Demo came out in September.
The Demo had alot of the things that are typically associated with CoD4.
June 11th, 2012, 05:05 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Amit
So being a reclaimer, that saves him from a quicker death? The fact that they are trying to kill him at all should set off some alarms about the intentions of the enemies. That's what an enemy is...something that tries to kill you.
I'm positive someone already pointed other reasons out. I was just giving something to raise thought on why he wasn't incinerated.
@Higuy: As true as that is, tell that to the FPS console-gaming community. Besides, some trends are neat. It becomes a problem when your core gameplay is based around them.
June 11th, 2012, 06:31 PM
Higuy
Re: Halo 4, still isn't on the Wii-U
It becomes a problem when a trend becomes mainstream and every game is doing it. It becomes less and less unique, at least with those types of features. (Not trying to sound like a hipster.)
June 11th, 2012, 07:02 PM
Lightning
Re: Halo 4, still isn't on the Wii-U
HUD moving confirmed.
Holy shit this is Metroid Prime for reals.
June 11th, 2012, 07:27 PM
Pooky
Re: Halo 4, still isn't on the Wii-U
Why do people always draw some huge contrast between Halo and CoD because shields. Besides the fact that you can take a few more hits in Halo, H2+ Energy shields and CoD's regenerating health are almost the exact same mechanic.
June 11th, 2012, 07:28 PM
Kornman00
Re: Halo 4, still isn't on the Wii-U
What the pooks said
June 11th, 2012, 07:46 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
It FEELS different though. At least, for me it does.
June 11th, 2012, 08:29 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
The reason it feels different is due to the kill times being different. If you died as quickly in Halo as you did in CoD, people would say that the health systems are identical.
June 11th, 2012, 08:47 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Hotrod
The reason it feels different is due to the kill times being different. If you died as quickly in Halo as you did in CoD, people would say that the health systems are identical.
This. I enjoy longer kill times and longer games. I just don't understand how anyone can enjoy a quick game won by rushing or quick triggers.
June 11th, 2012, 08:49 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
This. I enjoy longer kill times and longer games. I just don't understand how anyone can enjoy a quick game won by rushing or quick triggers.
Agreed, a game just isn't as fun when you die before even getting to see the enemy (getting killed by a sniper doesn't count).
June 11th, 2012, 09:49 PM
Pooky
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
This. I enjoy longer kill times and longer games. I just don't understand how anyone can enjoy a quick game won by rushing or quick triggers.
If you think CoD is only about being quick and twitchy you must have never played Hardcore back on CoD 4.
June 12th, 2012, 12:52 AM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Pooky
If you think CoD is only about being quick and twitchy you must have never played Hardcore back on CoD 4.
Is that MP? And CoD1, 2, WaW, and 4 do not count considering they were the last games in the franchise to be worth a shit.
I'm referring to MW2, MW3, and BOPs. What you're saying doesn't even carry weight now.
June 12th, 2012, 07:16 PM
Warsaw
Re: Halo 4, still isn't on the Wii-U
I see the cross-hair is still almost two-thirds of the way down the screen. That's instant "wait for bargain-bin used-game pricing" for me.
June 12th, 2012, 08:28 PM
Kornman00
Re: Halo 4, still isn't on the Wii-U
I was wondering when someone was going to comment on that. I was banking on Pooky being the first, though
June 12th, 2012, 08:39 PM
Warsaw
Re: Halo 4, still isn't on the Wii-U
Noes, I'm the larger Halo purist. It's mine, all MINE!
June 12th, 2012, 09:00 PM
Bobblehob
Re: Halo 4, still isn't on the Wii-U
xP Oh god
June 12th, 2012, 10:08 PM
TVTyrant
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Kornman00
I was wondering when someone was going to comment on that. I was banking on Pooky being the first, though
Me too
June 13th, 2012, 01:02 AM
Pooky
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
Is that MP? And CoD1, 2, WaW, and 4 do not count considering they were the last games in the franchise to be worth a shit.
I'm referring to MW2, MW3, and BOPs. What you're saying doesn't even carry weight now.
lol wut
How can you comment on CoD MP when you don't actually know shit about it. Hardcore is the game mode where you have no HUD and everything is a 1 hit kill. As you can imagine it gets a lot more slow paced and cerebral, especially on S&D where you also only have one life. It's been in every CoD since CoD 4 and it's the only reason I could stand to play MW2 or Blops for more than 5 minutes.
Quote:
Originally Posted by Kornman00
I was wondering when someone was going to comment on that. I was banking on Pooky being the first, though
I never gave a shit about the crosshair position either way. I can see why people don't like it but it never bothered me.
