Fairly sure they all had targeting overlays on one eye, at least in H1.
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Fairly sure they all had targeting overlays on one eye, at least in H1.
Totally sigging that.
Plasma Pistol had an ironsight placed on it. Needler is guided, so fuck snakes. Needle Rifle, FRC, Focus Rifle, Beam Rifle, and Carbine all have scopes. Plasma Rifle is derpy spray and pray for honourable close quarters battle. :downs:
As for the Assault Rifle, it's a game. At the time, Bungie wasn't really thinking about things like that and they had to keep up the aesthetic; notice how the DMR has flip up iron sights. Magnum has irons, too, as do the SMG, Sniper Rifle, Shotgun, etc.
Yeah, there's no real way to make the AR have iron sights now. It's far too late. I doubt it would look good either. Also, some marines might have targeting overlays, but those are only the ones with equipped helmets. What about all the marines who used boonie hats or caps? The ones with nothing at all on their heads? They had jack shit to help them acquire targets with the AR.
Oh, that's easy to explain
It's a video game
I was modeling a high-res neo-classic AR last year and a few things baffled me about the design. 1) no sighting system. 2) giant motherfucking flashlight. And 3) the size/shape that the magazine has to be in order to fit seamlessly into the stock doesn't make much sense. I went back to watch the old reload animations and they were a total slight-of-hand cheat.
And if some kind of helmet-mounted display is the solution for the sighting, then why can't they put the ammo counter there?
it's still a video game.
You're the master chief. An elite super soldier in a world 500 years from now - it's far cooler for him to shoot a scopeless/sightless/sensorless/derpless weapon from the hip like a boss than it is to aim down iron sights.
e:Also that concept art is awesome, hopefully they can pull off those environments on the 360 or are planning to move to the PC.
I'm sure they can. Most of it was just the "sky". The skies in Halo 3 and Reach are damn impressive, often containing as much detail as the playable map. If they can't model it in total detail, at the very least they would be able to resort to the cheap tactic of using images in the background :( (like Halo 2 or Deux Ex 3).
I am not championing aiming down iron sights as a mode of play. Lack of physical (practical) sighting on the weapon is purely a suspension of disbelief issue for me.
But above all, I'd like to see an AR that you can stick with and not ditch at the first sight of a headshot weapon. To me, that means dorpping full auto and going with 5-round bursts, where each bullet can do a meaningful amount of damage and they don't have to nerf accuracy so much. Leave the full-auto, spitball hose role to the SMG.
The Halo 1 AR was actually quite fun to use even on Legendary, if you spam the melee attack a lot after each burst. Yeah, I jumped on the "AR sucks pistol ftw" bandwagon at first, but after a while I grew to appreciate the AR and smugly own in multiplayer with it.
I actually want back my Halo 1 AR sometimes. I know, the SMG is supposed to be the equivalent since Halo 2, but it's an SMG and doesn't look as badass.
Easy, run at 1024x600 or 960x540 and pass it off as HD. The console crowd would be none the wiser, if you sit far back from the TV it looks fine.