Found it: Kriss Super V
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Found it: Kriss Super V
Fellatio and furfaggotry.
Those 2 vids show all the workflow/ui stuff that really helps when working in max, those 2 vids really really helped me with my modeling. You already have a modeling method that works for you, but hell, they will give you a little insight on plane modeling if you don't already know.
Once I figure out the whole website-design without tables (xD) thing imma make myself a portfolio website and not use poopfile D=.
Thanks for the vid, that actually is really really helpful there. <3.
<3 Kriss. I remember some guy on cdg modelled one, I watched that vid, fell in love. lol.
I only model with Wings. You can do pseudo-plane-modeling in Wings, but it takes a lot of practice with the concepts behind it... I'll write a tutorial when I get time, because I get asked how to do this a lot. I had to teach myself, basically.
The premise is to set up an image plane of that which you wish to plane model, move it back in the X-axis about 50 units, and Scale>Uniform your image until it's absolutely ginormous. Now lock your image plane so you can't select it. Now change your viewing mode to Orthographic and view down the X-axis (Default Hotkey "X"). Create>Cube, and select the face facing you. Press "F" or "+" once to select the four attached faces, and use Face>Dissolve to leave yourself with only one face. Then select the body of your plane and Body>Auto-Smooth it to give it all hard edges. You can then use this plane to make the basic shape of the part you are modeling by cutting the edges and moving the verticies freely while you are viewing down the x-axis (Tip: I made "T" a hotkey for both Edge>Cut>2 and Vertex>Move>Free; note, however, if you decide to do this, that the Turn plugin sets your "T" hotkey to Edge>Turn whenever you restart Wings. To get around this, either turn of the Turn plugin when you aren't using it or use another hotkey). Once you've made the basic shape, you can select one of the faces and Face>Extrude>Normal to make your primitive. There are more advanced things you can do with this, but this makes up the general idea.
Yay random off-topic tutorials!
i like the look. besides, it pwns Australians anyway so, it wins all the same
Ross is too old school.
Legion, that gun is win D:
I've never seen that gun before.
http://img103.imageshack.us/img103/9...render1xp8.jpg
Whole thing is like a weeks work so far, not far off being finished either. I just finished the ground terrain and unwrapping the cliffs today. This is just to get my head around max and the editing kit. I can stuff this map up first, then get my proper map (Retina) ingame much easier, with less fuck ups along the way, considering it has alot more shaders and textures and hard stuff to deal with.
Btw, the map is not tilted in favor, it's just the perspective angle I have it at, for those of you confuzzled. Right now the whole map including the bases is 8000 triangles.