Re: Quick Crit thread 2012
UNSC Scythe for a project I'm helping out with.
Working on the high poly at the moment, some parts have turbosmooth on, some don't.
Still got some major details in need to being placed.
http://i1141.photobucket.com/albums/...7/render-2.jpg
Quick video showing its axis points.
http://www.youtube.com/watch?v=8K_S8UvNa8A
Re: Quick Crit thread 2012
always liked the design of that thing.
also, which project?
Re: Quick Crit thread 2012
I'm working with Venerance at the moment.
It's a non profit indie using CE3, my model isn't completely accurate to the source for instance the legs, but the level this might end up in takes place at Sigma Octanus which wasn't a cutting edge military installation so I took that into account and added a more primitive design for the legs.
Main detail missing is the grooves into the main section just above the legs, I'm deciding on whether to use the concept idea or to go for a paneled look.
The ammo belt mesh is giving me some troubles though.
I've currently got it as a box running along a splined path deform, I'm not entirely sure how to keep it in it's deformed state, if you know what I need to do, I'd appreciate it if you let me know.
E: found the snapshot tool to sort out the belt.
Re: Quick Crit thread 2012
Delicious. Can't wait until I start working on this stuff again.
Re: Quick Crit thread 2012
Re: Quick Crit thread 2012
I've imported a sculpt from Sculptris into Blender, retopo'd, unwrapped and am trying to bake normals
anybody know what the fizzuck could be causing these weird-ass seams?
http://sadpanda.us/images/934347-DRZKA2E.png

Re: Quick Crit thread 2012
Quote:
Originally Posted by
t3h m00kz
I've imported a sculpt from Sculptris into Blender
WELL THERE'S YOUR PROBLEM!
(but it looks like unwelded vertices)
Re: Quick Crit thread 2012
CLEVER!!!!
I'll check that out ;}
Re: Quick Crit thread 2012
it may be your overlapping uvs
Re: Quick Crit thread 2012
Didn't have any open edges or double verts/edges. I guess blender's baking just blows. Xnormals baked them out like a pro.
A few problem areas, but that's most likely bad topo.