June 13th, 2012, 02:14 AM
Warsaw
Re: Halo 4, still isn't on the Wii-U
I wasn't going to buy the game new anyways, but that placement is not the natural part of the screen my eyes wish to sit, and thus I feel like I have tunnel vision; feels like playing with a third of the TV cut off the top to me.
But this is just me. Not telling others to not buy it. The story piques my interest, but what I've seen of UI, game-play, and visual styling gives me serious pause.
June 13th, 2012, 03:10 AM
Kornman00
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Pooky
I never gave a shit about the crosshair position either way. I can see why people don't like it but it never bothered me.
Well shit, I remember someone on this forum was very vocal about not liking how from H2 and onward the crosshair wasn't dead center. Maybe it was Warsaw. Just, I associate all things vocal and game design with you Pooks :-3
e: yeah, not a fan of the UI either lol. Nor the armor still, but hey, this thread has walked down that road a couple times.
June 13th, 2012, 05:04 AM
Warsaw
Re: Halo 4, still isn't on the Wii-U
Pfff, I haven't been around in awhile. I mainly popped in just to post my car and then decided to have a look-see.
And yeah, that was me not liking the cross-hair position. Some call it unique, but I don't think people were complaining about center-screen aim points and therefore I find it to be an unnecessary change and detrimental to my experience.
June 13th, 2012, 10:41 AM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
It's been like this for a decade now. Can people really just stop whining about it unless it comes onto PC?
June 13th, 2012, 10:47 AM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Pooky
lol wut
How can you comment on CoD MP when you don't actually know shit about it. Hardcore is the game mode where you have no HUD and everything is a 1 hit kill. As you can imagine it gets a lot more slow paced and cerebral, especially on S&D where you also only have one life. It's been in every CoD since CoD 4 and it's the only reason I could stand to play MW2 or Blops for more than 5 minutes.
Well that's nice. I think it's shit gameplay though if you get hit once by a gun and die. But you're right, it is an improvement over standard CoD gameplay (I played CoD2, 3, MW2), but what does that say about the game itself? If I wanted to play CoD after MW2, then I'd just play Halo SWAT games and save $60+. Really, after playing MW2 MP for 4 months, THAT was better gameplay. Like I said, says a lot about how shallow CoD gameplay is now.
My point is that you were referring to the last decent CoD game (CoD4) to have decent multiplayer before it all went to hell with MW2, which is the current model of CoD games now. CoD4 was during the 2007 era of gaming when games had reached their peak of originality and were beginning to be chewed apart by critically thinking gamers. In other words, the CoD4 model is no longer followed just like the Halo 3 model is no longer followed. Your point involving CoD4 is obsolete.
TL;DR
Times have changed. The model of CoD and Halo games has changed. The CoD model is shit. The Halo model is trying not to be.
June 13th, 2012, 11:04 AM
TVTyrant
Re: Halo 4, still isn't on the Wii-U
My thing is, the lack or creativity in the CoD franchise is staggering. A small band of say Neuro, Josh, Sel, and IDK, Infaf could piece one of those fucking games together. At least Halo is still somewhat original.
June 13th, 2012, 11:08 AM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by TVTyrant
My thing is, the lack or creativity in the CoD franchise is staggering. A small band of say Neuro, Josh, Sel, and IDK, Infaf could piece one of those fucking games together. At least Halo is still somewhat original.
+Rep
June 13th, 2012, 03:06 PM
Warsaw
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
It's been like this for a decade now. Can people really just stop whining about it unless it comes onto PC?
Well that's nice. I think it's shit gameplay though if you get hit once by a gun and die. But you're right, it is an improvement over standard CoD gameplay (I played CoD2, 3, MW2), but what does that say about the game itself? If I wanted to play CoD after MW2, then I'd just play Halo SWAT games and save $60+. Really, after playing MW2 MP for 4 months, THAT was better gameplay. Like I said, says a lot about how shallow CoD gameplay is now.
That's a really narrow point of view. Just because you don't like it doesn't mean it's shit gameplay.
For one thing, unless you have a superior weapon, Halo might as well be one shot kills. Whoever shoots first and can hit consistently is pretty much guaranteed to win. Players move far too slowly to escape on any but the most labyrinthine of maps. All having eleventy-billion health points does is drag things out.
June 13th, 2012, 06:06 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Pooky
That's a really narrow point of view. Just because you don't like it doesn't mean it's shit gameplay.
For one thing, unless you have a superior weapon, Halo might as well be one shot kills. Whoever shoots first and can hit consistently is pretty much guaranteed to win. Players move far too slowly to escape on any but the most labyrinthine of maps. All having eleventy-billion health points does is drag things out.
