'bout time. One of the things that pissed me off the most about Halo. No joke.
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'bout time. One of the things that pissed me off the most about Halo. No joke.
It bothered me in Halo 2 a lot, a good bit in Halo 3, but for some reason I was fine with it in Reach (probably because sniping was so easy).
I think that the guys at 343 Industries said somewhere that the staying in zoom while getting shot at was put in for the E3 build, and is likely to get taken out for the release build.
reminds me of this beast
http://img528.imageshack.us/img528/5651/hugeass.png
Still looking forward to a a slightly refreshed halo experience, it's boring now.
I like the coldsnap sniper better lol
The sniper sounds pretty boss. Almost like the one in HA10.
Yes, you did indeed "fix that for me." Thank you I did mean to say "doesn't have that +10 crap."
Seriously why did they make the +10 crap in the first place ._.
Ah, well Best Man seemed to fit with what was going on. It'd be nice to finally see medals actually count towards your player score in a slayer variant, and not just your commendations. I'm sure assists are only 5pts, while multikills over some multipliers or bonus pts, thus the unusual scoring method.
1. I see no issues with the Forerunner creations and orange lights. That said, I think they did that so they could turn them blue when Cortana takes over control of the Prometh--oh sorry, didn't mean to spoil the game.
2. Sniper box scope is LOLhuge. Sounds like plastic when firing. The whole weapon set in this game amuses me. As a side-note, it would be cool to start off the game with some up-res'd Halo 3 weapons, since that what Chief finished with, and then use new ones afterwards. Also, the player in that video is LOLbad.
3. I don't mind not zooming out, it just means you have no idea how dead you are and could get caught off guard. I think a more balanced approach than de-scoping would be a more vivid screen flash, because in campaign that whole unscope thing is a killer in the face of badly-balanced AI and crap level designs.
I'm a game-play person myself. I don't think CoD and Halo are anything alike other than that they are shooters; I am not defending and do not agree that Halo and Call of Duty are comparable. My main issue is just that Halo 4 seems to generally be following the same mold as Halo 2, Halo 3, and Halo Reach with regard to multiplayer, a mold I didn't like on its 2004 debut:
It's a rock-paper-scissors game with this so-called "tripod of power" bollocks that Bungie THOUGHT was present but never was in the original title.
I want melee to go back to being the cool finisher it used to be and I want it to take skill and wit to use effectively instead of enabling that infuriating and game-logic-defying brawler play-style. I want to be able to pick up and use ANY gun effectively against a wide range of targets provided I can use my head instead of having to rely on the same three weapons. I wish for them to stop with these really long weapon timers/single-spawns; shotguns are NOT power weapons, and neither are Plasma Pistols or Needlers. (I guess this is a non-issue in Halo 4, but the point stands). I want my shields to be more useful, I want health packs to enable more murderous strategies, I want zero aim assist, I want bullet flight-time, and I want vehicles that can't be demolished by small arms in ten seconds flat.
Halo was a moderately-paced multiplayer experience at first. It wasn't the crazy, adrenaline-fueled, breakneck speed of Unreal Tournament, but it also wasn't slow and plodding like Ghost Recon. Now it's just this crazy grenade, melee spamfest with ridiculous armour abilities that borderline on game-breaking (in campaign, they DO break the game). Your guns are just a means to weaken their shields slightly so you can drop them with a single punch to the face. That has been my experience in Halo 3 and Halo Reach. Not quite as much in Halo 2, but Halo 2 didn't play anything like the original.
Bottom line, I want it to stop being so overly-friendly to new players--the smaller the gap between the freshmen and the seniors, the less satisfying it is to continue playing. I don't feel rewarded when I make a melee kill in Halo Reach, or pull off those crazy long-range headshots with the sniper rifle.
Now campaign is a whole different ballgame.
You guys know what is the best part about this game?
No more motherfucking armour lock.
Such BS whenever Covenant did that...was so much more irritating than in multiplayer.
Especially since they now made it almost a jackal shield type thing. That's all I wanted from the beginning, that's awesome.
