What is it with everyone and conventionally low and uniform cliffs?
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What is it with everyone and conventionally low and uniform cliffs?
Well i dunno how you do it in Max, but Maya it was:
Nurbs > draw outside perimeter line of the ground, about 20 seconds.
Convert to poly, it becomes a plane.
tessellate to fuck.
Sculpt tool, interchange between heighten and lower, changing the softness and size, start sculpting the geometry like clay (similar to zbrush and mudbox, but less accurate settings). 1 hour.
Extrude the cliffs upwards from the outer perimeter.
Tessellate to fuck.
Sculpt tool again. 30 minutes.
Select the whole model. Reduce poly (till desired ratio of poly amount - detail)
Walah.
Oh sever, this is a test map, to learn the hek. I really couldn't be fucked varying the cliff geometry, therefore making unwrapping all the more of a hassle.
I fully understood that it was a test map. I know that you care less about the cliffs and terrain than the fact that it will be a completed and running map, and that you will have the HEK experience. I'm just saying this about all maps in general. Even Blood Gulch and Danger Canyon are way to simple and unnatural for my tastes. I hope to get some awesome cliff modeling NOT using the displace method done in a few weeks.
I can barely see the model while you have those skins. Please, put a skylight on that scene and render with lightracer and no textures (preferably a gray-ish color).
XM8 Carbine Rifle. It isnt finnished yet, but this is my first weapon i have made and its the first model i have made using plane modeling. its a simple weapon with not much detail so i couldnt add much:
http://i58.photobucket.com/albums/g2...m8_carbine.png
http://i58.photobucket.com/albums/g2..._carbine_2.png
That carbine looks a bit too blocky for my taste >.>
[thumb]http://content.answers.com/main/content/wp/en/thumb/9/97/250px-20059114333SYMPOSIUMXM8MARINE.jpg[/thumb]
Notice how the back and the handle have more a more smooth and curved look, while yours looks blocky and has chamfered edges.
http://i39.photobucket.com/albums/e1...marine-smg.jpg
http://i39.photobucket.com/albums/e1...g/smg_d-04.jpg
smg wip
http://i39.photobucket.com/albums/e1...oo_Dog/007.jpg
sniper wip (idea from huxley)
~Scooooooby
I fucking love the sniper :awesome:
the sniper is wrong from the concept :awesome:
also:
http://xs219.xs.to/xs219/07374/quake...3081444230.jpg
you using the original normalmap?
would look pro in h2v, when weapons become an option.