-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
me and sel are currently racing to 1 0.1
3.01GHz overclocked supremacy~
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Considering the counter starts at 0.27, I'm thinking 0.1
@p0lar
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
I'm also going to 1 0.1 Ganon
3.10GHz overclocked supremacy~
The reason mine failed was because I launched a SoftTH installation of Halo CE without my third monitor hooked up and it locked up my system. Was forced to reboot. I was down to 0.06 as well.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
this map better be ready by tomorrow overclock your shit to 6GHz
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Why not 8Ghz, might as well
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
3.8 GHz supremacy. Too bad I dont know how to run lightmaps. :suicide:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Tool lightmaps levels\*foldername*\*scenarioname* *bspname* 1 0.1 for highest quality (0 0.9 for lowest).
In Sapien:
Open .scenario tag
Hit ~ key
Type "radiosity_quality 1" (or 0)
Enter
Hit ~ key
Type "radiosity_start"
Enter
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Lol ok... but like they're actually going to give to to me. Yeah right. :nsmug:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
EX12693
Lol ok... but like they're actually going to give to to me. Yeah right. :nsmug:
You're right!
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Sel
You're right!
:realsmug:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
stopped lightmaps since it was fucking with tf2 performance
:realsmug:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Forced Selentic to delete BSP, scenario, and all source files to maintain membership.
:realsmug:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Just compiled the bsp I have. replacing newly uv'd cliffs with goatse
:realsmug:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
p0lar_bear
Forced Selentic to delete BSP, scenario, and all source files to maintain membership.
:realsmug:
Still has BSP, scenario, and all source files. :ohdear:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
p0lar_bear
Forced Selentic to delete BSP, scenario, and all source files to maintain membership.
:realsmug:
Do it, I dare you.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Already done sire
:realsmug:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Put me down for 50 on Free lancer
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Kalub
Put me down for 50 on Free lancer
Same.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
My PC randomly reboot while I was watching Top Gear, this is what happens when people bet on something I'm going to do, as soon as the bet lands someone goes horribly wrong!
I give up, gaynon can finish the gay lightmaps for a gay map.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Kalub
Put me down for 50 on Free lancer
Quote:
Originally Posted by
=sw=warlord
Same.
Looks like you boys are out some rep huh
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
I'll put 200 rep on ganon.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
all bets have been closed sorry!
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
I will be expected 50 from both kalub and warlord!
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Jcap said he took care of it, confirmation anyone?
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
LOL @ freelancers awesome pc.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Con
I will be expected 50 from both kalub and warlord!
Sorry but acts of god arnt covered by the rep betting plan, better luck next time.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
=sw=warlord
Sorry but acts of god arnt covered by the rep betting plan, better luck next time.
Actually they are, have you even read the AUP...?
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Sel
Actually they are, have you even read the AUP...?
Last i saw rep betting wasn't in the AUP.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
StankBacon
LOL @ freelancers awesome pc.
I think that's my first non-user error related crash in a year or so... You were saying?
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
In over a year? That's like, not very long. Is far as I've seen, crashes are ALWAYS user error.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
EX12693
crashes are ALWAYS user error.
No.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Locking this thread until there's an update on the map.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
If jcap delivers, then this may be released tonight, if not then yell at him.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
I'm counting on this. I'm finally home for the weekend with my working copy of CE.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better

Wait... What is this shitty map doing in my game?
No bases obviously but all the terrain is in game, light mapped, optimized and colliding. 46 pieces total.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Holy shit freelancer I didn't notice! Damn thanks man you really helped me out.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Inferno
Holy shit freelancer I didn't notice! Damn thanks man you really helped me out.
