Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Holy fuck...that's almost as bad as Australia has it.
March 4th, 2011, 03:27 AM
Phopojijo
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Well yeah that's what we call "Customs Fees".
March 4th, 2011, 03:43 AM
Amit
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Yeah, LOTRO was the last physical boxed game that I've bought. That was April 2007. I started up a steam account in February 2007 to buy CSS. I've gone purely digital since April of that year.
March 4th, 2011, 02:53 PM
ExAm
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Is it not on youtube yet?
March 4th, 2011, 05:04 PM
ExAm
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
It has been, several times. Then it gets deleted in 10 minutes. This one probably won't go down, though:
March 4th, 2011, 05:08 PM
Amit
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Well I downloaded it anyways. Looks awesome.
March 5th, 2011, 12:01 AM
Pooky
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Quote:
Originally Posted by Warsaw
Situational awareness does not get left to die. What you want is a bright neon sign pointing out where all the enemies are. That is not situational awareness, that is called assisted or augmented reality. If anything, the game is demanding you to be more aware because now you have to keep your head on a swivel to check all the nooks and crannies for bad guys. Even though it's obviously a scripted instance, it would still be intelligent to attack with your back to the glare in order to disrupt your profile as the enemy has to squint to make you out. Then there's the obvious advantages to throwing dust and smoke around to hide your movement. Are you frustrated because this is a game where smoke actually does what it's supposed to?
It's fine. There is nothing wrong with having to actually have some skill and thought input to play a game well. Shooters do not have to be mindless.
How does being able to see your enemies clearly make a game mindless.
Hell, I could make the argument that lowered visibility makes a game more mindless as it encourages random spray anywhere you think an enemy might be (see: call of duty).
March 5th, 2011, 01:16 AM
ejburke
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
Quote:
Originally Posted by Warsaw
Situational awareness does not get left to die. What you want is a bright neon sign pointing out where all the enemies are. That is not situational awareness, that is called assisted or augmented reality. If anything, the game is demanding you to be more aware because now you have to keep your head on a swivel to check all the nooks and crannies for bad guys. Even though it's obviously a scripted instance, it would still be intelligent to attack with your back to the glare in order to disrupt your profile as the enemy has to squint to make you out. Then there's the obvious advantages to throwing dust and smoke around to hide your movement. Are you frustrated because this is a game where smoke actually does what it's supposed to?
It's fine. There is nothing wrong with having to actually have some skill and thought input to play a game well. Shooters do not have to be mindless.
How do you make intelligent decisions when the information you need to make those choices is thoroughly obscured? The dust and glare are static and pervasive. If someone strategically deployed a smoke grenade, that would be one thing, but when the smoke is something that must be overcome, always, it factors out of any tactical utility.
I don't necessarily need augmented reality. I just want to be able to become aware of a situation from a reasonable distance, in a reasonable amount of time, so I can get to the part of the game that is fun. The part of the game where I'm reacting and making informed decisions.
But I'm sure there are plenty of people that agree with you. The "Soldier role play" market is huge. But I'm not into that. I want some substance.
March 5th, 2011, 01:30 AM
Warsaw
Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)
You're in the wrong game then. Battlefield has always been about soldier play. I'm not seeing why you are having a hard time picking out targets, though. If "reasonable distance" to you is anything more than 250m, that's being a bit over-demanding. I mean, even at greater ranges you can still see someone, you just have to be more attentive. The only maps that I feel could seriously use some toning down on the dust and glare are White Pass and Atacama Desert, but they are not unplayable. The other big issue is that the dust/snow clips through buildings as if they aren't even there. That really fucks with you. You aren't the type of player that goes sprinting around the map shooting any enemy you can find, are you?
@Pooky: now that's just a stupid statement and you know it. Nobody goes running around in Battlefield just spraying their weapon into every nook because they supposedly can't see.