Agreed, the Hard Light shield is much better than Armour Lock, despite working on a similar idea. Sure, the player is blocked from getting shot at by the direction in which he/she is facing, but he/she can still get killed from the side, or by a melee attack that goes through the shield, as well as vehicle splatters. Not to mention that they aren't invincible while having their shields regenerate for six seconds, and they don't break off any Plasma Grenade that's stuck on them, nor let out an EMP that takes out enemy shields.
I HATED how they never made much use of that during Halo 3 Multiplayer. In fact, they didn't make use of a LOT of things they could have for Halo 3 MP.
I wish the Bubble Shield had rolled around like in the alpha builds. That was an excitingly unpredictable feature.
Equipment > Armor Abilities
I guess it's because I liked that arena style gameplay that Halo used to have before they started to individualize it because everyone's all about that crap now. Sure I'll still enjoy the game, but (and I've probably said this before) I hope they have classic gametypes with same-weapon starts.
So I've been thinking, what if the "I have long dreamt of this day, Reclaimer" phrase had replaced "An Ancient Evil Awakens" for the Halo 4 promotional media? Honestly, I think that would have a greater, less cliche impact than what we have now.
Agreed, and "I have long dreamt of this day, Reclaimer" is much more frightening to anybody who has played a Halo game.
It may just be me, but I thought the Didact's voice was dreamy.
Pubble Dost. Longbow screens.
It doesn't look like it's on Requiem, being that it's on the outer surface of a planet and Requiem's exterior is devoid of anything except Forerunner metals. To me it looks to be some accelerator rail for launching spacecraft into orbit. That would make some sense, being that the is Longbow. It seems exceptionally small for this task however. Any other thoughts?
exceptionally small and exceptionally low. anything getting launched at orbital velocity in the lower atmosphere is going to burn to cinders before it even reaches the end.
:IQuote:
Because a wiki is so reliable.
The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow station’s channel-based mass drivers. Before the Human-Covenant war, the Unified Earth Government launched deep space monitoring relays from here in an effort to study far-flung star systems.
looks toony.
Look at all those re-purposed Reach assets...
Attachment 2932
Anyone else slightly irritated by this, or is it just me being slightly ocd?
Probably posted already, but I'd like to point something out.
http://www.youtube.com/watch?v=sscCrd7i2Ek
2:09 is the best part. We know Nathan Fillion a major fan of the series, but if he's back in-game, I'm going to be excited.
yeah the curve of that rail bugged me to shit as well.
If you guys read the HWUs (where these images are from to begin with), you'd know what the wiki says is fact.
So what? Halo4 is based on the Reach engine, and Reach was predominately based on Human (which this facility is) architecture.
[QUOTE=DarkHalcyon;626579]Probably posted already, but I'd like to point something out.
http://www.youtube.com/watch?v=sscCrd7i2Ek[quote]
So I'm supposed to take the word of the people who are creating the game that it's good? That's funny.
I think Alan and Nathan will just playing the game because they are fans. I doubt they are back in this game.
I cant unsee this D:
Halo 4: buck meets chief.
Where did you see the Scorpion, Falcon and Wraiths?
Unrelated: This thread made me want to throw together a couple of extra signatures.
Attachment 2934Attachment 2935
I'ma add them to the cycle later.
And if you were interested in the live-action sequence during the E3 trailer, Method Studios, the guys who did the Deliver Hope trailer for Reach, talk about making 'The Commissioning'. It makes for an interesting read, plus it contains a few small clues about Halo 4.
@DarkHalo003 They're up, along with 26 new ones. I'm waiting for Kornman00 to find #44 in the cycle. He might shoot me for it.
EDIT: Whoa, just stumbled upon this: Forward Unto Dawn. Original Article.
Hopefully it won't be a flop like Halo: Helljumper was. Of course, this time around, they probably have professional help and a solid plan. It's a web-series, about five episodes and fifteen minutes each. The goal of this, if you didn't want to read the article, is to introduce anyone who doesn't know a lot about Halo into the game. I might make a thread about this when the first episode comes out.
