doled out, but credits drive the Player Investment experience, both to increase a player's Military Rank (replacing Halo 3's Ranking system) and to purchase customization items in Halo: Reach's "Armory."
In Modern Warfare 2, as a player levels up, they unlock new abilities, new weapons and other features that fundamentally change the gameplay. Someone who is level one in Modern Warfare 2 can not equally square away against someone nearing the level cap. Bungie is being mindful to avoid that type of player inequality in Halo: Reach. Everything that players gain access to via credits in Halo: Reach are used solely to purchase helmets, shoulders, chests and other accessories that allow Halo: Reach players to create a Spartan who is uniquely them. These items are for visual changes only and do not affect the flow of gameplay.
http://cache.g4tv.com/ImageDb3/20695...ent-System.jpg
"There are no in-game benefits to Spartan armor," said Smith. "It would definitely make Halo something different than what Halo is."
This player uniqueness is reflected in multiplayer and single-player. Your customized Spartan having battles in multiplayer is the same Spartan you're controlling while fighting the Covenant for control of Reach in the prequel storyline. Bungie wanted Halo: Reach's story to be more about the player's role in the battle, rather than simply assuming control of Master Chief and guiding his actions. Your customized Spartan is even included in the cut-scenes.
"When the cut-scene comes up in campaign, we want you to see you," said Smith. "For instance, that trailer that we showed with the helmet and soldier picking it up, the Noble 6 trailer, that helmet is going to be your helmet. If you're pink and adorned with unicorns, that's how you're going to look. [...] With Reach, this is your story, this is your identity, this is your version of a story that we want you to be a part of."
In speaking with Bungie, Smigh pegged me as someone they are targeting with another new feature called "Challenges." Smith knows me. He understands I'm not the most skilled Halo player and am more likely to finish the single-player, maybe dabble in multiplayer, get frustrated because most players are better than I am and move on. Bungie's hoping Challenges will keep players like myself coming back for more. Challenges come in two forms -- daily and weekly -- and are Bungie-developed obstacles that provide short to medium-length goals to be achieved solo or with groups. As Bungie expects most gamers will tackle Challenges after spending a chunk of time with Halo: Reach, many Challenges will have a notable difficulty curve.
http://cache.g4tv.com/ImageDb3/20696...ent-System.jpg
"Some of [simpler daily challenges] are aggregate actions," said Smith, "like kill X dudes, help kill X dudes today. Sometimes those dudes we want you to kill are gonna be in multiplayer, [or] they're going to be in another mode. Sometimes it's going to say just kill anyone anywhere, we don't care what you do, just kill people and we'll reward you for that."
Smith knows what kind of Halo player I am because we've played Halo together. But it's hard to know exactly what kind of player someone is just by looking at their user profile. An impressively high rank doesn't tell you anything about their play style. Bungie hopes to help alleviate that problem with "Commendations," described as persistent medals that reflect player actions over an extended period of time. For example, if the game tracks that you spend most of your time battling with a sniper rifle, your Commendations show that. The profile can eventually represent a snapshot of your Halo play style and provide a better understanding amongst friends and strangers where player strengths are. Oh, and along the way to earning Commendation medals, you'll of course be earning credits.
"There are guys [who] just want to drive people around. We haven't done a great job of reinforcing that kind of behavior in the past"
"I can look at your service record, Patrick," explained Smith, "and see that you have a ton of assists and a ton of progress in your wheelman Commendation, so I know that you like to be a support player, you like to drive vehicles. That's your preferred style. One of the things that we really want to do a better job with Reach is [highlighting] the guys out there who do like their Halo maybe differently than, for instance, I like mine. I like head shots, I like killing people with a sniper rifle, I like all that stuff. But there are guys that we've encountered along the way who just love to drive; they just want to drive people around. We haven't really done a great job of reinforcing that kind of behavior in the past and the Commendation system is one way we're doing that."
Bungie's ambitions for Player Investment suggest hopes for a more efficient, more persistent player experience that extends over users' single and multiplayer adventures. While some gamers might hope for customizability that extends beyond the visual appearance of their Spartan, that's not Halo's style. But if you burned with jealousy over a friend getting their hands on Halo 3's Recon armor, well, Bungie has a whole new set of tools to play with. And for someone like myself, maybe there's a reason to play multiplayer again once the credits roll.
