He is a funk druck.
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He is a funk druck.
Just watched a quick tutorial on randomizing grass (well, was really just using the scatter tool to spread the grass lol but I didn't even know it was there) and made this. Thought it was kind of cool. Took forever to render cause my computer smells. And don't worry snaffy, I did this after doing the important modelling today. Everything except the sky made by me. I want to add more to it, and change the sky cause it sort of ruins it. Also, I'm thinking it may have potential if someone wanted to shoop it.
http://i67.photobucket.com/albums/h3...s/Doughill.jpg
You should try terragen 2, it's really hard to pick up, but it produces amazing things
Nah that's ok, the whole fun of using max is the challenge for me. It's also a learning experiance for max. Not to mention I have this weird thing about downloading programs/addons for my computer. I don't really have any reasoning, I see cool stuff to download for max and things but for whatever reason I never get them.
http://i148.photobucket.com/albums/s...ey001/rims.jpg
its part of a BMW Z4 im modeling. Im still working with the materials on it, i just think it looks cool....
looks like it would be cooler with a better render. Also, I need help guys :( I'm trying to make a tree for my scene. But I don't know how to make a nice slim cut opacity map. It's an evergreen, so there are parts that are quite thin/small. How do do I select the edges perfectly other then zooming in and selecting manually around the edges for like 2 hours? I haven't actually made a real texture I was just testing out how the heck I'm going to do it, and I keep either cutting too much or too little off the edges. Using select/modify/expand\contract doesn't work because it's so thin that it just completly deselects the part or selects way too much. I'm looking for tutorials right now, but so far no luck on this part.
Trees are frigin easy.....
in Maya :-3
finish Headlong gosh kenny D:
also shiney wheels are shiney.
Yeah, I remember when you showed me that.