Jokes on you, I have signatures turned off :mech2:
Come at me bro!
http://a.random-image.net/imgtransfe...ignature44.png
But seriously, that's the joke.
The Scorpion looks similar, but I don't think it's exactly the same. It looks like it has a bit more details than Reach's. Falcons are too far away though to judge.
It seems like they took the model from Reach and retextured it, as they did with the Mongoose and all the others.
Still, there's nothing wrong with reusing Reach assets since they were really well made.
Except the human weapons, those were fugly.
The one thing I liked about the Human weapons, though, was that they did have a considerate amount of detail that did give them their own sort of charm, like the Splazer having the little screen or the DMR having the iron sights even if you didn't use them. I don't think they're ugly, but I do think they're a bit too blocky or skeletal.
Actually, the DMR's iron sights were the most ugly addition to any of the guns, and I hope that those screens of the DMR without them in Halo 4 are accurate. I wouldn't have minded so much if they were flipped down like they ought to have been, since magnification is used. I did like how all of the guns had more character though.
And I still can't wrap my head around the existence of both shields and lasers in the human arsenal at the same time that we're losing the war in space. Mind = fucked.
This situation actually occurs when Humanity is beginning to really fight back into the war. The turning point was that the Covenant found Reach. If they hadn't found Reach, Humanity probably would have done a lot more with that technology. As Bungie stated, a LOT of technology was lost when Reach was glassed.
Somehow I don't see humanity producing weapons of the scale the covies have and engines to outspeed them before they wiped out humanity once and for all, but then again, Halo is full of holes like this (Don't get me started on the initial attack on earth, out of range my arse, just fire all 300 super MACs in grid pattern and cover their entire sector, leaving no room to run except forwards, into the next volley, or backwards, in which they'd still be hit :downs:)
@Hotrod: Fak. fakfkafakfakfakf-*hurk*
@DarkHalo: Doesn't make sense even still. There would be back-ups on Earth, and between the glassing of Reach and the assault on Earth, they had time to retrofit shields onto the home guard, and the Pillar of Autumn herself should have at least had them. Same goes for the lasers. It just doesn't make sense that they went straight to a [large] man-sized form-factor but they didn't even test it out first on a larger platform...one more immediately in need to boot.
@nuttyyayap: the whole Halo-verse needs a rewrite. :saddowns:
E: The more I look at the Halo 4 renders, the more I conclude that the new BR just doesn't stylistically match the rest of the human arsenal. Also, the Carbine and Storm Rifle look way too similar.
Not to mention it fucks with the entire origin system by placing it so got-damn-fucking-why-shit close to the screen without showing the back of the gun more.
But yes I agree that it doesn't fit in aesthetically as compared to something like the DMR though I feel it matches decently with the AR.
Halo's FoVs have always been bad except in split-screen H1X...where it was amazing. Then they fucked it up again in HA10.
The pistol sort-of matches the new BR...because it also has a stripe (lol yellow stripe on the BR...343i is trolling). The AR, too, seems out of place; compared to the rest of the set, it's too smooth and featureless. And almost all of the weapons are the size of a medium machine gun...what gives?
It makes sense only when put in context with Reach being suddenly attacked. There was no warning and a lot of that tech (because Reach was the planet where most of the military tech was developed) was buried since most of the human ships were destroyed before they could leave, not to mention Human ships travel significantly slower than Covenant ships in Slipspace. The Cole Protocol prevented any of those ships returning to Earth any time soon too. In reality, though, Human ships hadn't even changed that much since the new technological developments from Reach and it's been said numerous times through Halo fiction that Humanity could wipe the floor with the Covenant on the ground, but the Space battles simply were too much. As far as ground technology was concerned, Earth had a lot of that tech (think Spartan Laser) and since there were no SIIIs on Earth, well, you couldn't exactly use all of that tech anyways.