Hey, Valve: Take a tip from these guys with your items/hats. (Yes, I know crafting was their attempt. It pales in comparison to this one.)
I also love their inclusion of your multiplayer character in single player. That always bugged me for reasons just as petty as the armor itself. XP
The rest is MW2'ish. Good stuff though.
i like it,but if there is a system some selfish players will find a way to break it and abuse it (5 HS in a minute? party up and go social)
great idea, let's just hope it stands up to the storm that is the fanbase of halo
I like that the armor doesn't have any effect on gameplay: FPSs are about pointing and shooting, with the occasional bit of tactics. There's really no need for the type of powerups in games like MW2. I think they did a good job with the single-selection armor abilities.
However, that said, I now know that this is not a game that I will be able to play with my friends locally. This system of customization will, like it did with weapon and perk customization in MW2, ruin the 4-player split-screen experience. Because people are going to take a calendar year to customize their characters, that they won't even see unless they're watching another player's screen. I pray you all have less retarded friends.
More pics: http://g4tv.com/images/3278/Screensh...ization/56480/
Some stuff looks okay. Some looks not so okay. (Danger stripes on the boots wtf)
http://cache.g4tv.com/rimg_606x0/Ima...Halo-Reach.jpg
ew what the
http://cache.g4tv.com/rimg_606x0/Ima...Halo-Reach.jpg
On the other hand, it looks like stuff can be further sub-customized, which I like the thought of (if not so much the implementation of these designs...)
Amazing how Bungie did all the new perms. I wonder if there will be perms for your Elite character?
Does anyone think Bungie will pull the recon thing again? I wonder if they will have their flaming heads again too.
Here's a quote straight from the article lag posted:
So I'm going to say that it's safe to assume they will have a "reward" like Recon armor in Reach.Quote:
Bungie's ambitions for Player Investment suggest hopes for a more efficient, more persistent player experience that extends over users' single and multiplayer adventures. While some gamers might hope for customizability that extends beyond the visual appearance of their Spartan, that's not Halo's style. But if you burned with jealousy over a friend getting their hands on Halo 3's Recon armor, well, Bungie has a whole new set of tools to play with. And for someone like myself, maybe there's a reason to play multiplayer again once the credits roll.
Well there's no doubt then that they will. But I wonder if it will just be like how they should have done recon and just made it a very very difficult thing to unlock. Or if they're going to try awarding it to people again and risk having a recon mess again.
The "new tools" may mean that it's more than just a special helmet and chest plate. They probably have a handful of armor customizations specifically locked from public access. Instead, these will probably only be unlocked from special events (ie, Bungie vs the World). Having more than one set (ie, just the Recon) is better and allows those sets to not become so stagnant which was Recon's biggest problem. It also makes it harder for a meme to generate as there is no one-super-armor for someone to bitch "gimme <armor-name>!"
Their PI stuff sounds a lot like what we wanted to do with Cerebrum. Except we had specific military branches you could link associate yourself with 8)
I don't really care about recon-esque armor things, but i like the new system...
what im concerned botu is players all buying the "hyabusa" stuff, you know the stuff that makes them look "cool"
So? Laugh at them and kill them while you sprout your own blend of armor. Sure they're annoying, but hey, more fuel for the fire in your rampage to kill them I say vOv.
Ugh, Hayabusa. That is the mesh tank top of Halo fashion. I would hope that they wouldn't bring it back, but a side-effect of all this customization seems to be a complete lack of design standards.
while we're on the permutation subject, how many do you think will be availible n the beta?
We don't even know how many there are total (AFAIK there haven't been any posts on it anyway) so it would be kinda hard to guess :s
Probably none, so players will focus on gameplay instead of exploiting the system to buy teh reconz.
plus they would have complaints of credits carrying/not carrying over after beta
"I unlocked the 'super red ranger godzilla' armor and now I don't have it!"
or
"All the people that had the beta have x more armor pieces than me!"
wondering if people will be able to exploit social to rank up in creds
Am i the only one cringing at the deformation on some of these biped rigs?