I'm not saying it out of ignorance. If I said Sonic sucks because I think it has vanilla gameplay, that'd be ignorant. The current CoD model is bad because it's shallow and offers little no depth. It's just a bunch of running around an arena map, duck every now and then, run-around-corner-and-shoot-a-guy, grenade-fest, spray a guy with your cliche-favorite-gun, call in a Heli, find an isolated location and snipe anyone who isn't level 40+, and rinse. Repeat. That's CoD in a shitty sentence. Or better yet, here's a video of some "innovative" CoD gameplay:
Did you laugh at how serious and innovative/new it's trying to be? I did. Hard.
I disagree. For Halo, it completely depends on the gametype and map. If it's BRs in Halo 3, then you are generally correct. If it's DMRs in Halo Reach you are generally correct. But being generally correct isn't the same as being actually correct. In Halo, which is why I love the game, you can get hit by any gun save some power weapons and still live to fight a minute later. You get hit by a weapon, but your shield keeps you from dying instantly from a headshot and a weapon with high DPS doesn't molest you. On top of that, you have both regenerating shields and regenerating health. Even further, weapon values change based off of whether they're attacking your shield or health. But I shouldn't have to explain this to you at all considering how long you've played the game. Which brings me to question why you would argue your case besides the sake of arguing.
Quote:
Originally Posted by Pooky
That's a really narrow point of view. Just because you don't like it doesn't mean it's shit gameplay.
It's funny that you bring this up because I often get this exact impression from you.
June 13th, 2012, 06:25 PM
Timo
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Pooky
If you think CoD is only about being quick and twitchy you must have never played Hardcore back on CoD 4.
Hardcore search and destroy on cod4 was probably one of the best online games i've ever played.
June 13th, 2012, 07:56 PM
Warsaw
Re: Halo 4, still isn't on the Wii-U
I like to think that Pookums has a refined point of view. He knows when something works but could be better executed. Calling him narrow is a laughable sentiment in the face of the variety of games he plays...
Serious question, Dark: have you ever actually critically analysed Halo?
June 13th, 2012, 08:23 PM
Pooky
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
I'm not saying it out of ignorance. If I said Sonic sucks because I think it has vanilla gameplay, that'd be ignorant. The current CoD model is bad because it's shallow and offers little no depth. It's just a bunch of running around an arena map, duck every now and then, run-around-corner-and-shoot-a-guy, grenade-fest, spray a guy with your cliche-favorite-gun, call in a Heli, find an isolated location and snipe anyone who isn't level 40+, and rinse. Repeat. That's CoD in a shitty sentence
But see, that's what Core is like. Hardcore is nothing like that. People generally have a lot more fear for their digital lives when a single bullet means instant death. I spent most of my time in Hardcore stealthing around putting single shots in people from across the map with a silenced M14 (with no optics mind you).
Quote:
Originally Posted by DarkHalo003
I disagree. For Halo, it completely depends on the gametype and map. If it's BRs in Halo 3, then you are generally correct. If it's DMRs in Halo Reach you are generally correct. But being generally correct isn't the same as being actually correct.
I knew you'd bring that up, and while there are exceptional situations you said it yourself that 99% of the time it's going to be you with a human mid range headshot weapon versus another guy with a human midrange headshot weapon.
June 13th, 2012, 08:37 PM
Bobblehob
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Pooky
B
I knew you'd bring that up, and while there are exceptional situations you said it yourself that 99% of the time it's going to be you with a human mid range headshot weapon versus another guy with a human midrange headshot weapon.
There is a difference though when you are easily able to leave combat in a mid range duel, as opposed to COD where one person is going to die regardless. You have the ability to take hits first and still beat out your opponent.
June 13th, 2012, 08:50 PM
Dozo
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Bobblehob
There is a difference though when you are easily able to leave combat in a mid range duel, as opposed to COD where one person is going to die regardless. You have the ability to take hits first and still beat out your opponent.
This.
The very influential difference between COD and Halo is that those extra few seconds of life allows any number of factors to interfere and perhaps change the course of the battle.
June 14th, 2012, 01:31 AM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Warsaw
I like to think that Pookums has a refined point of view. He knows when something works but could be better executed. Calling him narrow is a laughable sentiment in the face of the variety of games he plays...
Serious question, Dark: have you ever actually critically analysed Halo?
He isn't the only one who's played varieties of games though. Keep in mind many of us have played a plethora of games since age 3-5. For example, he has generally taken the side of earlier games having better quality than modern games, which is very similar to this argument here; one game design is or is not superior to the other. He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison. I frankly disagree with this, but that is where opinion comes in.