But yeah, I agree that the Super Mac Guns not being able to systematically destroy the Covenant ships was kind of bullshit. However, I did read that the ships needed to cool down/recharge after each shot and that there were just too many Covenant ships (given that it was the second largest Covenant Fleet). There were also those Covenant Sniper ships that took down those platforms from beyond the effective striking distance. All of this from reading Fall of Reach and First Strike, but Reach truly fell when the generators died.
Yeah The Fall of Reach established that humans could stand up to Covenant on the ground but space battles were in the covenant's favour 99% of the time, and if the humans ever won a space battle it would be with significant losses.
What I didn't understand, was why the generators for the orbital MAC guns were on the ground?! (or did I not read it right)
Also, given that trees did an excellent job of deflecting plasma fire in the games, I believe the UNSC should start armor-plating its ships with good old fashioned wood.
It's entirely possible that the laser tech used in the Spartan laser was simply not suitable for use on starships.
The spartan laser requires a cool down after each shot, in space there is only the coolant stored on the ship.
As for shields, the larger the surface to shield, the more powerful the emitters would need to be and the power powerful the power generators would need to be.
Just because something is feasible in small scale doesn't mean it's suitable for large scale.
This. Human starships were relatively low-tech as their greatest achievement at the time of Halo Reach, Halo CE, Halo 2, Halo 3: ODST, and Halo 3 was the fusion reactor, which only reached a small fraction of the ships. Humanity could easily conquer Covenant forces on the ground, but they couldn't compete in the space race.
You are thinking inside of the canon a bit too much. I'm not. If they aren't going to honour the validity of their own fiction, I see no reason why I should either. So instead, I'm going to bust holes into their logic, call them out on it, and apply more realistic physics. Before the Covenant invaded Reach, ships came and went all the time. They wouldn't have had to rush all those developments out at the last minute, because any sensible military would have copies of plans, redundancies for everything.
Also, if the Sabre could have shields, the big ships could have had shields. Sabre is proof of concept as far as I am concerned. And humans have more efficient fusion reactor designs than the Covenant, so they could have sustained power output even better with appropriately scaled up designs. The Covenant's brutish form of fusion is why they had a small window where their ships went dark after exiting slipspace that the UNSC could take advantage of.
And Cobby, if we're going to talk about heat in space with Halo, then shields will only be briefly sustainable if at all and you would get around heat in a laser by dumping that heat into a disposable sink that gets ejected after firing. Hell, maybe cold launch them with compressed gas at the enemy. And if we REALLY want to get uber real, then the ships either need to all de-armour, or become nothing more than gun barges that can teleport from point A to B through slipspace, with engines only there for finer positioning. Oh, and no artificial gravity without rotating sections, which according to the Halo Encyclopedia, most 26th century ships are supposed to have due to the inefficiencies of human gravity generators. And the military ships are supposed to turn the grav fields OFF during combat...which none of them seem to in the games or the books.
What else am I supposed to go by? Other Science Fiction or theories based on something humans know so very little about? We don't have ships in space Warsaw. We don't know how long it takes to accomplish those modifications or apply them. Hell, everything you just said aside from military organization could be complete shit. But let me break your logic and explanations regarding canon:
1.) Sabre's are SMALL ships. They're SMALLER than Longswords. They are also experimental vehicles and only a handful existed. This leads to the belief that those WERE the military experimenting with ship energy shielding.
2.) Tell me how many ships had fusion reactors, how long humanity even had those reactors, and if humanity could develop energy shielding to effectively protect an entire ship in the several months they had between Halo Reach and Halo 2. It's been repeated constantly throughout the novels and throughout theories of science that TIME IS IMPORTANT. I can't even remember how many times I read someone saying "If only we had more time" or some manifestation throughout this series.
3.) The Covenant Ships also exited slipspace days before human ships could. They only went "dark" in the sense that they're shields/weapons were coming back online after reentering normal space. They could still maneuver and plot accordingly.
The point Warlord and I are making (not to mention the point that the Fall of Reach/First Strike mad) is that Humanity could have won or had the superior technology to win if they just had more time. That's one of the biggest parts of the Halo series. Time.
