So, I can't figure this out. What causes this to happen? Do I need edgeloops in these areas or something? These pop up when using Xnormals to generate normals.
http://sadpanda.us/images/935761-VVMQB3D.png
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So, I can't figure this out. What causes this to happen? Do I need edgeloops in these areas or something? These pop up when using Xnormals to generate normals.
http://sadpanda.us/images/935761-VVMQB3D.png
looks like your rays are being cast too far and bouncing off other geometry. shorten the ray cast length or tighten your cage if you're using a cage
yep it's a ray problem. This video seems to cover how to fix it.
lol re-importing the mesh to blender fixed the ray errors. fucking blender.
but hey at least I'm bound to a pretty good free-use license!!!
You could just use a student edition of a competent software or find other methods of obtaining decent software.
I am not a student, saying "You can use student edition" does not apply to everybody, which is something people don't seem to understand. I am not going to school as I cannot afford it. I've used 3DS Max in the past. I cannot afford the software, and do not want to be bound to a license agreement that requires a valid license. Maya has been slowly taking over the industry, and I'm not at all accustomed to the controls.
The software may not be the most stable, but I very much prefer Blender's user interface, controls, plug-ins and customization. It's constantly being updated. The fact that it's distributed by people who say "Do whatever the fuck you want with our shit" is a massive plus.
I'll admit I prefered 3DS Max's UI. and layout... but hey, look what I can do.
I'm not trying to say the software is better. I'm saying it's my preference. At this point in time I'm not a professional artist in the industry, so if and when I need better software, I'll go out looking for it.
My dad uses Blender also. Nothing against it. I've seen some great things come out of it. So all the more power to you for using it.
It's the artist, not the tools. I know some great artists who use blender very effectively. Hell I've seen awesome work come out of milkshape 3d. I also hear that the UV tools in blender are pretty nice.
Unwrapping and retopo in blender is pretty much sex yeah. I don't plan on doing much hardsurface so sculptris and blender fit my current needs.