Yes. I have also critically analyzed CoD. Through this analysis I have determined my opinions. And what Dozo and Bobble are saying equates only a small fraction of how Halo gameplay is far less narrow than CoD gameplay. I could go on, but I would be called narrow for thinking Halo is better than CoD.
If you want to pick sides, that's fine, but don't blindside yourself to the idea that other people besides those you choose to acknowledge know what they're coming from too.
June 14th, 2012, 03:08 AM
TeeKup
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison.
No he doesn't. Me and Sever and Tobi know Pooky better than anyone. We've discussed hours on end the ins and outs and the rights and wrongs, and the what-should-have-been-done to the what-is. I'd sooner defer to Pooky's council when it comes to the balance and execution of a competitive MP game than anyone else.
Pooky's opinion is extreme, but I have been with him in a lot of situations to where I can agree with his opinion and see how it is.
I move to return the discussion to the topic at hand. If you want to argue the legitimacy of another persons POV (FUCKING AGAIN.)then please move it off-forum.
June 14th, 2012, 04:08 AM
Warsaw
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
He isn't the only one who's played varieties of games though. Keep in mind many of us have played a plethora of games since age 3-5. For example, he has generally taken the side of earlier games having better quality than modern games, which is very similar to this argument here; one game design is or is not superior to the other. He often debates that Halo 1 MP is the perfect MP FPS experience and that all after it fail in comparison. I frankly disagree with this, but that is where opinion comes in.
Yes. I have also critically analyzed CoD. Through this analysis I have determined my opinions. And what Dozo and Bobble are saying equates only a small fraction of how Halo gameplay is far less narrow than CoD gameplay. I could go on, but I would be called narrow for thinking Halo is better than CoD.
If you want to pick sides, that's fine, but don't blindside yourself to the idea that other people besides those you choose to acknowledge know what they're coming from too.
The only person who has been blind-sided is you. I'm not picking sides, you should know better; me and Pooky have had some of the most vicious debates in the history of this forum. But your conclusions leave me wondering if you've done some serious study of game-play design. Have you ever made levels in any game? Have you ever timed how long it takes for you to kill a target in a given scenario? Do you look at heat-maps to see where players are and try to figure out why?
Now, I agree that Halo is better than Call of Duty; I believe Halo is better than that entire franchise, but I have my own reasons for that. Halo 1 is not a perfect multi-player experience, I've debated that with him as well. I do believe it is superior to the sequels, though, and while there are several points to that the biggest one is how the weapons interact with the player and each other. That facet is simply broken in each and every one of the other games. You can't get out of a sticky situation by getting creative with what you have because the games are ultra-tailored as Rock-Paper-Scissors affairs.
But hey, Halo 4 is going to remedy this problem with loadouts; now EVERYBODY will start with the same gun and nobody will make the mistake of picking up a different gun to experiment after the first few rounds. :haw:
June 14th, 2012, 09:45 AM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by TeeKup
No he doesn't. Me and Sever and Tobi know Pooky better than anyone. We've discussed hours on end the ins and outs and the rights and wrongs, and the what-should-have-been-done to the what-is. I'd sooner defer to Pooky's council when it comes to the balance and execution of a competitive MP game than anyone else.
Pooky's opinion is extreme, but I have been with him in a lot of situations to where I can agree with his opinion and see how it is.
I move to return the discussion to the topic at hand. If you want to argue the legitimacy of another persons POV (FUCKING AGAIN.)then please move it off-forum.
Okay. Thanks for clarifying. I'll trust your judgment.
@Warsaw: I specialize in gameplay. That's my deal which is why I have such a strong opinion and view on this stuff. Sorry if I sounded generally hostile and ignorant, but I have very strong opinions due to prolonged periods of exposure to this kind of thing. For me, here is what CoD has boiled down to:
-Vanilla gameplay.
-Vanilla maps.
-Shallow design principles.
Thankfully I see these problems decreasing with BOPs 2 slightly. Either way, one gametype does not qualify a game's design being good. Sorry Pooky for making generalizations and assumptions based off of debates you've had in the past, but I'm positive you're definitely a player for the very-fast-paced gameplay that often demands a 1sk for every scenario. That's not a bad principle in itself because it demands tactics and intellect to keep from dying or losing. However, that does not sum up the CoD design models and thus my biggest issue with all of this is that you're gratifying CoD gameplay that simply does not deserve a pat-on-the-back.
^This all ties into:
Halo 4 is nothing like CoD though at its core gameplay design. There is still a lot it does better and should do better. I suppose my issue here is that people compare two completely different design principles and say they're the same. Sorry, I just have a long-time burning fire for this debate.
