I dig the sniper reticle btw.
Printable View
I dig the sniper reticle btw.
Well, what you just posted looks a lot better than the first one. I can live with it as long as there's no unnecessary fucking hexagons.
Make it less chunky vertically, and you're good. And it's good to see the HP bars again.
Not to throw up anything, but out of curiosity, who does Dano work for now?
Someone fill me in, ive been gone for a while and i come back and i'm seeing normals on weapons/bipeds/scenery etc. Can anyone with OS do this now? And is there any advancments on bump maps for BSPs? I know we could use bump maps for reflective objects and by using the flashlight, but what about terrain bumps?
All OS features being used by the cmt mod will be available in the next release of OS, however the source is available on google code. OS not only does normal maps on shader_models, but also implements a phong shading system, allowing for visuals unlike anything you've ever seen in Halo 1. Firescythe is the wizard behind the shader extensions.
Examples:
Attachment 2396
Attachment 2397
Credit to Bungie for the models/bitmaps and Firescythe/kornman for the OS extensions.
NOTE: These images in do not depict any models/bitmaps/tags that will be in the cmt mod, it is merely an example of the new shader extensions and what they are capable of.
Wow, looks incredible, I havent ever messed with OS before but will it be easy to install and use these features?
At the moment OS uses an installer to install the necessary dll's and new HEK tools. I'm not sure, but I assume the cmt mod will be packaged with this installer for using OpenSauce with the mod. As for using the shader extensions in your own tags, it's as easy as editing the shader_model tags new "shader model extension" block with OS_guerilla and compiling your map using the new build-cache-file-ex command in OS_tool.