http://img115.imageshack.us/img115/4279/renderja2.jpg
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OH COOL AN ELDAR WAVE SERPPENT :O!!
whatever it is, :iia:
you modeled?
no, I was talking about textures...thats what I do..
What is it? Awesome....thing btw!
Dane, your texturing style is more or less identical to Halo 3's.
Well, I have been influenced alot by bungie :3
so is it a grav tank or does it fly or what?
any moar angles?
It's clearly a bomber.
Well, rest assured, the next thing I skin will be even better. Everything I skin, I get better each time. I dunno what it is really. Maybe I just try harder with some things.
When I finally get my tablet, it'll be LOLSKILLASPLOSION tbqh
hurry up adn get one then ffs SHEESH
Looks like something outta EVE
OH SHIT BUSTED OH GOD AAAA
e:
FUCK YOU ZEPH DON'T POST BEFORE ME LIKE THAT <:mad:>
also fuck this place is slow tonight
Well, I've now blown off the team I was doing the thing for. Their artstyles are really unorganized and they wanted to keep a crappier, wasteful, non bumped, non specular, non artistic piece of shit version of it, so, for my portfolio, I'm free to do whatever I wanted to originally do to the ship.
http://img143.imageshack.us/img143/5...ogress1op1.jpg
One for Red Team and one for Blue Team? lol. Its still great.
No, I changed it all together, to be more like what I wanted, cause the guys don't have a clue about their own art style. Don't wanna work with a bunch of unprofessionals. Tweek was the only exception, but I can work with tweek any day of the week.
For me to satisfy their art wants and needs, I would literally have to make crappier, nonsensical unplanned undetailed crappier art than what I can. Theres now way I'm lowering myself, to make shitty art I don't like. Fuck.That.
post pics of the other one lol. the one that there keeping.
Ummmm, yah....
http://img403.imageshack.us/img403/4...lpeppersl2.png
http://img265.imageshack.us/img265/2...raddishoz6.png
Was bored. >.>
Btw looks epic dane, can't point out anything wrong with it.
who are "they"?
I'll have to wait for Tweek to get one for me, cause I don't have access to their private boards no more. Trust me though, it's dodgy.
Anyway, I've come up with an idea, to show people what bitmaps should look like when creating for next gen games.
The bump:
http://img229.imageshack.us/img229/3...berbumpiv6.jpg
Have different shades of white and grey, to have varying levels of height. the blacker, the deeper, the whiter, the higher. This can be kind of tricky though, see, depending on the range of whites and blacks you've used, if you used flat black, and flat white as your two totally different levels of height, you'll have much more range in height, and much deeper maps. For mine, I didn't want much variation, so I just had 2 different shades of grey, fairly close together in shade, but far apart enough to matter.
Also have a very faint copy paste of the specular, just to get a bit of minor detail in there.
If you want a normal map, you can easily use the Nvidia plugin for photoshop or any other sort of related application, and use the bump map to create it. I won't go into detail on that.
The Diffuse:
http://img46.imageshack.us/img46/574...diffuseri7.jpghttp://img113.imageshack.us/img113/4...diffusewl0.jpg
No light shading, nothing that has anything to do with lighting. All the Diffuse is, is the colour, and tone. Basically, what colours they are, where they are, in terms of detail (not totally flat and cel shaded colour, more variation) and how dark/light they are. Specular covers the shine.
The Specular:
http://img394.imageshack.us/img394/4...pecularvi0.jpg
The more white, the more that part shines, the more black, the less it shines. Spec maps should be pretty contrasted, and should contain more detail than the diffuse. A real life example of this is say, looking at a wall in your house, its a flat colour, yes? But, as you move around it in the light, some parts of the wall shine more than others, due to residue. This is what specular covers. It's not just good enough to simply copy your diffuse and greyscale it.
The Illumination:
http://img137.imageshack.us/img137/4...inationsc3.jpg
Since it's using so much less of the space, you can lower the resolution of it considerably. Whatever is black, won't glow, so for this, I only wanted the lights to glow, so I made everything else BUT the lights, totally pitch fucking black.
Complete render:
http://img143.imageshack.us/img143/5...ogress1op1.jpg
Hope this helps. Was thinking I should make a thread for this. Ya reckon?
I reckon you should make a video tutorial covering all this. I know it's a pain in the ass, but it would really help people.
Well, I would make a full length video of the creation of all of them, but since I can only upload at 5kb/s, that's not going to happen any time soon.
dano, you can rar it into split archives, then you can send them to me, and ill stuff it on the internet for you.
also, noob, i did the unwrapping on that thing.
