i like it.
keep going babe ;)
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i like it.
keep going babe ;)
http://img106.imageshack.us/img106/7882/gurgleov8.jpg
Aren't those pointless lines to add 'detail' the same thing you were complaining at that other guy about?
At any rate I don't like them since they don't seem to serve a real purpose.
That's exactly what I was thinking >__>
the "weren't you bitching about them" bit, not that I don't like them.
it's still interesting that someone as opinionated as Tweek appears to have done a turn around.
I agree, it's a bit hypocritical, even if the vehicle is for UT3, if I remember correctly.
hey, i'm just following concept, and a high res needs stuff to project onto a normalmap, or you might as well not have one at all. making tonnes of little "üseless" details is more or less the whole point of it.
dunno what you're talking about :< got links?
where did i turn around? :o
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http://xs322.xs.to/xs322/07500/symmetry.png
mini tutorial:
make box, delete half of it.
apply symmetry, put the mirror in the middle, where you cut it in half along the seam.
go back down to editable poly in your modifier stack.
hit the "show end result" button.
done.
That was like the first thing i knew how to do in maya :/
IIRC, firedragon posted a starship model he made that had lots of little plates on it. He'd shown it to some game dev who'd told him it was the exact sort of thing that prospective employers would love and he posted it here for our thoughts.
Tweek then stated that he thought lots of little plates on a flat model did not equate to detail.
Or something along those lines, I CBF to find it.
oh that, yeah that was a particular style he followed that i didn't really like.
it works, but it wasnt my taste. that's what it was about afaik.