Re: The UNSC field manual to CMT SPv2
Like they said in Ghosts Of Onyx, "Brutes are not Elites", which means that they don't act in the same way. Therefore, they will use human weapons.
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
n00b1n8R
did you play the later levels of H2?
some brutes used human shotguns.
That was utter BULLSHIT. On legendary that was a pain in the damn ass.
Re: The UNSC field manual to CMT SPv2
None of our brutes use human weapons. Might be intersting to have some on the flood levels use them though.
Re: The UNSC field manual to CMT SPv2
in H2 they use shotguns, which raises some semi interesting questions. where did they get shotguns? how do they pump it to reload with just one hand?
Re: The UNSC field manual to CMT SPv2
They use the other hand. However, bungie never put an animation for this in the game, so for all I know they use telekenisis or something.
And yes, Brutes using human weapons on flood levels would fit, especially The Library and 343 Guilty Spark. There would be too much of a shortage of Covie weapons to go around, with all the infected Marines around.
One suggestion, if it's possible, have the AI have to reload their weapons like you do.
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
Edward Elrich
They use the other hand. However, bungie never put an animation for this in the game, so for all I know they use telekenisis or something.
And yes, Brutes using human weapons on flood levels would fit, especially The Library and 343 Guilty Spark. There would be too much of a shortage of Covie weapons to go around, with all the infected Marines around.
One suggestion, if it's possible, have the AI have to reload their weapons like you do.
AI in Halo have always reloaded weapons. >_>
Re: The UNSC field manual to CMT SPv2
they do? never saw them do that. i guess with most of them using 60 round clip ar's on 3-shot bursts they wouldnt survive long enough to run out...
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
=EP_T33KUP
I apologize for sounding like as asshole, but all I sensed in that paragraph was stupidity.
The SMG is a short ranged weapon, its power lies in its sheer amount of bullets. The AR uses stronger bullets while retaining a medium to medium-longe range. Most players in the CE community will likely play on heroic or legendary in the CMT campaign; meaning the players will want to stay at a distance. As far as I see it, the SMG is whats useless here.
Meh... I was assessing the SMG on a per level basis. Consider how it's charactersitics apply to some of the purely close range levels.
Like the first one? I remember mowing down every single enemy in the drop ship like they were paper dolls.
Re: The UNSC field manual to CMT SPv2
AI in Halo 1 reloading, huh? I don't remember flood with rocket launchers doing that. At first they'd fire two, and when I thought I could get close enough to kill them while they reloaded, *kaboom!* and I die.
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
.:}_50Çã{_|neاâ€*yles<â„¢>:.
Meh... I was assessing the SMG on a per level basis. Consider how it's charactersitics apply to some of the purely close range levels.
Like the first one? I remember mowing down every single enemy in the drop ship like they were paper dolls.
And I assessed the SMG on a general basis. The AR wins over the SMG in any level in my book. You just have to know how to use the thing.