ah k. Well if you consider it with a marine that perfect :downs:
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ah k. Well if you consider it with a marine that perfect :downs:
If I had to choose between Halo 3's brute boarding, and yours, I would choose yours. Yours flow alot better and looks cooler too.
The brutes feet should have moved around a bit more while it was pulling off the hatch.
Yeah... Leg movement is not my forte (as also evidenced by how blocky the motion is when he climbs on); I've always struggled with making it look right and usually end up copping out by picking a "useful" pose and not moving from it unless it's absolutely necessary. One of these days I'm going to make something with more interesting leg movement. I've heard the same about the Wraith boarding animation.
HAHA is he headbutting the hatch?
I've re-uploaded the video, hopefully it's a bit better now. If all goes well I'll have some FP stuff tonight.
E : All has not gone well. No FP stuff tonight.
looks like it's head is going through the hatch
Updated with FRG+Shotgun FP animations at ODX's request.
Yeah.
e: oh yes,
http://tehlag.modacity.net/one/pix/w...7-25-36-60.png
http://tehlag.modacity.net/one/pix/w...7-27-43-45.png
http://tehlag.modacity.net/one/pix/w...7-57-09-48.png
Finally got these guys down to a CE-acceptable poly level and set them up with a rig I'm fairly proud of; Disaster has decided to be cool and skin them. I'm thinking of making a FP rig from the high-poly as well, so people who want to be on the latest curve of cool and have an ODST map don't have to use comparatively shitty assets.
what makes you think your assets aren't shitty? :realsmug:
Tell disaster to skin those now!!