Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
does that mean that bruteshots are going to be common? theyre one of my favorite weapons and i really do hope to use it frequently.
edit: delta i believe masterz said that the allys will still use the brg grenades, because he doesnt consider it a nuisance. i can see myselg assasinating a lot of my own team mates... THEY AINT GON' BE SHOOTIN MY ASS AN BE LIVIN TOO LONG!
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
The only time Allies use the BRG is on b40 right now. AI settings for secondary trigger and nades are totaly differnt. With Secondary trigger you basicly can tell them when to shoot, and how often. With grenades you can tell them how many hostiles are in the radius of where they will throw if they will throw, and you can make them not throw if there is a friendly unit in the blast radius.
Right now, elites and humans will not throw if there is a friendly unit within 1/2 of a world unit, but that doesn't mean you cant be blown up. If they are killed or hurt badly while in mid throw, obviously that nade will go in a differn't direction. rutes in our mod don't care if there is a friendly in the area, which makes them all the more unpredictable.
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
Whoa... NOICE!!! The new photos are awesome! Too bad I'll be playing BioShock forever. And then Halo 3 will be released.
You guys got unlucky with the release dates. :eyesroll:
Oh well, it does look awesome, I'll definatley come back and play CMT once it releases!!!
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
heh, i probably know the answer to this, but will flood be able to throw grenades? it always confused me, why would they carry grenades around but not throw them? and if they have bruteshots/flamethrowes, have their thirdperson animations been resolved so they dont hold them one handed, aiming them at the sky? that would be really great if they have. furthermore, can the flood use handheld turrets, or spartan lasers? that would really light up the library (multiple meanings implied). also, flood driving ghosts, hogs, wraiths and scorpions would be really cool for two betrayals. possibly even duel wielding flood? though i guess with one arm completely tentaclized its not likely.
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
Quote:
Originally Posted by
Masterz1337
For those of you woried if you can run it or not, iif oyu play on easy/normal, there is half the amount of guys there. And it's a real tough fight. First you have to avoid the wriaths and destroy them, then you have to deal with the turret, then spec op elites guarding the turret. There is a phalanx of jackals off to teh side, those are dealt with easily now that AI can throw nades. After htat the grunts 10-20 of them attack with grenades and PP's. Then you're left fighting about 6 brutes with brute shots and 8 elites with needlers.
And how many marines do I get? :XD:
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
Better question would be how many SIIIs do I get? I mean I want my allies to stay alive for more than 10 seconds.
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
@ ironclad about the flood driving vehicles, I don't think AI can drive vehicles on halo, however I may be very mistaken.:confused2:
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
Quote:
Originally Posted by
Archon23
Better question would be how many SIIIs do I get? I mean I want my allies to stay alive for more than 10 seconds.
The SIII's die in about 11 seconds, you die in 10 ;).
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
ooh, i love the new wraiths.
Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)
Elites drive ghosts and tanks all the time.