[wshot]http://fc01.deviantart.com/fs23/i/2007/313/8/9/Public_Light_Bus__16_Seats_by_ReaperManHK.jpg[/wshot]
One of my best pan shots evar. :-3
Would that still require him to upload to you? Another option (a low tech one at that) would be to burn your tutorials on a CD, then physically mail them to whatever member lives in your country. (ross?) Or just upload them on a friends computer.
At reaper: Good job getting that in focus. :)
http://xs321.xs.to/xs321/07450/wheelencore.jpg
it's a wheel.
rest of the car to be added.
It sucks :downs:
(Insert praise and ass-kissing here)
Hoye sheet :o
as always, nice work, Tweek! Hey, did you ever finish that quadruped thing?
yeah, i dont think i ever posted the finished one here, so http://xs.to/xs.php?f=suprobot.jpg&h=xs220&d=07404
i think the upper body could use some more detail, but MEH
The only thing I see that could be improved about that texture would be the uv placement and scale to get better average pixel density. Thats a minor thing though, it still looks pretty damn good and if you already finished the texture theres no point in redoing the uv's.
So I need really good, honest crit on this.
http://img103.imageshack.us/img103/6159/footbumpab9.jpg
I modeled, UVed, and did the bump myself. =p
Modeled in Maya, UVed in max just because I understand how to better.
So, I suck at bump mapping, but what do you think? Only a small section has been made so far, and I notice how the uvs on the side are stretching, and I aim to fix that before the biped is finished.
[edit] Also, the lighting made part of the front of the boot look awkward, and appear as though it has non planars. There aren't any.
Something I cooked up in a few hours. Always wanted to make one, and I haven't seen a decent one around before. Could use some work, but I'm happy with how short of a time it took for its result. I couldn't be assed to find a nice big picture of the machete, so I made a quick 2 minute referance to make the modelling easier. 496 triangles, 1 1024^
http://i67.photobucket.com/albums/h3...lomachete2.jpg
http://i67.photobucket.com/albums/h3...cheteswing.jpg
http://i67.photobucket.com/albums/h3...achetecopy.jpg
http://tn3-2.deviantart.com/fs23/300...eaperManHK.jpg
http://tn3-1.deviantart.com/fs23/300...eaperManHK.jpg
http://tn3-2.deviantart.com/fs22/300...eaperManHK.jpg
Click for deviation and bigger image.
[wshot]http://fc02.deviantart.com/fs22/i/2007/313/2/2/Smoked_Meat_by_ReaperManHK.jpg[/wshot]
[wshot]http://fc04.deviantart.com/fs23/i/2007/313/3/f/Trippy_Tram_by_ReaperManHK.jpg[/wshot]
We really need [vshot] tags.
The meat one is pretty random o_o
stop stealing my thread >:U
http://img441.imageshack.us/img441/8...toncopywc7.png
First thing I've ever made in photoshop. Not much, but it's something... (dang, didn't notice that error)
*bump*
http://i96.photobucket.com/albums/l1...R/progress.png
learning basic spriting. this jump marine was basically copying and editing, but I did do some custom stuff on him as well.
planning on making a rhino next (space marine vehicle, not the animal :P)
On the concept of spriting...
http://img401.imageshack.us/img401/9...alletteql7.png
I made this sometime in the summer (was really into the Neon Genesis Evangelion anime). I haven't sprited since tbh. =p
Btw... that's the leg that would be on its right (so you are seeing the inside of it).
[edit] Also, proportions are wrong. D:
Also also, done in mspaint.
1280x1024 (cropped): http://img.photobucket.com/albums/v4.../1280frog2.jpg
1280x1024 (cropped): http://img.photobucket.com/albums/v4...2/1280frog.jpg
First frog i've found in a while :d
Awesome. Now put them on devart fewl. D:
Also, needs moar exif data.
First:
F-stop:f/5.6
ISO 800 (forgot to change)
Shutter Speed:1/4000
Focal length: 55mm
Second:
F-stop:f/5.6
ISO 200
Shutter Speed:1/1000
Focal length: 55mm
Both at 55mm? Are you using a prime lens? I has a 50mm f/1.8 prime :haw:
Aha, lemme show you what I've been working on for the past 3 days:
Sorry Timo, not liking the focus.
Still working on that website. Got a real rough version of the navigation bar thrown together. Mouseover for a second on an icon does stuffs. I'll increase the speed later.
http://thereaperman.com/whytecliff/dock.html
http://xs121.xs.to/xs121/07460/lulzship.jpg
for a space-based next-gen RTS
counts:
ship only = 6641
ship+10 turrets = 12261
1 turret = 562
this is one of the larget ships in the game.
made it totally out of my head, no concept or whatever.
only 2 guidelines, no round stuff, and elongated.
