Ok...o_0. Cool I guess
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Ok...o_0. Cool I guess
oh and just so you dont get thrown off its inside a building in the city
http://img206.imageshack.us/img206/7654/armoryhz1.jpg
a little armory im workin on
Make a part where youre actually defending for a while.
The campaign lacked that :\
The only part was in the level halo, and that really wasnt much fun for defending :\
Make a part where you actually have to have a large firefight with a bunch of marines backing you, and a bunch of covenant trying to rape you.
^^ I agree with Selentic, make it epic
im ganna take a little vote here before i get to far into making the level, crows nest theme or poa theme?
Neither. Be original, and give it a purpose before you start to model the gameplay layout, while still letting the theme affect the player's experience.
the layout i have right now could be easily switched to a different style and still look good, and i know i want it to look either crownestish, or poaish but haveing some problems deciding
In my opinion, you're doing it wrong, then. The level will have no reason for its layout. There will be no purpose for each area, thus making a convoluted and senseless linear path. My most worthwhile suggestion would be to look at Minerva: Metastasis (a mod for Half Life 2: Episode 1. The architectural layout makes immense sense in its context, while also creating some of the best combat spaces I have ever experienced.
alright, more updates a little later
EDIT: ok nevermind definetly NOT crows nest, it looks just wrong. ill leave it at its original design