Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Dwood
http://fc16.deviantart.com/fs36/f/20...by_Dwood15.jpg
I know about some parts but basically this is my first serious attempt at modeling a level.
It's going to be a 4 section map, each section roughly 2x the size of that.
There will be 3 rooms, a side room and the room above you see basically mirrored to the other side. The two rooms will be divided by up-and down bars small enough for bullets to get through but not people. The dividing bars will stop eventually and then an open top for grenades to get through.
The third room will be the way you get to the other side in CTF levels.
I know it has errors and all but it's still a WIP not quite in need of it's own thread. I'm mainly looking for things which I could add to this idea.
eyes.. broken...
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
T1xAnton
I like it, how do you get on it?
The ramps at the front? >___>
Quote:
Originally Posted by
Mass
make the angles on the front 30 not 45
then it'll look less goofy
@ sel
Ok.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Dwood
http://fc16.deviantart.com/fs36/f/20...by_Dwood15.jpg
I know about some parts but basically this is my first serious attempt at modeling a level.
It's going to be a 4 section map, each section roughly 2x the size of that.
There will be 3 rooms, a side room and the room above you see basically mirrored to the other side. The two rooms will be divided by up-and down bars small enough for bullets to get through but not people. The dividing bars will stop eventually and then an open top for grenades to get through.
The third room will be the way you get to the other side in CTF levels.
I know it has errors and all but it's still a WIP not quite in need of it's own thread. I'm mainly looking for things which I could add to this idea.
So how much did you pay for max?
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
I think so. Still missing something though.
Sorry about that, I couldn't tell if it was to steep or not from the render.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
T1xAnton
I think so. Still missing something though.
Yeah, just cant put my finger on what it is though. Maybe Ill throw some human barricades on the top or something.
Re: The Studio Quick-Crit Thread
Only the two rounded areas look salvageable. Honestly, the rest looks just bad.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
mech
So how much did you pay for max?
Thanks for the friendly crit/advice. I appreciate it.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Dwood
Thanks for the friendly crit/advice. I appreciate it.
Why are you thanking me, I didn't offer any crit.
Re: The Studio Quick-Crit Thread
I'm pretty sure that was sarcasm my friend.