yeah I bet u feel dumb now
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #128x#128, high-color, 32K-bytes
bitmap created: #128x#64, high-color, 16K-bytes
bitmap created: #256x#512, high-color, 256K-bytes
bitmap created: #256x#128, high-color, 64K-bytes
bitmap created: #512x#256, high-color, 256K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#512, high-color, 256K-bytes
bitmap created: #128x#128, high-color, 32K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #64x#64, high-color, 8K-bytes
bitmap created: #256x#128, high-color, 64K-bytes
bitmap created: #256x#128, high-color, 64K-bytes
bitmap created: #128x#64, high-color, 16K-bytes
bitmap created: #64x#32, high-color, 4K-bytes
bitmap created: #32x#32, high-color, 2K-bytes
bitmap created: #32x#32, high-color, 2K-bytes
bitmap created: #1024x#1024, high-color, 2048K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#128, high-color, 64K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#128, high-color, 64K-bytes
bitmap created: #128x#128, high-color, 32K-bytes
bitmap created: #128x#128, high-color, 32K-bytes
bitmap created: #64x#128, high-color, 16K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #64x#64, high-color, 8K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #64x#64, high-color, 8K-bytes
bitmap created: #128x#64, high-color, 16K-bytes
bitmap created: #64x#64, high-color, 8K-bytes
bitmap created: #32x#32, high-color, 2K-bytes
bitmap created: #32x#16, high-color, 1K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #64x#64, high-color, 8K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #64x#64, high-color, 8K-bytes
bitmap created: #16x#16, high-color, 0K-bytes
bitmap created: #32x#32, high-color, 2K-bytes
bitmap created: #32x#32, high-color, 2K-bytes
bitmap created: #64x#32, high-color, 4K-bytes
bitmap created: #256x#256, high-color, 128K-bytes
bitmap created: #256x#128, high-color, 64K-bytes
bitmap created: #128x#128, high-color, 32K-bytes
bitmap created: #128x#128, high-color, 32K-bytes
finished levels\revelations\revelations
done
C:\Program Files\Microsoft Games\Halo Custom Edition>
welp
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
It's here. Release it. Now.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
TeeKup
It's here. Release it. Now.
Waiting on jcap for that...
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
It is, and If jcap doesn't respond within a fair amount of time I will skip the fog improvement and advanced protection.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Why even bother with protection?
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Dwood
Why even bother with protection?
If I had permission to release the DH UI, then I wouldn't.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Sel
If I had permission to release the DH UI, then I wouldn't.
Oh, You're terrible. :giggle:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Considering I have work tomorrow at 5 till Midnight, looks like I won't be enjoying this map with everyone on first release. Unless some unforeseen event causes a Sunday release. >___>
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Tags can be selectively protected though, right?
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Sel
permission
:giggle:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Why not release it unprotected, then they might actually be put in something.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Timo
Tags can be selectively protected though, right?
Only Tag types can be, not certain tags. Or thats what I remember, haven't played around with protection too much.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
You can manually protect certain tags.
Also use zteam protection. Ask shadowspartan.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Inferno
You can manually protect certain tags.
Also use zteam protection. Ask shadowspartan.
We're way ahead of you on that!!!
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
I have a build compiled which I intend to release tonight circa 8:30 pm (-5) if Conscar's has no problems with the "fog problem" that jcap 'seems' to have found.
Expect a gamenight to follow.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
The 3 problems that currently exist are not new. It's not only isolated to fog, either. These problems have existed for the past 3 weeks, and even before you did the final lightmaps when I told you to fix some minor things. The reason these problems even exist is because you couldn't care enough for the past month to do things right or to listen to the visual bugs.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Tell the people what these problems are jcap, please :allears:
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
unsightly uv and unbearably incorrect fog representation, sel just delete rev for I cannot live past these issues
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Agreed.
Also bot pathing your shitty map is really hard. Bot's dislike your bases.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Ganon
unsightly uv and unbearably incorrect fog representation, sel just delete rev for I cannot live past these issues
I would stab him with a Tire-iron for such a deed.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Somebody post pictures so we may look apon the true face of Sel's failure.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
This map sucks. You suck. Modacity sucks.
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Quote:
Originally Posted by
Inferno
Why would you post such a thing....
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Revelations? In my UT3. It's more likely than you think!
http://screenshot.xfire.com/screensh...67e766188c.png
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
UT2K4 style large CTF map? Awesome. That could play well in UT3 with both default weapons and the Halo weapons you guys are working on :D Which ones you going after?
-
Re: itt: sel begins unwrapping cliffs, makes shitty map better
Both most likely. The map is pretty fun though I'm still working on the bot paths.