Look at the legs...
http://cache.g4tv.com/rimg_606x0/Ima...Halo-Reach.jpg
http://cache.g4tv.com/rimg_606x0/Ima...Halo-Reach.jpg
I think it's safe to assume we'll get a couple of things.Quote:
Q. Cool. There's only three variants in each category, though. I’ll have everything in the first week, right?
A. The beta offerings of Player Investment are but a taste of what will be included in the final game.
I hope they fix the FP hands and reload animations, H3 gives me a headache.
Also, I like what I've heard so far, too bad Reach is too many years too late after Halo 1 for me to enjoy it like I did Halo: 1, between two jobs, a social life (wut), and college I barely have enough time to fap. :( :( :(
I like the armour, especially in the second pic. It looks less like an advanced battle suit and more like an armoured metal exoskeleton sitting on top of an inner suit.
Looks like Bungie got a little to detail happy with the armor.
w hen a re t he e lite-perms r eturning ?
sorry my friggin space bar is ruined i have to type real slow to make sure it doesnt spaz. well thats pretty awsome. any speculation on how the elites are gonna be pimp-able?
ha ha woohoo they spell water :\...
so sparta-perms have their own friggin system of customization and elites get like jackshit coverage. What gives. Although you do see that elite in the promo performa n evasive manouvre. Do you think spartans ca perform these stunts?
I brought it up because of the unnecessarily lengthy discussion before about water...
cock
what pages? i cba to go back through them for the sake of 'water' ha ha.
From Bungie's Offical Twitter:
What could it be? Release date? New trailer? BOTH?Quote:
http://s3.amazonaws.com/twitpic/phot...feyc%2Bxcp8%3D
Just got this mysterious image and word that something big is dropping this week?!
Ad campaign maybe?
Whatever that is, it doesn't look like it's in-game material.
I can't see the image fffffffffffffffffffffffffffffffffff T_T
LOCAL HOSTING DAMMIT!
http://i40.tinypic.com/311szr7.jpg
Master chief?.april fools?;o
Or maybe some Live Action action to highten the Reach senses :o
Well no, def something Aprils fooling. Prob gonna show the E3 2003 demo in the Reach engine then say April Fools! You can't play this. Losers. Bungie: 1, World -1. Burn. Blame Shiska!
I would guess the "announcement" of Halo: The Movie. Even though, that'd be a little too predictable for April Fools, usually Bungie tries to be a little more subtle with their April Fools jokes.
Watch Bungie Aerospace just be an AF joke :realsmug:
or they play it like it is but then it turns out to be real, double april fooling us :tinfoil:
The biggest april fool of them all would be the whole Halo franchise was actually designed by the Kellogs breakfast cereal company
They're going to drop something real on April Fool's Day and laugh when everyone thinks they're joking.
New info from gameinformer: http://gameinformer.com/b/features/a...h-sandbox.aspx
I want this game now.
I'm not too sure what to think of the whole Loadouts thing, but besides that, the game sounds better than sex....then again...I've never had sex...so I wouldn't know... ;) :P
Sounds like the loadouts are very basic: that real power and diversity will still be achieved by picking up weapons throughout the map. I really dislike the system CoD uses, where you customize your class and choose which weapons you start with, but you can still pickup other weapons lying around. That's not a real class-based shooter.
In CoD, "classes" are just like the CS:S quick-buy loadouts that you can configure...honestly, it's not meant to be seen as a true "class system".
FALL ... FOOL
FUCK CLASSES
FUCK BUNGIE
FUCK REACH
They are a day too late with their fucking terrible April Fools joke.
I agree, I think it's a horrible idea. I said before that I would give Armor Abilities like the jetpack a chance, but this class bullshit is ridiculous. Halo should not have classes, everyone should start with the same weapon. I understand that they wanted to add something new to the game through armor abilities, but changing your start weapons based upon which armor ability you are going to use is a step in the wrong direction.
They are customizable though, so if too many people don't like it, Bungie can just change it to the armour abilities with the same weapons. Hopefully players get a lot of customization options for their own loadouts. I wonder how many you can have for a gametype; team fortress gametype anyone?
