OR, how about you don't use them at all....
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OR, how about you don't use them at all....
I agree with jcap.
I don't use devmode for unfair advantages. On all PC games I play, I beat the campaign the honest way on hardest difficulty. Then I come back with cheat codes for a funny way to play. e.g. using nothing but the crowbar in Half-Life, blowing through Covenant using a bottomless plasma gun, jumping to places I'm not supposed to go, etc - you can't deny it's fun after you've beaten the game!
Damn, I liked spawning new encounters and watching them kill each other.
No dev makes me sad-face. :smithicide:
No it's far from it, it's called "I beat the game already, I want to replay it in a totally nonsensical yet hilarious manner." In spv1 I loved using the deathless player cheat in order to get enemies to follow me everywhere in Two Betrayals. The high jump cheat was a great way to access forbidden areas too and try out funny things. A lot of console games have no cheat codes, especially those with online modes, which is what I dislike.
Why don't you pick up any PC shooter you've already beaten, enable a cheat code, and play through it in a spiced-up manner, you'll see why we're all against the blocking of dev commands.
Hell yeah. Also, god mode + needler-without-any-cheats = damned fun carnage.
More comments about CMT campaign:
1. Nice work on the graphics and new effects, yeah it's only SM2.0 but it's impressive. It's just too bad the Halo engine isn't the most mod-friendly out there.
2. Is the assault rifle melee still going to be that ridiculous slow-but-ultra-powerful thing in SPV1? I never used it, it was faster to just shoot or throw a grenade.
3. Deciding between the M6D and the BR can be hard sometimes...oh well.
yes, didn't bug me at all..truth be told he never did that with me as I hung back which made the marines hang back while I spammed the bridge with nades, only if I missed some sniper shots. other than that I hav no problem reverting to last checkpoint if keyes bites the dust....
also, dev mode is flat out stupid to use in campaign, I admit I abuse it to explore, like in SP v1 on AoTCR, I dev'd the cam so I could jack the fire team zulu pelican for fun, but after awhile restarted the level and turned off dev.
I have to admit, disabling dev is a pro/con thing:
Pro: you prevent people from cheating their way through campaign the first time around
Con: By disabling dev you take the fun away from people who want to play through again with a few things altered here and there.
an example (real thing BTW):
upon replaying SP v1, on T&R I decided "hey for kicks, why don't I make my team mates invisible and they all have snipers?"
I did not use god mode, or bottomless clip or infinite ammo, but I utilized dev mode to enhance the game play, I also took it upon myself to use a time freeze to bump possess elites and grutns and jackals to give them more powerful weapons, ex. grunts had PRs and a few with needelers, plasma pistol jackals packed PRs, some Elites came out swinging with heavy artilery and a few were cloaked for that added kick.
Dev mode has its ups and downs, but by removing the ability to utilize it decreases the replay value of the game itself. just consider allowing dev mode to be used, I know there are people who will abuse it, but there are people like me who use developer mode to make the game more challenging and fun.
Yep, sevlag is correct, devmode (or just simple cheat codes like GTA) really increases a single-player game's replay value. Most users here won't cheat through it the first time, I'm dead serious Masters, there's no fun in that.
aslong as theres still a fuction to control debug camera for machinima or just for recording with fraps i wont mind if you take out the cheats section.