June 14th, 2012, 10:55 AM
Pooky
Re: Halo 4, still isn't on the Wii-U
Well uhm, disregarding all the drama that just happened, I'm going to throw out there that I don't now nor have I ever considered Halo 1 a perfect multiplayer experience. It certainly had its problems. Some of the map designs weren't thought out as well as they could have been (spawning on top of the bases on BG, right in view of the sniper rifle...) and I think most people would agree that 4 grenades was a bit excessive. The Covenant weapons were mostly disregarded by everyone because they were so difficult to use and Halo 1's splattering system can FUCK RIGHT OFF.
That said, I do feel like every iteration of Halo multiplayer since the first one has been a regression rather than a progression. I still liked Halo 2 and 3 for what they were, the only one I really have a grudge against is Reach.
June 14th, 2012, 10:56 AM
Ryx
Re: Halo 4, still isn't on the Wii-U
HEY GUISE I LIKE HAyLO
June 14th, 2012, 11:17 AM
Higuy
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Pooky
That said, I do feel like every iteration of Halo multiplayer since the first one has been a regression rather than a progression. I still liked Halo 2 and 3 for what they were, the only one I really have a grudge against is Reach.
+Rep
Halo 2 was fairly solid as well (perhaps even better in terms of map design compared to Halo 1), use to love that games multiplayer more than anything.
June 14th, 2012, 11:46 AM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Higuy
+Rep
Halo 2 was fairly solid as well (perhaps even better in terms of map design compared to Halo 1), use to love that games multiplayer more than anything.
Halo 2 had its moments, but it was dominated by Power Weapons, Button Glitches, and the Battle Rifle: all of which made me infuriated beyond belief, which is why I was so mad when Halo 3 migrated from a more expansive starting weapon situation to the H3BR starts that really made the game bland and predictably a shootout. It still was a whole lot of fun though.
Quote:
Originally Posted by Pooky
and I think most people would agree that 4 grenades was a bit excessive. The Covenant weapons were mostly disregarded by everyone because they were so difficult to use and Halo 1's splattering system can FUCK RIGHT OFF.
+Rep. Enough said.
June 14th, 2012, 01:29 PM
=sw=warlord
Re: Halo 4, still isn't on the Wii-U
the battle rifle in halo2 was somewhat undermined by the the fact the energy sword had infinite health and paired with a sniper and a hog you could near enough fly across the map.
host advantage in Halo 2 was pretty horrendous as well.
June 14th, 2012, 02:55 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by =sw=warlord
the battle rifle in halo2 was somewhat undermined by the the fact the energy sword had infinite health and paired with a sniper and a hog you could near enough fly across the map.
host advantage in Halo 2 was pretty horrendous as well.
Yes. I still think the Energy Sword was hilarious though.
June 14th, 2012, 03:05 PM
=sw=warlord
Re: Halo 4, still isn't on the Wii-U
Ascension, swords only, only one will survive.
June 14th, 2012, 04:13 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by =sw=warlord
Ascension, swords only, only one will survive.
The others die from lunging off of the edge of the cliffs.
June 14th, 2012, 05:08 PM
TVTyrant
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
The others die from lunging off of the edge of the cliffs.
mainly yes lol
June 14th, 2012, 05:11 PM
Kornman00
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by HWU
We already know Elites are not in, which means no Invasion as we know it in Halo 4. Have you considered releasing a game type (both at launch and after launch) which relied on some of the aspects which made Invasion great? -Gabotron ES
Elites are in Campaign. Elites are not playable MP types. We will, however, add some interesting variety to MP which will scratch that itch.
How far through the campaign is the E3 Campaign demo? -DirtyRepublican
Wow, about a third of the way through...so mission 10-ish?
June 14th, 2012, 06:28 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
Since when are there 30 missions in Halo 4? >.>
June 14th, 2012, 06:31 PM
EX12693
Re: Halo 4, still isn't on the Wii-U
1/3 of the way through.... uhhh. I don't like that. The gameplay demo seemed like something you'd see at the VERY beginning of a game, when the training wheels are still on. But if they're still on a third into the game.... :/
June 14th, 2012, 06:33 PM
Champ
Re: Halo 4, still isn't on the Wii-U
I would guess more like 5-ish if it's a third way through.