Yes, as a matter of fact, you are supposed to go by other sci-fi, because Halo is inferior to a good majority of them in logical progression of technobabble. Real life history and science also make a pretty good bar-line.
In response to your enumerated queries:
1.) Sabres are still much bigger than a Spartan. Were they experimental? Yes. Were Spartans experimental? Yes. Did they work as advertised? 100% you betcha, even better than the Covenant versions if you go by the books. Concept = proven.
2.) All of them? All human ships capable of interstellar travel have them...how do you think they got the energy to tear a hole from normal space to slipspace?
3.) They were still fish in a barrel and while human ships are not as good at slipspace travel, they have no problem entering combat fresh out of the rift if they need to. Covenant have better slipspace, humans have better energy production. The only reason the Covenant got Reach was because those ships were able to disgorge troops before getting blasted to tiny pieces.
And they could still do the whole "not enough time" thing...if they remove the Splaser, Sabres, and crush the trilogies into a much shorter time frame. I am willing to bend on shields, since they are pure BS-tech. However, considering that we were capable of building weapons-grade lasers as of 2007 (when Halo 3 came out), it blows my mind that the only laser we have in 2552 is some shoulder-fired pea-shooter. Common sense says that we'd have greatly refined the mechanism 545 years later. My point is that they didn't execute their lack-of-time motif properly. The holes in the fiction say to me "we had time and we abused it" rather than "we didn't have enough time."
Uggh, more of these fucking ridiculous arguments.
You are on a forum centered around Halo. This is a thread about Halo. You like having sub-par stories, that's your business. Some of us don't. Some of us like it when our favourite games don't go all 24-chromosomes on us. Before this whole Greg Bear/Halo: Reach/Halo Legends/343i fiasco, the holes were easily overlooked. They've now opened them to gargantuan proportions and I can't suspend my disbelief any longer. From a developer point of view, when your players can't suspend their disbelief, you've fucked up.
Besides, this is a friendly discussion. At least, I thought it was.
Nitpicking like this is completely ridiculous, why can't people just acknowledge that every story line for everything ever made has some sort of hole or problem, and discuss it when it is actually logical and worth the time it takes, instead of this case where absolutely nothing will come of it. I can acknowledge that there are plot holes and inconsistencies in Halo's story line, but I still enjoy it regardless, and I don't get into useless arguments that lead nowhere.
Because Halo 4 isn't out yet, so in the meanwhile this is what we do for fun :hurr:
I watch these discussions via my email notifications, it's entertaining.
^Lol. Considering you often find plotholes in things pretty fast, I was wondering when you'd show up to post.
You should never compare Sci-Fi's when trying to find plotholes in one. It just doesn't make any sense. That's like comparing an FPS to a 3PS. Sure, they're both shooters, but they have a number of differences that you simply can't compare, not to mention the subject matter of both could be completely different. You should also reserve your opinions to opinionated subjects. Finding plotholes is not an opinionated subject.
1.) Yes, but Sabre's were experimental none-of-the-less. They were full-proofed by the time the Covenant attacked Reach and who's to say that the UNSC wasn't working on ships that could possibly utilize this same tech. Unfortunately, the Covenant showed up on Reach and caused that research to be buried. ONI probably had most of the data on those ships and the other tech involved, but it's apparent that AFTER THE FALL OF REACH they lacked the resources/time to create them. Keep in mind, Halo 2 happened half a year after Halo 1. Most giant technological advancements need 5 years to develop or adapt. Considering human starships in Halo still had crew members disappearing from slipspace jumps, slipspace jumps were often guestimations as to where the plotting would actually warp them in, and that slipspace jumps took months at a time to go from point A to B, I'd say something as revolutionary/design changing as integrating a physics and power altering energy shield would take more than several months.
2.) Their Fusion engines have been noted to be barely efficient for what's required to keep all systems running. The Improved-Fusion engines only existed on certain ships like the In Amber Clad and Pillar of Autumn. I'm also not certain where you're finding that human ships were superior power-wise to Covenant ships. Source?
