Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Freelancer
Its Halo 2, No way anyone could recreate it that well for CE unless they ripped it.
Wrongo. It's just that the vast majority of the CE community are minimalists.
Re: "Life is not measured by the number of breaths we take,
Fine, I was wrong. Boba, why post the pic if it's not in the ui?
Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
n00b1n8R
*cough*couch*
*cmt*
*cough*cough*
lol, that was wait I was thinking.
Quote:
Originally Posted by
Edward Elrich
Fine, I was wrong. Boba, why post the pic if it's not in the ui?
to try to trick noobs into thinking that it was one from the new UI.
Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Edward Elrich
Fine, I was wrong. Boba, why post the pic if it's not in the ui?
- Because those are some of the structures that are being recreated for the ui
- Because boba was just screwing around
Re: "Life is not measured by the number of breaths we take,
Thanks, now I feel like a noob, knowing I fell for that.
Re: "Life is not measured by the number of breaths we take,
Idea: make it so when you get a "can't connect to server," "server is full," or "error loading a map file" errors, the OK button is tied to the multiplayer screen? Not the internet/lan lobby, just the multiplayer select screen.
Re: "Life is not measured by the number of breaths we take,
This thread is really going places. And I like your idea p0lar.
Re: "Life is not measured by the number of breaths we take,
Now all we need is animated textures to perfect that UI.
(if one can make animated textures for holo panels and tank treads that shouldn't be too hard for that should it?)
Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
p0lar_bear
Idea: make it so when you get a "can't connect to server," "server is full," or "error loading a map file" errors, the OK button is tied to the multiplayer screen? Not the internet/lan lobby, just the multiplayer select screen.
Tried that out, but it stuffed the back button up. It didn't go back to the main menu. We can tell the enter/left mouse to return to the main menu when the back button is hit, but escape would do nothing (because there is no event type linked to it).
Quote:
Originally Posted by
Spartan000
Now all we need is animated textures to perfect that UI.
(if one can make animated textures for holo panels and tank treads that shouldn't be too hard for that should it?)
Animated textures need shaders, and the UI doesn't support them.
Re: "Life is not measured by the number of breaths we take,
Quote:
Originally Posted by
Reaper Man
Wrongo. It's just that the vast majority of the CE community are minimalists.
Halo 1 Blam! is capable of refraction variations of tidal currents?