June 14th, 2012, 07:09 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by EX12693
1/3 of the way through.... uhhh. I don't like that. The gameplay demo seemed like something you'd see at the VERY beginning of a game, when the training wheels are still on. But if they're still on a third into the game.... :/
Keep in mind that what we saw was only a small piece of the level, there is bound to be more complex fighting in the parts we haven't seen. And this is the first time we'll be fighting the Forerunners, a completely new enemy. Like it was with the Flood for the first time in Halo 1, they will most likely give us a small "training wheels" section to get used to the difference from fighting Covenant.
June 14th, 2012, 07:25 PM
Kornman00
Re: Halo 4, still isn't on the Wii-U
These are Promthetians, not Forerunner (though the "Ancient Evil" has yet to be declared)
Quote:
Originally Posted by Hotrod
Since when are there 30 missions in Halo 4? >.>
Was a bad joke, since Halo4 is suppose to be the 1st of three games.
But I do seem to recall there suppose to be 14 missions this time around. Maybe I'm thinking of another game though (eg, Max Payne had 14 chapters).
June 14th, 2012, 07:45 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
The "Ancient Evil" title is really cliche and I hate the fact that 343i couldn't be more creative, but I did love that last sentiment the "Ancient Evil" left as a voice message at the end of the campaign playthrough demo.
June 14th, 2012, 07:47 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Kornman00
Wow, about a third of the way through...so mission 10-ish?
No Invasion? Sad day. Also, WHAT THE HELL? A third through the campaign? Why would you ever do that?
June 14th, 2012, 07:59 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Kornman00
These are Promthetians, not Forerunner (though the "Ancient Evil" has yet to be declared)
Was a bad joke, since Halo4 is suppose to be the 1st of three games.
But I do seem to recall there suppose to be 14 missions this time around. Maybe I'm thinking of another game though (eg, Max Payne had 14 chapters).
Prometheans = Forerunners.
June 14th, 2012, 10:09 PM
ODX
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by DarkHalo003
No Invasion? Sad day. Also, WHAT THE HELL? A third through the campaign? Why would you ever do that?
They wanted to show the new enemies, which was either stupid on their part or a really bold move. I honestly can't decide.
On one end, they ruined the surprise. On the other, we have more info and can speculate and judge further.
June 14th, 2012, 10:48 PM
t3h m00kz
Re: Halo 4, still isn't on the Wii-U
I used to hate the uncentered crosshairs
but then I stopped giving a fuck
June 15th, 2012, 01:08 AM
TVTyrant
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Hotrod
Prometheans = Forerunners.
Bad Prometheus tie in?
June 15th, 2012, 05:14 AM
Kornman00
Re: Halo 4, still isn't on the Wii-U
No, not a tie in to Prometheus.
And technically, they and the Forerunner proper predate Greeks.
Quote:
Originally Posted by Hotrod
Prometheans = Forerunners.
The Prometheans shown thus far have seemed synthetic. If they're just creations like Engineers (or Sentinels really), then I wouldn't really classify them as actual Forerunners, even if some "Halo" book penned by that horrible, horrible Bear douche claims it to be so.
June 15th, 2012, 12:01 PM
Rentafence
Re: Halo 4, still isn't on the Wii-U
Since when do the forerunners like bright orange jesus christ why couldn't they make the prometheans glow blue or purple ffs they better be precursors and not forerunners.
June 15th, 2012, 12:24 PM
ODX
Re: Halo 4, still isn't on the Wii-U
It looks like someone's never played Halo 3...
Forerunner structures, although primarily blue, also incorporated whites and light oranges. Just go look at Epitaph.
June 15th, 2012, 12:28 PM
DarkHalo003
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by ODX
It looks like someone's never played Halo 3...
Forerunner structures, although primarily blue, also incorporated whites and light oranges. Just go look at Epitaph.
Or the Ark level.
June 15th, 2012, 12:47 PM
Rentafence
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by ODX
It looks like someone's never played Halo 3...
Forerunner structures, although primarily blue, also incorporated whites and light oranges. Just go look at Epitaph.
The only orange that was predominantly in Halo 3 was the last level because it was fucking hot from the interior of the structure and shit was blowing up you asshole also epitaph didn't have orange fuck all everywhere there was a single hologram and the ark was in a fucking desert you dumb prick your posting is bad.
June 15th, 2012, 12:47 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
Didn't I post pictures of the non-blue Forerunner lights not too long ago? As well as pictures of the Knights/Crawlers/Watchers that had blue instead of orange?
June 15th, 2012, 12:48 PM
Rentafence
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by rentafence
The only orange that was predominantly in Halo 3 was the last level because it was fucking hot from the interior of the structure and shit was blowing up you asshole also epitaph didn't have orange fuck all everywhere there was a single hologram and the ark was in a fucking desert you dumb prick your posting is bad.
