Re: itt: sel begins unwrapping cliffs, makes shitty map better
This is painful to watch. There are much better ways of doing this. Starting with simply running it to a higher value- seriously, after a day or two, you're not going to be able to notice the difference. As has been said more than once, you'll get better results by running an external app, and it will take less time (but more effort- maybe that's the problem here? :effort:)
Re: itt: sel begins unwrapping cliffs, makes shitty map better
I'm about a week and a half behind in my philosophy course, and I don't want to give up my sanity by giving up tf2 for learning yet another thing for this old fucking game.
I like halo lightmaps, and can't stand to have super sharp shadows in an engine where everything else looks awful.
Just doesn't fit at all, ya get what I'm sayin?
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Re: itt: sel begins unwrapping cliffs, makes shitty map better
No, in other words he likes shit
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Re: itt: sel begins unwrapping cliffs, makes shitty map better
lol so much for being done by monday
Re: itt: sel begins unwrapping cliffs, makes shitty map better
It's not my fault shitty apps don't make use of GPU's for something that should obviously be run on GPU's... :saddowns:
Re: itt: sel begins unwrapping cliffs, makes shitty map better