Re: Kinda shocked no one posted about this yet...
A shitty game can be perfectly balanced and a great game can be unbalanced. Good design is about intuitive leaps and happy accidents. If all a designer understands is the naked attributes of damage, rate of fire, and bullet error, then he can't see the forest for the trees.
The bottom line is that people expect an awesome pistol. It had better be awesome. It doesn't have to be any more complicated than that.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
DarkHalo003
I know the pistol was cool in CE because of 3sk, but are you serious? Can you honestly say that a 3sk Pistol like it is in CE could be somewhat decent in a modern XBL setting? Does a 3sk for a PISTOL make any sense for multiplayer design and balance? If this isn't a case of personal preference and nostalgia over the logistics of balance, then I honestly can't figure out why the 5sk Pistol is a bad thing.
How was it unbalanced when everyone spawned with it? Snipers for long range still outclassed it and at very close range it's not a bad idea to pull out the assault rifle. People that bitch about the pistol either can't aim with it or are too dumb to realize without it being like that halo 1 or any remake of it would blow dicks.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Rook
How was it unbalanced when everyone spawned with it? Snipers for long range still outclassed it and at very close range it's not a bad idea to pull out the assault rifle. People that bitch about the pistol either can't aim with it or are too dumb to realize without it being like that halo 1 or any remake of it would blow dicks.
Look, I'm not saying that it's bad for Halo 1/PC, but for an XBL scenario it just doesn't seem appropriate. What is wrong with the 5sk? The Pistol as it is in Reach is better than the Pistol in CE in my opinion simply because you can wipe the floor with almost any scenario if you're skilled with it. That means, you need to have skill to use it to be good with it. The HaloCE pistol simply was having a 3sk Headshot with Autoaim, which is why it was a decent weapon. No one ever used the scope on a regular basis. If you do, I commend you for using another function besides the autoaim and semi-auto trigger the weapon. I think Reach's weapons are balanced perfectly fine, but are usually dismissed upon other things such as bloom for headshot weapons and double melee. That's all I really have to say.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Rook
How was it unbalanced when everyone spawned with it? Snipers for long range still outclassed it and at very close range it's not a bad idea to pull out the assault rifle. People that bitch about the pistol either can't aim with it or are too dumb to realize without it being like that halo 1 or any remake of it would blow dicks.
^ The pistol is the perfect spawning weapon because it means that you're absolutely never helpless. Halo 2 and 3 sucked horse dick when spawning with standard weapons because you had no ability to engage people more than 3 feet away. The DMR was obnoxious because unlike the pistol it's hitscan with 100% accuracy on the first shot, meaning that it's absolutely impossible to dodge or avoid it once you've been targeted if the person shooting at you is even remotely skilled.
All the other weapons have their uses (yes, even the Needler) and are used over the pistol when appropriate.
Re: Kinda shocked no one posted about this yet...
It doesn't have to be the same pistol. It just has to live up to the legacy. If they know what they're doing, they'll bring back the exploding rounds.
I don't have high hopes that they know what they're doing.
Re: Kinda shocked no one posted about this yet...
I havent posted here in around a year, but ive always thought about them doing something like this when halo 3 came out, so this would probably convince me to buy a 360 again. I'd like to see a lot of things included that were originally planned to be in the game aswell.. Of course it would be important to keep the main weapon and vehicle system intact, but it would be nice to see boarding included, aswell as the wraith drivable for once. The characters should obviously stay the same, no new enemies or anything, but the AI themselve's are going to be a lot smarter, id like to see how this would change the game expierience
Re: Kinda shocked no one posted about this yet...
No more killing Johnson for his ammo :/
Re: Kinda shocked no one posted about this yet...
Oh shit. I don't think I can take another Halo game with invincible friendlies. That is just the worst.
Re: Kinda shocked no one posted about this yet...
Invincible allies with armor lock is the worst.
Re: Kinda shocked no one posted about this yet...
Quote:
Originally Posted by
Arteen
Invincible allies with armor lock is the worst.
Although Jorge's was the coolest. But I hate how the AI armor-locks whenever they were Needle-Rifled. That was annoying, especially when they had full shields.