Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I've only found three skulls so far >.>
Either I suck at finding skulls or they're really well hidden...
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Hotrod
I've only found three skulls so far >.>
Either I suck at finding skulls or they're really well hidden...
What's your Gamertag?
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
jcap
On multiple occasions, both Bungie and 343i have publicly referred to the campaign levels by the internal names.
Modacity is neither Bungie or 343I.
I don't understand what you're getting at.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
jcap
On multiple occasions, both Bungie and 343i have publicly referred to the campaign levels by the internal names.
I stand corrected. But, it's like they come up with these non-names so they won't get attached to them and then they wind up getting attached to them anyway.
I'm still not comfortable using that nomenclature. Even if I knew off the top of my head what they all meant, I still wouldn't call them by those alphanumeric handles. I didn't work on the game for years and crunch like a motherfucker like they did, to the point where it was stapled into my cortex.
It's kind of like civilians walking around saying "I'm Oscar Mike." all the time. If you're in the military, that jargon serves a purpose and you're immersed in it, so it becomes natural. But out of context, it's kind of cringe-inducing.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Hotrod
Though the "Anniversary" gametypes with the Halo 1 pistol have removed armour abilities, which should make some people happy.
It should, but from what I saw the Pistol doesn't come anywhere close to being like the H1 pistol. Still only 8 shots, slow ass ROF and bloom :\
I seem to recall being promised edited weapons and physics in Anniversary MP to make it feel more like H1. What happened to that?
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Pooky
I disagree. 3 and Reach are quite slower than H1 and 2 due to the massive damage nerf to all weapons.
But that's not the point. The point is if you didn't like Reach before, you're not going to like Anniversary MP. It does nothing to fix any of the game's problems.
I think the tiny maps of Halo 2, 3, and Reach all made the multiplayer a high speed, twitch-shooting clusterfuck. Halo 1 multiplayer has a very deliberate and calculated pace. That said, yeah. Reach multiplayer is permanently broken.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Warsaw
I think the tiny maps of Halo 2, 3, and Reach all made the multiplayer a high speed, twitch-shooting clusterfuck. Halo 1 multiplayer has a very deliberate and calculated pace. That said, yeah. Reach multiplayer is permanently broken.
It really depends. On the big, vehicular maps which have always been more popular on HPC, yes the pace is slower. Take Halo 1 and put it on Chiron or Prisoner though, and it gets quite a bit twitchier.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Chiron is missing from HA10. I demand a refund.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Warsaw
Chiron is missing from HA10. I demand a refund.
Haven't you heard? They hate teleporters...
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
There are 3 Call of Duty games above Reach in terms of Xbox Live activity. The ball was dropped, clearly.
I was trying to come up with a list of post-Halo 1 mechanics that I didn't miss while playing Anniversary, but it was easier and faster just to list the things I DO miss.
1) Boarding
2) Updated vehicle controls (tank controls for scorpion, boosting, Banshee maneuvers)
3) Swapping weapons with marines
That's about it. Checkpointing could have been better. And the magnetism problem people were mentioning. But shit like dual wielding, equipment, armor abilities, the newer weapons and enemies, invincible companions -- can't say I miss any of that stuff.
What about you guys?