The point is that classes FUCKING SUCK.
Also, Bungie said that they are NOT customizable, which if they were it would make it infinitely worse than it already is. Thank god they thought at least that out.
Goddamnit, now Halo of Duty: Reach Warfare isn't funny anymore.
I don't even think I'd want a PC port of this. The editing kit would have to be like... "Metroid: Online possible for real this time" good.
If I had to guess (and I do), I'd hazard that the "loadouts" aren't going to have a big variety when it comes to weapons. If they're smart, they'll limit it to choices between the assault rifle, the marksman's rifle, and other fairly balanced, but when combined wisely, gameplay-changing choices. If all goes well, the heavy hitters and power weapons will still be scattered about, like in the previous games, requiring the fast-paced, jack-of-all-trades gameplay we've come to love.
SO:
LOAD OUTS ARE NOT THE SAME FOR EVERY SINGLE MAP.
THERE ARE NO MAJOR POWER WEAPONS ON LOADOUTS.
LOAD OUTS ARE UNCUSTOMIZABLE.
Now, how many of you were BITCHING and WHINING and COMPLAINING about how much you wanted a class based shooter in the "Halo Reach, classed based shooter?" But now they give it to you and you're whining again. Jesus you guys are really hard to please.
You guys really need to learn how to SHUT YOUR MOUTH until you know more about the subject at hand. You are acting how typically this forum acts: the cool people's opinions are the only ones that matters, and every one else sucks. This is why I was going to leave.
PERSONALLY: (note how i used the word personally alot of you forget about it) Loadouts seem like a way to add variety to the game, I'm sorry, but H3 just turned into a BR spam fest.
They're gonna let you spawn with a Shotgun? I'll tell you right now, that's gonna get complaints.
No its not, they turned down the shotgun a bit and because of shield popping it requires more to kill someone. At least, thats what the update I read claimed.
I'm looking forward to this, you are all a bunch of insufferable twats and complain about the sky not being the proper shade of blue. Give it a chance, if then you don't like it, complain, but not before you've even seen a proper video for it being demonstrated, especially when you don't have all the facts. You are all so pathetic.
I read that too, but I don't think I fully understand how it works. From the article:
I assume that weapons like the energy sword, or rocket launcher wouldn't follow this design, would they? That would mean it would take at least two shots from the rocket launcher to kill one person. Unless of course I'm understanding the system wrong. It sounds like they're trying to do away with one-hit kills, but that's really been the point of some weapons.Quote:
Originally Posted by Article
Edit: I just read another article from Bungie's website:
So now I'm still questioning the shotgun choice. I'm not saying I hate it, or that I even dislike it, but there's gonna be a fuss made.Quote:
Originally Posted by Bungie Article
Yeah, it was also mentioned in that update that stuff like the rocket launcher, sword, don't follow this rule.
You people whining about a game you haven't even played yet amuses me. Trust me when I say they'll listen to the feedback they get after the public beta.
If it's anything like the other Halos, it's safe to say there's going to be different playlists, so if you don't like something, you won't have to play it. Like, honestly, how many of you play MLG on Halo 3 when things like big team and social slayer are available?
Was it really necessary to quote all of that from the Update? I'll answer that for you, no it was not. I don't know who you are talking to about people wanting a class based shooter, but I for one have never said that is what I wanted Halo to turn into. Read my response to Atty's post, that should tie in nicely to your "until you know more about the subject at hand".
I find it funny how everyone is attacking the people who dislike the class system in Halo. What would seeing a video of it being demonstrated help? We already know what they are and how they work. They are classes that Bungie controls based on the gametype you are playing, and we have no control over them. That's not hard to understand, and does not require a video.
I don't care that I haven't played the game. It doesn't matter. I've played other class-based shooters and I avoid them at all costs. I fucking hate them. I realize that Reach isn't as bad as others, but it is still a step in the wrong direction and it's not Halo.
They should have just stuck to one "perk" (jetpack, sprint, armor lock) that you can specify in the lobby of every game. You can set it only once, and then you're stuck with it for the remainder of the game. In your profile you would have a default perk in case you don't choose one in the lobby.