http://www.filefront.com has no space or bandwidth constraints... so hosting is not an issue.
its the people downloading the mod that you need to worry about. (ie. people with b\w caps and slow dl speed.)
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http://www.filefront.com has no space or bandwidth constraints... so hosting is not an issue.
its the people downloading the mod that you need to worry about. (ie. people with b\w caps and slow dl speed.)
These issues were all presented in bulk (if not in this thread, then on AIM) before they were ever discussed here. The only reason they are going one at a time is because we have to force the question on you by dropping the rest of the post.
Hmmm, with OS...
There are 10 maps.
~1 GB per person who downloads the mod.
100 people download the mod.
That is 100 GB.
200 people download
That is 200 GB.
All that because you are too ignorant to use a OS and a shared cache file?
:realsmug:
It's difficult to talk someone out of their own lies they've been telling themselves since the beginning. All the excuses you made for yourself make you feel better about everything. However, as you can see by this thread, the rest of the community thinks your excuses are the dumbest things since UC Sarge.
The map size is really important, because it's really the one thing that affects everyone personally. In Timo's case, it's actually about money because he will be charged for every megabyte he goes over his monthly limit. Other people might be low on disk space (it's 2009, really, but still). Honestly, this is something I personally thought was most important, and I would have wanted this more than anything from the beginning of the project if I was working on it. Kornman offering to do this would be a godsend.
But let me just remind you that Kornman believes he can do it. He hasn't done it yet (worked on the other things instead). Even though he didn't do it, I still think it is important to bring up now rather than later while we're still debating OS.
Wow, I started typing this like two hours ago while playing Halo 3. Thanks for seeing one side of this Arteen. :|
Why things have to be this complicated, I am not sure.
The simple answer is that its more fun this way. The long answer is that everyone hates each other. You see it goes back to the Aryan migration to Europe, wherin the final battle between Kefka and Sephiroth began. This battle is being continued today between Jcap and Masterz
can you guys use torrents to get spv2 around? it seems like that would be a good way to go rather than whoring somebody's bandwidth
You guys are making a campaign?
Edit: In all sincerity, though, at the whole "blah blah blah compatibility blah" thing, older pirated versions can easily be updated to 1.08, they just cannot play on multiplayer servers.
Now, why the hell would you worry about people not playing multiplayer for a PRIMARILY CAMPAIGN mod? Sorry if this was already addressed, but I was just spammed to check this out.
Holy shit, it's Lightning.
Smaller and confusing? You're kidding me right? I may not be a map dev expert, but this draws parallels with web development. Why would I want to repeatedly paste in my CSS style for each page when I can have it externalized, referenced, and give me a much neater code for my website. Why would I want to repeatedly place Java scripts withing a website, when I can have them externalized and just reference them? Etc etc. My site now takes up less bandwidth and is much easier to handle and update.
My app idea, way back, could solve even this, if you're still worried about versions, etc. You could include all the necessary apps/files in this hypothetical installer app. Why all this drama? It's uneccesary and completely irrational, with the exception of those arguing for OS.
I remember H2CE made this thing called Direct2U that not only downloaded the maps but also provided .Net Framework. The same could be done here (regarding versions).