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Re: Quid Pro Quo

The floor cracks are too repetitive. Also, you have assault rifles on the lower, hard to get to places. Wouldn't there better be power weapons like rockets/snipers or something?
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Re: Quid Pro Quo
I've always noticed repetitive textures are hard to notice ingame. That doesnt appear to be a serious problem...
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Re: Quid Pro Quo
When your walking on the ground, you can see it. Also, Those are no where near finished.
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Re: Quid Pro Quo
A different texture should go here:

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Re: Quid Pro Quo
Most likely there will be. About 70% does not have an assigned material yet.
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Re: Quid Pro Quo
^Those covenant crates could use better shaders too.

/suggestion
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Re: Quid Pro Quo
If you are offering...
Also,
These are the type of trees I am looking for if anyone is interested...


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Re: Quid Pro Quo
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Re: Quid Pro Quo
Quote:
Originally Posted by
Freelancer
Get that sky too! :-3
Fractures sky would work well...
And yes, I was offering the crates :downs:
EDIT:
I found this within the contents of my computer. Dont know where it came from.

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Re: Quid Pro Quo
The shape looks good but the leaves would have to change.