3.) If they arrive on time at all. A battle starts now and the rest of the Fleet shows up a month later? Cool, thanks for the delayed entry man! By the way, 200,000 have just died because our technology sucks. OH WELL! The Covenant OWNED UNSC ships in space combat. It's been said so many times in this series.
Is that what your entire argument is about? Hell, just stop it then. I'm arguing in canon because it's where these arguments about plotholes take place. Whether or not the humanity in the Halo universe is shitty until 2500 is beside the point.Quote:
And they could still do the whole "not enough time" thing...if they remove the Splaser, Sabres, and crush the trilogies into a much shorter time frame. I am willing to bend on shields, since they are pure BS-tech. However, considering that we were capable of building weapons-grade lasers as of 2007 (when Halo 3 came out), it blows my mind that the only laser we have in 2552 is some shoulder-fired pea-shooter. Common sense says that we'd have greatly refined the mechanism 545 years later. My point is that they didn't execute their lack-of-time motif properly. The holes in the fiction say to me "we had time and we abused it" rather than "we didn't have enough time."
Hey bobblehob, go back your extruded boxes or what ever it is you do and quit bitching when people discuss subjects you have no interest in?
Are you kidding? Look back through the thread and look at every single new piece of info that was posted pretty much on the day it came out in this thread. It definitely is a place for news about the game. And even with the occasional idiocy, the conversation here is much more intelligent than any of the other discussion forums.
Honestly, there's nothing wrong with them discussing Halo and having a Halo-related debate (not argument) in a Halo 4 topic.
You are probably right, Its more a case of seeing that there are new posts! Yay! maybe some new renders! Nope... people arguing about plot holes in the canon... Uggh xP If it were a debate that had some useful outcome I would be happier, but meh, Im just frustrated in general today.
If it ain't Wednesday, or the day of a special event (eg, E3, PAX, etc), then you should already know not to get your hopes up for anything new, even renders.
Well the Weekly Bulletin released today on Halo Waypoint, Bobblehob, so go check that out!
And here's a link https://halo.xbox.com/blogs/Headline...etin-7612.aspx
Sure you should compare. They provide good examples of how to make a coherent universe. I'm not telling you that Halo's canon sucks because humans aren't all wearing power armour and throwing miniature nukes around, or that it sucks because there is no secret society causing events in the galaxy to coalesce into some grand design. I'm simply saying it sucks because everything they do, they do for cool-factor and then they retroactively change the mechanics and/or plot in order to fit.
tl;dr: Bungie and 343i pulling a Lucas.
1. The main point about shields was that it started off small...which doesn't make sense because I'd think it more likely that the first generation to be these big, inefficient things that are totally unworkable at the infantry level but usable on a large scale. The development of the shields is backwards to me. That said, I'm flexible on the shields for the simple reason that there is nothing remotely believable about them except that they require a hefty power source.
2. Not what I read. If I recall, in First Strike Cortana made a note about how unrefined Covenant fusion reactors were compared to human designs. The implication is that we are better at it. What we are not as good at are slipspace navigation and sub-luminal locomotion. The Covenant have some crafty trick for sub-luminal motion and don't simply rely on magnetic bottles like humans do. Something to do with their grav-tech I believe. So yeah, the Covenant have huge inefficient reactors that have greater output due to sheer size rather than better engineering. In any event, Halo never explains how either side gets the energy from fusion into a usable form. No mention of steam turbines, thermocouples, etc. Only "reactor output." The whole "omg fusion" thing is almost a total gimmick for that reason.
3. I know they owned human ships in space combat. They were, however, total push-overs against those Super MACs, which could one-shot even the largest vessels. That was clear as day in Fall of Reach. The Covenant were getting their asses handed to them until the generators on the ground went offline. The result is a hole in the grid to be exploited.
You act like I haven't read my Halo fiction. I'm well aware of it. I'm just saying they need to reconstruct it from the ground up so that it works better with their themes. They don't have to throw everything out. They don't even have to be hardcore science fiction about it. Halo's problem is that it's a game first and an engaging world second. They let their games get in the way of a story instead of trying to get both to serve the needs of each other.
