Re: Open Sauce Ideas thread
@freelancer: theres a flag in the biped tag if i remember correctly that does exactly that.
Kornman, would it be possible to make the light from the sun a dynamic light? because if i remember correctly the bumpmapping in halo only works with dynamic lightning and radiosity is not dynamic.
Re: Open Sauce Ideas thread
A new shader_environment shader that can use blend maps to blend between 3 detail maps. This is used in H3 and here's an example that they showed in one of their publications.
http://img188.imageshack.us/img188/1034/blendmaps.jpg
As you can see they blend between RGB values. Could you take away Alpha channels from the original and add in a place to add a blend map bitmap. From there I guess it would take reworking on how detail maps are blended with eachother. Is this possible to do?
Re: Open Sauce Ideas thread
actually, it can blend between 4 different channels.
Re: Open Sauce Ideas thread
Blend maps, take me in your arms.
Re: Open Sauce Ideas thread
oh god yes
I was thinking about something like this the other day but with vertex colors.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
CtrlAltDestroy
actually, it can blend between 4 different channels.
What does it use for the 4th detail map? White?
Re: Open Sauce Ideas thread
Probably grayscale colors.
Re: Open Sauce Ideas thread
Re: Open Sauce Ideas thread
so halo can do animated textures right?
So why not make the "water" part of the map that you can walk through, like foliage, and have an animated texture handle the water effects?
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Heathen
so halo can do animated textures right?
So why not make the "water" part of the map that you can walk through, like foliage, and have an animated texture handle the water effects?
Brents doing that for Quo, one water plane is jsut gonna be a really nice texture.
Bump maps on scenery?