Funny story about that... this specific anti-aimbot scripting and technique was developed as a result (I think... I'm pretty sure) of a conversation between me and Kirby where we were trying to figure out how to make it impossible for botting n00bs to play CE maps. One method was to hide AI behind the walls. Another was to attach a biped to the player.
I think that's what Jay did. With a biped and some scripting... we figured out that you could attach something to a player and the aimbot would lock onto that, and make the player spin like a top.
Am I right with most of that Jay?