Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Warsaw
Forget about Half-Life 2? That game flows even better than Halo.
The key thing about combat flow is the number of weapons available to the player.
In Halo, you carry two weapons, two (four in Halo 3) grenade types, and one of each is readily available to be used at will. One button to swap weapons, another to swap grenades, and fire/alt-fire to use either.
TF2, each class has a primary, secondary, and melee weapon, and you can easily cycle through them (unless you're rolling Engineer or Spy, in which there's one or two extra items to trip over). Just scroll the mouse wheel or hit 1, 2, or 3.
Half-Life 2, on the other hand, is a mess. Gordon carries half an armory with him, and god forbid you need to reach for your .357 when you're wielding grenades, especially if you're not good with weapon category hotkeys. I will admit that there is the "last weapon" and gravity gun hotkey, but I rarely find myself actually using those and instead cycling through my whole inventory for the weapon I want. What saves it, however, in single player is that each level encourages you to use a certain weapon to achieve your ends. HL2DM, you spawn with the G-Gun and a melee weapon, and you're rarely alive long enough to accumulate more than 2 weapons.
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
p0lar_bear
In Halo, you carry two weapons, two (four in Halo 3) grenade types, and one of each is readily available to be used at will. One button to swap weapons, another to swap grenades, and fire/alt-fire to use either.
TF2, each class has a primary, secondary, and melee weapon, and you can easily cycle through them (unless you're rolling Engineer or Spy, in which there's one or two extra items to trip over). Just scroll the mouse wheel or hit 1, 2, or 3.
Half-Life 2, on the other hand, is a mess. Gordon carries half an armory with him, and god forbid you need to reach for your .357 when you're wielding grenades, especially if you're not good with weapon category hotkeys. I will admit that there is the "last weapon" and gravity gun hotkey, but I rarely find myself actually using those and instead cycling through my whole inventory for the weapon I want. What saves it, however, in single player is that each level encourages you to use a certain weapon to achieve your ends. HL2DM, you spawn with the G-Gun and a melee weapon, and you're rarely alive long enough to accumulate more than 2 weapons.
Not to mention you just compared a console based game to traditionally PC games...which have the favor of a keyboard with muy keylos
Re: Halo: Reach, Class Based Shooter?
it seems to me that regardless of keyboard/controller, it is always more comfortable to have one button that you press to pick weapons. Now that does SUCK when you have more than 2 weapons (Killzone) but I'd rather hit Tab to switch weapons than pick a number anyday. The key thing for me is that numbers are too far out of the way, and im likely to hit the wrong one.
Re: Halo: Reach, Class Based Shooter?
IT would be pretty cool if it was Battle Field Halo
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
paladin
IT would be pretty cool if it was Battle Field Halo
NO.
The genre is getting beat to death.
Re: Halo: Reach, Class Based Shooter?
Well. Reach IS the last Halo game from Bungie.
http://news.vgchartz.com/news.php?id=4499
Quote:
VGC: Obviously Halo Reach is on the way next from Bungie but what are your plans after that?
Lars: Reach will be our last Halo game. We are currently working on a new IP but obviously can't reveal anything at this stage. Reach is it for us.
Any other Halo games would be made by Microsoft. *Shudder* I hope Frankie can keep the franchise from turning into a cash cow.
Re: Halo: Reach, Class Based Shooter?
Re: Halo: Reach, Class Based Shooter?
If not a cash cow, they'd probably try to make it "realistic".
Microsoft Combat Flight Simulator: Halo Edition.
Re: Halo: Reach, Class Based Shooter?
Well, if it's a Space sim, I might buy into that. There aren't a lot of those types of games lately.
Re: Halo: Reach, Class Based Shooter?
NO! You play as a civilian, (with a corny name, like the characters in dead rising) nothing to do with the UNSC or Spartans.
and ummm... sims life?