Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by
Cortexian
Keep in mind, there's gonna be player hosted dedicated servers as well that effectively replicate the persistent universe on a smaller scale (probably only limited to hardware resources).
Holy shit. I did not know that.
Fixed your "persistant", btw :P
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Well, keep in mind that the player hosted servers won't be AS content rich as the PU when it comes to online play. That is what will give people incentive to play there and spend money on the micro-transaction cash-shop.
I don't see it as any different than people who buy BioWare Points in Mass Effect 3 to unlock things quicker than people who just earn the normal points.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Except in Mass Effect 3 you have no idea what you're going to get when you spend money and the unlockables don't give you much, if any, advantage.
I dunno. Microtransactions in Star Citizen sounds skeevy as fuck.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by
Warsaw
Except in Mass Effect 3 you have no idea what you're going to get when you spend money and the unlockables don't give you much, if any, advantage.
Plus it's a co-op game, so who cares?
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by
Cortexian
I don't see it as any different than people who buy BioWare Points in Mass Effect 3 to unlock things quicker than people who just earn the normal points.
It's the same, but just because other games do it does not mean its a good thing? Also - who the hell plays Mass Effect just for its multiplayer?
Micro-transactions hurt the game, and the only reason they are included is because the developers know people will buy them, resulting in more cash for them. Any other reason for it is simply an excuse. People will buy them out of laziness, and once enough players have done so, it'll hurt newer players trying to start, which might even lead to more people cashing in just to get started in the game. Thats a pretty exagerated way of saying it, but its also a possibility of something happening becuase of it.
I really agree with what Btc22 has to say. Its a non F2P game, so the developers will be earning money by copies sold, they already have 34 MILLION dollars in funding, and they still want to add micro transactions. Sure they might have to pay for stuff like Software licensing and of course CryEngines royalty fee (which is around 20% for most devs if I am not mistaken, but it can differ). They have enough cash to support themselves comfortably and continue making a great game (hopefully).
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
How is it going to hurt new players trying to start when you can just drag your PvP slider to 0% and only ever fight NPC's?
I really don't get it?
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
What about the people who don't want to play against mindless bots?
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Play against mindless bots, earn some shit, then play against players.
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by
Higuy
What about the people who don't want to play against mindless bots?
Then they set their pvp slider to the complete opposite setting, or just play in nullsec where the slider will not apply at all.