Re: [WIP] Bloodgulch (Updated June 9, awesome)
Lighmaps take forever now. lol
Re: [WIP] Bloodgulch (Updated June 9, awesome)
With Jahrains system it's pretty fast. Et_CG, do you still have AIM?
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Re: [WIP] Bloodgulch (Updated June 9, awesome)
That looks fantastic, Lightning.
~dg945~
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
dg945
That looks fantastic, Lightning.
~dg945~
Word.
Re: [WIP] Bloodgulch (Updated June 9, awesome)


Better? :P
(Yes, I am aware all the textures look smudged, I'm running windowed 800 on medium, because I'm too lazy to enable all the fancy stuff. (That's for Dr. D: ))
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Haha... too lazy. Couple clicks, I like your style.
Anyways, it's looking great. Looks like the adjustments are making Halo 2 feel like it's predecessor.
Re: [WIP] Bloodgulch (Updated June 9, awesome)
cliffs still needs bumps/normals :cop:
Re: [WIP] Bloodgulch (Updated June 9, awesome)
FRG is in the wrong spot still. Please go into CE and load BG to see where it belongs. ;_;
Re: [WIP] Bloodgulch (Updated June 9, awesome)
Quote:
Originally Posted by
Lightning
Better? :P
(Yes, I am aware all the textures look smudged, I'm running windowed 800 on medium, because I'm too lazy to enable all the fancy stuff. (That's for Dr. D: ))
something about the BSP looks wrong for some reason... I can't place it. Maybe I should go play bloodgulch