Also Construct in Halo 3 had yellow in it. Actually, all the places mentioned had yellow in it.. I don't remember any bright neon orange anywhere, except the end of Halo.
June 15th, 2012, 01:16 PM
Rentafence
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by EX12693
Also Construct in Halo 3 had yellow in it. Actually, all the places mentioned had yellow in it.. I don't remember any bright neon orange anywhere, except the end of Halo.
Light yellow is fine. Bright neon orange is bullshit and you know it.
June 15th, 2012, 01:26 PM
EX12693
Re: Halo 4, still isn't on the Wii-U
Yeah it doesn't really look good. I recall the halo 2 sentinel beam having some red lights on the top, but that's the only time I've seen a brighter color on forerunner shit. Pale blues and yellows are what should be on forerunner stuff. (Multiplayer structures dont count)
June 15th, 2012, 01:29 PM
BobtheGreatII
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by rentafence
Is that the sniper rifle?.....
Uhhhhh Looks like it. :/ I could not be more sad.
June 15th, 2012, 02:01 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
I kind of like it, though I miss the green wireframe screen on it...
June 15th, 2012, 02:03 PM
ICEE
Re: Halo 4, still isn't on the Wii-U
That sniper rifle looks like a block of metal with a 1980's era phone receiver mounted on it.
June 15th, 2012, 02:05 PM
Rentafence
Re: Halo 4, still isn't on the Wii-U
How is a spartan supposed to get his face close enough to the scope to look through it when he probably has a few inches of helmet sticking out from where his eye actually is?
June 15th, 2012, 02:22 PM
BobtheGreatII
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by rentafence
How is a spartan supposed to get his face close enough to the scope to look through it when he probably has a few inches of helmet sticking out from where his eye actually is?
Same way all the weapons work in the Halo universe. Smart-linked scopes.
June 15th, 2012, 05:01 PM
Bobblehob
Re: Halo 4, still isn't on the Wii-U
So... I caved and pre-ordered the limited edition xP I guess its good because it will save me money on DLC in the long run.
Also, that sniper is crazy looking, reminds me of the H1 scope :P Atleast it sounds like a beast.
Since when do the forerunners like bright orange jesus christ why couldn't they make the prometheans glow blue or purple ffs they better be precursors and not forerunners.
As Hotrod already said, he has posted pictures of non-blue forerunner lights as well as Prometheans that glow blue.
June 15th, 2012, 06:15 PM
DarkHalo003
Re: Halo 4, still isn't on the Windows 8
It doesn't look that bad....but it doesn't look enough like the Halo sniper. Maybe it's a variant??
June 15th, 2012, 06:44 PM
itszutak
Re: Halo 4, still isn't on the Windows 8
Quote:
Originally Posted by DarkHalo003
It doesn't look that bad....but it doesn't look enough like the Halo sniper. Maybe it's a variant??
Nope, that's the official halo 4 sniper rifle, unmodified. That's a screengrab from multiplayer gameplay.
June 15th, 2012, 07:11 PM
Ryx
Re: Halo 4, still isn't on the Windows 8
Ugly and way too big, takes up half the screen. How are you supposed to noscope if you can't see anything?
June 15th, 2012, 07:25 PM
Kornman00
Re: Halo 4, still isn't on the Wii-U
Guess you're not suppose to :downs:
Quote:
Originally Posted by Bobblehob
So... I caved and pre-ordered the limited edition xP I guess its good because it will save me money on DLC in the long run.
If you're talking about the Sputnik-Ops, then you've been mislead. That DLC will be free for everyone.
June 15th, 2012, 07:39 PM
Pooky
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Bobblehob
Also, that sniper is crazy looking, reminds me of the H1 scope :P
So yes, the Sniper Rifle in Halo 4 is different from the past Sniper Rifles.
June 15th, 2012, 08:32 PM
DarkHalo003
Re: Halo 4, still isn't on the Windows 8
Heh about 3 generations of difference. I suppose it makes sense to have such a different look.
The only thing that bothers me about MP-being-changed-to-fit-the-popular-model is that they made the score count increments of ten per kill instead of the classic one per kill. Not a big deal by any means, but I just don't see why they had to do it besides localization for new players.
June 15th, 2012, 08:37 PM
Bobblehob
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Kornman00
Guess you're not suppose to :downs:
If you're talking about the Sputnik-Ops, then you've been mislead. That DLC will be free for everyone.
I mean the DLC map packs. You get instant and in some cases early access to all of them with the limited edition.
