Re: Anti-latency (server-side hit detection / correction)
Quote:
Originally Posted by
Pooky
If you have massive ping you're going to have a bad experience no matter what kind of netcode it is.
Play TF2 with 300 ping, then play Halo with 300 ping, then tell me that there's no difference.
(TF2 is playable, Halo is a joke)
Re: Anti-latency (server-side hit detection / correction)
Quote:
Originally Posted by
n00b1n8R
Play TF2 with 300 ping, then play Halo with 300 ping, then tell me that there's no difference.
(TF2 is playable, Halo is a joke)
dude shut up it's fair and balanced gosh
Re: Anti-latency (server-side hit detection / correction)
Quote:
Originally Posted by
t3h m00kz
:words:
I'm not going to bother reading all that, but you do realize that (and I said this in my first post) you can have server sided hit detection while having dramatically less lead than Halo does (like virtually none if you have a good ping)?
Quote:
Originally Posted by
n00b1n8R
Play TF2 with 300 ping, then play Halo with 300 ping, then tell me that there's no difference.
(TF2 is playable, Halo is a joke)
I never said there's no difference. I said it's going to suck no matter what kind of netcode there is.
Re: Anti-latency (server-side hit detection / correction)
guess I didnt bother reading that!!!
yeah no shit I read it is that a joke?
Re: Anti-latency (server-side hit detection / correction)
I have a hard time giving a shit about anything that's posted with 2 or more exclamation points attached to it. It's not impossible to get your point across without sounding like an arrogant, confrontational douchebag.
Re: Anti-latency (server-side hit detection / correction)
well a wall of well-thought out text in an attempt to make valid points sure doesn't seem to work... since it's not worth reading :downs:
Re: Anti-latency (server-side hit detection / correction)
Quote:
Originally Posted by
t3h m00kz
well a wall of well-thought out text in an attempt to make valid points sure doesn't seem to work... :downs:
Quote:
Originally Posted by
Pooky
without sounding like an arrogant, confrontational douchebag.
??? :downs:
EDIT: I edited out your edit.
Re: Anti-latency (server-side hit detection / correction)
Yeah, I mean it is pretty hard to make valid points without sounding like a hipster tool with a serious case of internet hurt and first world problems.
I mean, you'd know first hand right? :realsmug:
Re: Anti-latency (server-side hit detection / correction)
Quote:
Originally Posted by
Pooky
It's not impossible
=
Quote:
Originally Posted by
t3h m00kz
it is pretty hard
Yeah, makes sense.
Re: Anti-latency (server-side hit detection / correction)
Quote:
Originally Posted by
t3h m00kz
it is pretty hard
LMAO