That is fucking awesome. Not overdone on the detail or anything, just right :D
Bump for great justice.
I spy an error!
At the tip, towards the top.
Looks like a flying sandcrawler
e: Page 117 :downs:
@ Ross: so, you gave her a new shirt and made it look like she doesn't know how to comb... nice tho.
Also, its only page 12 for me lol.
And fake depth of field http://sa.tweek.us/emots/images/emot-colbert.gif
http://img131.imageshack.us/img131/711/92447209eo4.png
yes, I'm still working on it. having h3 helps, as does a new TV that doesn't distort the game (circles used to be ovals, so I had to model everything wider :gonk:). Basically just gettin the details in. I realize the top of the door is wonky.
nice. at first glance the spire looks a little fat, but idk. the play area looks pretty damn close.
yeah, it does look a little flat in that image. Might be the camera FOV or something compared to the game, it's not really that flat.
wait, fat || flat ?
oh, misread. I'll get another angle..
Wow, thats really weird. I could have sworn I read "Flat" in your post as well, then read your recent post and rechecked and I was wrong :/
Seems me and Con both misread in the same place?
:o
Also, faggot hackers failed my posts here >:[____]
yea the front view looks just right. guess it was the angle.
Looks great Con. And there's some sort of conspiracy going on here becaus I read it as flat too.
I didn't :raise:
www.myspace.com/dano555666
Hacked my myspace. Not that great, but fuck you I don't know coding :saddowns:
Looks good. Teach me. D:
music on autoplay instantly fails an otherwise awesome website.
f u
but it's an awesome song n00b.
GTFO --->
I don't care, loud music on auto play is fucking annoying. perhaps I'm tired and don't want to hear it. perhaps I have a headache. perhaps I'm in a dorm at 3 in the morning because I can't get to sleep, checking my mate's myspace profile on my laptop with the speakers on.
I hate it and hate myspace's that have it.
ok ok ok.
u live in a swamp (aka north queenies), now if we take into account daylight saving at your house it's approximately 9:15pm
also it's only 10:15 here :o
so ????????????????????????????
Lets do the Time warp again :D!11111
but yeah it's good music, it's abstract and irregular, but it's not trying to drown u with guitars or vocals (or lack there of) it's just basically "lets pop some pills and go to a happy place where the sun is always shining and the world is Oah so fluffy".
Looks cool Dano. Just cause I'm cool like that, if it was my page I would write down that it was all work down that the art was yours. lol im drunk and that sentance made more sense when I wrotte it. lloll also onm that mote, i was looking at my swords dnad was like 'why are they angled sogoo much, nad anglingg more?' Then I realized itt awas caucse I was tipping my laptop sideayways.
Drunk, you say?
I would never have guessed. :p
He is a funk druck.
Just watched a quick tutorial on randomizing grass (well, was really just using the scatter tool to spread the grass lol but I didn't even know it was there) and made this. Thought it was kind of cool. Took forever to render cause my computer smells. And don't worry snaffy, I did this after doing the important modelling today. Everything except the sky made by me. I want to add more to it, and change the sky cause it sort of ruins it. Also, I'm thinking it may have potential if someone wanted to shoop it.
http://i67.photobucket.com/albums/h3...s/Doughill.jpg
You should try terragen 2, it's really hard to pick up, but it produces amazing things
Nah that's ok, the whole fun of using max is the challenge for me. It's also a learning experiance for max. Not to mention I have this weird thing about downloading programs/addons for my computer. I don't really have any reasoning, I see cool stuff to download for max and things but for whatever reason I never get them.
http://i148.photobucket.com/albums/s...ey001/rims.jpg
its part of a BMW Z4 im modeling. Im still working with the materials on it, i just think it looks cool....
looks like it would be cooler with a better render. Also, I need help guys :( I'm trying to make a tree for my scene. But I don't know how to make a nice slim cut opacity map. It's an evergreen, so there are parts that are quite thin/small. How do do I select the edges perfectly other then zooming in and selecting manually around the edges for like 2 hours? I haven't actually made a real texture I was just testing out how the heck I'm going to do it, and I keep either cutting too much or too little off the edges. Using select/modify/expand\contract doesn't work because it's so thin that it just completly deselects the part or selects way too much. I'm looking for tutorials right now, but so far no luck on this part.
Trees are frigin easy.....
in Maya :-3
finish Headlong gosh kenny D:
also shiney wheels are shiney.
Yeah, I remember when you showed me that.