I gotta agree with you on that. Since when do rings appear way up in the middle of an explosion? Whatever. Hangar looks nice.
Printable View
When they hit very high altitudes, that's when.
You guys smooth out those running animations? Would also be cool to see the reaction of the feet contacting ground in the weapons/arms of the mech. That or seeing the upper torso jolt about.
Small things that would make this already fine looking mod look more polished.
Yes, it was old footage. The problem has been fixed, those basic animations were for debugging purposes only.
Sex, you can poast win naow?
I wanna see.
Read the original entrySince mech still doesn't like posting here. :saddowns:Quote:
Welcome to the 18th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the first week of August of 2009.
This week's update features the four variants of the Inner Sphere's Gunship Hawk Moth, the new base layout on SA_Inferno and of course another set of playtest impressions
Four Variants: IS Hawk Moth
25 tons don't sound like much for a Mech or tank, but they certainly are for a VTOL, in particular when it packs as much firepower as the Inner Sphere's Hawk Moth. All of the four variants feature missiles in one shape or another, but the additional weapons range from small beam lasers to an ER PPC or LBX10.
New base design: SA_Inferno
-OM-Sanyassi spent quite some time on making the bases on SA_Inferno appear more realistic and actually 'populated' with the help of our environmental artists. The results of these efforts can be seen in the screenshots below.
http://mechlivinglegends.net/cpg/alb...ewbases_01.jpghttp://mechlivinglegends.net/cpg/alb...ewbases_02.jpghttp://mechlivinglegends.net/cpg/alb...ewbases_03.jpghttp://mechlivinglegends.net/cpg/alb...ewbases_04.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...wu18_pi_01.jpghttp://mechlivinglegends.net/cpg/alb...wu18_pi_02.jpghttp://mechlivinglegends.net/cpg/alb...wu18_pi_03.jpghttp://mechlivinglegends.net/cpg/alb...wu18_pi_04.jpg
I'm sad. Mech doesn't like us. :(
I'm not sad. That Blood Asp screen is amazing,
Welcome to the 19th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the second week of August of 2009.
This week's update features the a lot of texture work on the Clans' Mad Cat/Timberwolf and Vulture/Mad Dog Mechs as well as the fully textured and implemented cockpit for the Inner Sphere's Owens.
Textures done: Weapons, Mad Cat & Vulture
A lot of texture work has been done these recent weeks and some of the results are shown in the screenshot below: the Gauss rifle is no longer a black box and two very popular and iconic Clan Mechs have received their new outfits: Mad Cat/Timberwolf and Vulture/Mad Dog hail in their new shiny glory.
Cockpit done: Inner Sphere's Owens
Not long ago we presented to you the WIP shots of the work that's being done on Owens' cockpit and while talented 3D artist Gibbage already has moved on to another cockpit, we'd like to present to you the fully textured and implemented controls and instruments. Please note though: at this time, this is decoration and not the actual HUD.
http://mechlivinglegends.net/cpg/alb...pit_inside.jpghttp://mechlivinglegends.net/cpg/alb...it_outside.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090809_060.jpghttp://mechlivinglegends.net/cpg/alb...090809_069.jpghttp://mechlivinglegends.net/cpg/alb...090809_111.jpghttp://mechlivinglegends.net/cpg/alb...090809_142.jpg
I really think you guys should have done something more interesting with the cockpits. They're sorely lacking in creativity. You can make the player feel so much more involved and drawn in with a better cockpit design. Get some inspiration from sci-fi movies, real cockpits, something. Set up an image board of what inspires you and work off of that.