Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
@ODX: Dude...it's an alpha build, and the trailer jumped forwards several times. And if you've ever fired a real AR-15 rifle, that is where your thumb generally winds up if you hold it there. I prefer to hold mine by the magazine well, but you risk burning yourself on the delta ring if you do that.
That said: OMGIWANTTHISGAME. I'm going to call it now: Activision is about to be dethroned. My only outstanding criticism is that the M4 sounded too squishy (not enough pop or bang). Considering that they went to a live military exercise, I hope that this will be remedied. The audio is still two cuts above the rest, though, even at this stage.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
updated the first post accordingly
I noticed that they've gotten rid of the BF2 mag system (reloading dumps the extra bullets still left) in favor of the standard ammo pool, and there were a couple of muddy textures here and there, but
well
yeah
Can't wait to see some MP footage
E: Update with some new info, according to an IGN article
-Dragging bodies will not be included in multiplayer
-Singleplayer will not stay with the same characters over the course of the entire story
-The campaign is likened to a tutorial for online play (don't know if that's good or bad)
-Different firing modes for guns (ex. M16 can switch between semi-auto, burst, and full-auto)
-"Every encounter has a finite amount of hostiles that react dynamically to the demands of battle." No CoD infinite enemy generators
-DICE isn't sure what kind of health system they're using yet, but they say "We know there are pros and cons. We want to make sure that when we talk about that, we take it seriously."
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Saw some comments complaining about the HUD. Honestly, they could just remove it entirely and I wouldn't mind. If nothing else, they could do away with the crosshairs since you have to use the irons to hit anything reliably anyways.
Re: Battlefield 3 (updated 2/23 - FIRST GAMEPLAY FOOTAGE)
Quote:
Originally Posted by
Warsaw
@ODX: Dude...it's an alpha build
It's not like it's hard to make good animations the first time around :saddowns:
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
I just watched it again and saw my fears realized -- can't see shit. Enemies appear as smokey silhouettes, and that's only if you're looking right down your magnification scope at them. I realize that's "realistic", but is having a 70 degree field of view realistic? Is seeing a narrow, low-res 2D raster image of a battlefield what soldiers experience? As graphical fidelity goes up, situational awareness gets left to die. That's my chief complaint about all these modern soldier porn wank-fests. BF '42 wasn't that at all.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Quote:
Originally Posted by
ejburke
I just watched it again and saw my fears realized -- can't see shit. Enemies appear as smokey silhouettes, and that's only if you're looking right down your magnification scope at them. I realize that's "realistic", but is having a 70 degree field of view realistic? Is seeing a narrow, low-res 2D raster image of a battlefield what soldiers experience? As graphical fidelity goes up, situational awareness gets left to die. That's my chief complaint about all these modern soldier porn wank-fests. BF '42 wasn't that at all.
Did you not see the guy throw the smoke grenade? Of course they are going to show up as silhouettes when they come through the smoke. Not to mention, the dust from the environment when it gets shot up.
Another thing I found funny was that they bleeped out the F word twice in the beginning and then when the squad leader asks for a sitrep, the guy yells out: "I'm fucked up, but I'm up!"
I lol'd more at his line, than the censoring.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Oh god why can't they get the arabic right? why is all the arabic backwards??!! the hotel in the pictures has the right spelling, but it's backwards! it's the same thing as bf2. all the hotels had backwards spelling, and it's kinda annoying to an arabic speaker like me.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Quote:
Originally Posted by
ejburke
I just watched it again and saw my fears realized -- can't see shit. Enemies appear as smokey silhouettes, and that's only if you're looking right down your magnification scope at them. I realize that's "realistic", but is having a 70 degree field of view realistic? Is seeing a narrow, low-res 2D raster image of a battlefield what soldiers experience? As graphical fidelity goes up, situational awareness gets left to die. That's my chief complaint about all these modern soldier porn wank-fests. BF '42 wasn't that at all.
Situational awareness does not get left to die. What you want is a bright neon sign pointing out where all the enemies are. That is not situational awareness, that is called assisted or augmented reality. If anything, the game is demanding you to be more aware because now you have to keep your head on a swivel to check all the nooks and crannies for bad guys. Even though it's obviously a scripted instance, it would still be intelligent to attack with your back to the glare in order to disrupt your profile as the enemy has to squint to make you out. Then there's the obvious advantages to throwing dust and smoke around to hide your movement. Are you frustrated because this is a game where smoke actually does what it's supposed to?
It's fine. There is nothing wrong with having to actually have some skill and thought input to play a game well. Shooters do not have to be mindless.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Oh look, something to put my canceled Crysis 2 pre-order money into.
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Heh, I did that two days ago. Back to Karkand!