Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
I figured out what halo was missing. Totally fixed. Beta coming out tomorrow.
Farting bubbles. :realsmug:
Oh and if anyones interested here is the big list at the top of the engine class containing everything left to do:
Quote:
/** This is the big scary fucking list of doom, things that need to get DONE **/
//TODO: OPTIMIZE FUCKING EVERYTHING, ESPECIALLY SHADERS
//TODO: HUGE TODO SO TODO AGAIN BITCH. UNIFY ALL TAG READING WITH .TRIM() and WITH SIMILAR SYNTAX. ROIT PLZ
//TODO: EVENT SCRIPTIN LANGUAGE
//TODO: I generally dislike the static camera properties tran and rot. Maybe redo that shiz.
//TODO: standardize making copies of location values and what not to the constructor of the recieving object. I dont like objects pointing at the same location value. Bad shit happens.
//TODO: MODEL LODS FFS YOU FUCKING PLEB
//TODO: LONG DISTANCE CULLING BECAUSE NIGGER
//TODO: CLEAN UP THE FRUSTRUM FOR SHADOW MAPS, SHIT IS A LITTLE OFF AND THE RADIUS TENDS TO CLIP THE EDGES OF THE DEPTH MAP OCCASIONALLY
//TODO: complete all stub unloading files code. (any super class with a method called unload() )
//TODO: make things private that don't need to be public mb mb mb mb mb (EASY)
//TODO: add rotation and rotation animation support to shader texture calls (FUCK MY DICK) this will require me to go through and add 2 new values to EVERY SINGLE FUCKING texture<> call in EVERY SINGLE FUCKING shader tag in the game.
//TODO: SPIRTES I THINK MAYBE
//TODO: CUBEMAPS I THINK MAYBE
//TODO: OPTIONAL STATIC LIGHTMAPS W/ BLENDING INTO CSM. BUT MOST LIKELY NOT EVER
//TODO: CREATE DUMMY AI THAT JUST SORT OF EXSISTS BUT HAS NO REAL FUNCTION. A STUB OF AI FOR PEOPLE TO HAVE SEX WITH. WILL STRUCTURE SIMILAR TO PLAYER CLASS INTERACTIONS WITH GAME ACTORS
//TODO: UI TEXT RENDERING NEEDS A TRUE LIBRARY THAT USES REAL FONTS. CURRENT ONE IS A BAD JOKE
//TODO: DISTANCE BASED FOG FOR BETTER SKYLINES AND FOR GENERAL FOG STUFF LIKE RAIN AND SNOW (EASY)
//TODO: EITHER RESEARCH AND CODE MY OWN RIGID BODY PHYSICS OR USE JBULLET3D (HARD AS MY DICK WHEN I SEE DARKS SOULS 2)
//TODO: GRAPHICS SETTINGS, NEED THOSE. WILL JUST HAVE FLAGS FOR DIFFERENT QUALITIES THAT CAUSE SHADER TO USE LESS NICE CODE (LIKE USING VERTEX SHADING n SHIT) AND LESS SHADOWS OR NO SHADOWS N SHIT
//TODO: AND OF COURSE! FINISH EVERY OTHER TODO THAT IS SCATTERED THROUGHOUT ALL THE REST OF THE CODE. GG SCRUB GET GOOD NO RE 420 BLAZEIT
June 28th, 2013, 09:57 AM
Rentafence
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
The fuck is this gaylo
June 28th, 2013, 12:30 PM
InnerGoat
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
rentafence please don't be rude this is obviously the pokemon mmo we all wanted
make more
June 28th, 2013, 11:23 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
So I just wrote the interpretor and "compiler" for 12D's scripting language. It's based on lisp similar to halos. What kind of scripting functions do you guys want to see?
Note that the "all" can be set as "client" or "server". Meaning you can have scripts that run soley on client or on server side. All means both ofc.
As for the format here is the script I wrote as a test:
I'm feeling exceptionally :realsmug: right now after making all of that code work.
The important parts are the interation, which show how I break the code. And the last section showing the script call trees.
A positive script call id is a function, a negative script call id is a constant or a variable. Just a heads up.
June 29th, 2013, 10:18 AM
Roostervier
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
i thought there was supposed to be a beta yesterday??
June 29th, 2013, 11:04 AM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by Roostervier
i thought there was supposed to be a beta yesterday??
It's only available if you aren't a casul fagot.
So only GiantDad gets to play.
(I thought I was being sarcastic enough before)
June 29th, 2013, 03:38 PM
Rentafence
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
will this support dynamic static render mapping for high ambient raytraced normal occlusion vectoring
June 29th, 2013, 07:14 PM
Patrickssj6
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
no, but it will support gfwl
June 29th, 2013, 09:04 PM
Kornman00
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
And is Win8 only (MS just bought Oracle friday, and thus Java, and is now making Java Win8 only as a means to kill it off, ensuring .NET reigns supreme, cause it already does)
June 29th, 2013, 09:28 PM
Not Inferno
Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,
Quote:
Originally Posted by rentafence
will this support dynamic static render mapping for high ambient raytraced normal occlusion vectoring
No but it will have next gen fish AI.
Quote:
Originally Posted by Kornman00
And is Win8 only (MS just bought Oracle friday, and thus Java, and is now making Java Win8 only as a means to kill it off, ensuring .NET reigns supreme, cause it already does)