@Pooky, the scope has multiple pieces to it as well as buttons, Its definitely not the same layout, it just reminded me because it is the only scope besides that of Halo 4 where the entire thing wasn't taken up by a screen :P
June 15th, 2012, 08:49 PM
=sw=warlord
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Bobblehob
@Pooky, the scope has multiple pieces to it as well as buttons, Its definitely not the same layout, it just reminded me because it is the only scope besides that of Halo 4 where the entire thing wasn't taken up by a screen :P
So the Halo Sniper rifle reminds you of the Halo sniper rifle.
Makes sense!
June 15th, 2012, 08:51 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Bobblehob
I mean the DLC map packs. You get instant and in some cases early access to all of them with the limited edition.
I thought it was only free access to the map packs when they come out, no instant or early access.
June 15th, 2012, 08:51 PM
Bobblehob
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by =sw=warlord
So the Halo Sniper rifle reminds you of the Halo sniper rifle.
Makes sense!
The scope area changed seriously in between H1 and H2 and stayed with generally the same design through Reach. H4's scope is a much more dramatic change as opposed to the others, and the setup reminded me of H1 where the entire thing isn't dominated by the screen.
@Hotrod, I seem to remember some mention of early access, but I could be wrong, the product description I just read didn't mention it so I guess not xP I know that in the end Ill probably pay less for the limited edition then I would have with the regular plus how ever many map packs they release in the future.
June 15th, 2012, 08:54 PM
TVTyrant
Re: Halo 4, still isn't on the Windows 8
It looks like an updated H1 scope to me
Like what they had intended for it to look like but the tech wasn't there
June 15th, 2012, 09:16 PM
Hotrod
Re: Halo 4, still isn't on the Wii-U
Quote:
Originally Posted by Bobblehob
@Hotrod, I seem to remember some mention of early access, but I could be wrong, the product description I just read didn't mention it so I guess not xP I know that in the end Ill probably pay less for the limited edition then I would have with the regular plus how ever many map packs they release in the future.
Keep in mind that we only get access to the first three map packs for free, which saves us 30$ in the end. That way, we're only paying 10$ extra for the Limited Edition, which is a great deal if you ask me. And yes, I already pre-ordered it.
June 15th, 2012, 09:37 PM
Delta4907
Re: Halo 4, still isn't on the Windows 8
For those who pre-ordered, where did you do so? I'm probably going to from Amazon so I can use the Web skin, the only one that I find appealing imo. (Spider-Man or Venom FTW) Though at the same time I'd like to pre-order from Gamestop so I can go to the midnight release with some friends, plus I have a gift card from there. Wonder if anyone would be willing to trade pre-order codes?
June 15th, 2012, 10:15 PM
Hotrod
Re: Halo 4, still isn't on the Windows 8
I pre-ordered from EB Games, but that was before I knew about the bonuses. I'm going to let my brother use the codes on my account on his Xbox, that way we both have access to the bonuses. He's going to pre-order from Best Buy, and I'll use his account on my Xbox to redeem the code.
So now we'll both have access to both sets of bonuses.
June 15th, 2012, 11:17 PM
Bobblehob
Re: Halo 4, still isn't on the Windows 8
Gamestop for me, Im hoping that they may give out extra codes on the reciepts at the midnight release, wouldn't surprise me.
June 15th, 2012, 11:24 PM
Futzy
Re: Halo 4, still isn't on the Windows 8
shit ,oer nother halo gaerm?
June 16th, 2012, 12:19 AM
DarkHalo003
Re: Halo 4, still isn't on the Windows 8
If I get enough cash before then I might preorder. I still want to buy FFXIII-2 and HotS, so the likelihood of paying $90 for a Limited Edition is kind of slim, even more so with college in mind.
June 16th, 2012, 12:25 AM
Kornman00
Re: Halo 4, still isn't on the Windows 8
Quote:
Originally Posted by DarkHalo003
The only thing that bothers me about MP-being-changed-to-fit-the-popular-model is that they made the score count increments of ten per kill instead of the classic one per kill. Not a big deal by any means, but I just don't see why they had to do it besides localization for new players.
I'm 99% certain that was the scoring setup for that specific variant (was the variant called Best Man? Assists probably count in your score, along with other things that make you the 'best man'). There will still be regular slayer.
June 16th, 2012, 12:29 AM
DarkHalo003
Re: Halo 4, still isn't on the Windows 8
Quote:
Originally Posted by Kornman00
I'm 99% certain that was the scoring setup for that specific variant (was the variant called Best Man? Assists probably count in your score, along with other things that make you the 'best man'). There will still be regular slayer.
Ah okay, I was wondering if they were doing that as well and I do remember hearing some commentary discussing how assists and other medals will play a larger part in Halo 4 MP.