If you think CoD is only about being quick and twitchy you must have never played Hardcore back on CoD 4.
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I see the cross-hair is still almost two-thirds of the way down the screen. That's instant "wait for bargain-bin used-game pricing" for me.
I was wondering when someone was going to comment on that. I was banking on Pooky being the first, though
Noes, I'm the larger Halo purist. It's mine, all MINE!
xP Oh god
lol wut
How can you comment on CoD MP when you don't actually know shit about it. Hardcore is the game mode where you have no HUD and everything is a 1 hit kill. As you can imagine it gets a lot more slow paced and cerebral, especially on S&D where you also only have one life. It's been in every CoD since CoD 4 and it's the only reason I could stand to play MW2 or Blops for more than 5 minutes.
I never gave a shit about the crosshair position either way. I can see why people don't like it but it never bothered me.
I wasn't going to buy the game new anyways, but that placement is not the natural part of the screen my eyes wish to sit, and thus I feel like I have tunnel vision; feels like playing with a third of the TV cut off the top to me.
But this is just me. Not telling others to not buy it. The story piques my interest, but what I've seen of UI, game-play, and visual styling gives me serious pause.
Well shit, I remember someone on this forum was very vocal about not liking how from H2 and onward the crosshair wasn't dead center. Maybe it was Warsaw. Just, I associate all things vocal and game design with you Pooks :-3
e: yeah, not a fan of the UI either lol. Nor the armor still, but hey, this thread has walked down that road a couple times.