And before anybody says "aliens in purple body armour," not a single Covenant soldier wears purple body armour at any point in the series until Reach...why Zealots are purple now is beyond me. :p
I'm just throwing this out there, a Super Magnetic Accelerator Cannon platform launches a 3,000 ton ferric-tungsten slug at four-tenths the speed of light. A single round can obliterate a single ship, punch through and knock out another, and still cripple a third ship. If the mathematics are done correctly, even if a covenant capital ship COULD stop the shell, it would be vaporized from the sheer amount of thermodynamic energy released from impact.
Earth had 300 of these mother fuckers.
You guys need new hobbies.
One of the CMT members is getting to play H4 (MP) tomorrow, if you guys have any questions I can forward them to him.
1.) The reason why humanity had energy shielding is because they stripped the technology over decades of fighting the Covenant Elites. That's the only way they obtained shield tech, so they had to start at the smaller levels to build up.
2.) No. Cortana stated that the Fusion Reactors of the Covenant were not optimized to where they could run at their full potential. For the Covenant, modifying or improving on that tech was heresy. She never said that Humanity's reactors were better, only that if Humanity had those reactors they'd be able to bring out their fullest potential. Covenant reactors aren't inefficient by any means, but rather they aren't optimized to their full potential, and the UNSC reactors are more efficient than the standard Covenant vessel only with the improved fusion reactor designs found late in the war.
3.) As true as this is, the Covenant did have those Sniper Capital ships that took down multiple platforms from a considerably safe distance, until the PoA destroyed it. But they weren't getting their asses handed to them. The fighting was simpyl on level ground and could be won by human ingenuity.
I'm not acting like you haven't read the canon. I'm acting like you're ignoring the canon out of an attempt to point out plotholes based on some concept that looking at it in comparison to other completely different Sci-Fi that are unrelated to Halo will give you supreme leverage in an argument about Halo canon. This is why Greg Bear can get away with his fuck-faced nonsense simply because people want more popular Sci-Fi elements in Halo. Stop fucking with our Halo damn it.
Hate to burst your bubble, but:Quote:
And before anybody says "aliens in purple body armour," not a single Covenant soldier wears purple body armour at any point in the series until Reach...why Zealots are purple now is beyond me. :p
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Halo 2's specops Elites wore Violet/Purple armor and so did Halo 3's. Even if the color in Halo 3 can be disputed, it's easy to see the confusion in the coloring.
Now the Battle of Earth is something I'm still trying to figure out. Not exactly sure how they fucked up there.
@Masters: That'd be awesome.
Dramatic effect. Plain and simple. In a logical situation Regret's 15 ships would have been obliterated in the method stated in a previous post of mine.Quote:
Now the Battle of Earth is something I'm still trying to figure out. Not exactly sure how they fucked up there.
However, if they sent the High Charity fleet...
So here's an image for the H4 shotty
http://i.imgur.com/AYutX.png
That's about it for today
edit: oh wait, also this thing
(H4 forge announcement)
Yeah, saw those last night. Dynamic lighting? On my Forge items? It's more likely than you think, and fucking awesome.
I want this game so bad, it's not even funny...
They could have at least used a new theme for the visuals.
Grasslands, cliffs, and pristine forerunner structures, yeah that's refreshing.
"All forge objects now accept shadows from the environment or other forge objects. And if you see...forge objects also cast shadows on the environment."
FUCK YEEEESSSSSSSSSSSS. THINGS FINALLY LOOK LIKE THEY BELONG THERE FUCK YEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS
I'm beginning to like this game a lot, lot more than I thought I would.
That thing looks like one of the rifles the clone troopers used.
http://i.imgur.com/WmW1n.jpg
This one?
I don't get how they can have such good gameplay ideas, such a great team of engineers, yet their art direction is literally going in 10 different places... all at the same time.
oh my god, so the color settings on forge objects will actually work now?