Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I miss sprinting.
I also miss having the game on PC with an editor.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
ejburke
There are 3 Call of Duty games above Reach in terms of Xbox Live activity. The ball was dropped, clearly.
I was trying to come up with a list of post-Halo 1 mechanics that I didn't miss while playing Anniversary, but it was easier and faster just to list the things I DO miss.
1) Boarding
2) Updated vehicle controls (tank controls for scorpion, boosting, Banshee maneuvers)
3) Swapping weapons with marines
That's about it. Checkpointing could have been better. And the magnetism problem people were mentioning. But shit like dual wielding, equipment, armor abilities, the newer weapons and enemies, invincible companions -- can't say I miss any of that stuff.
What about you guys?
Agreed. I was standing next to a enemy occupied ghost, and I apparently mistaken the game for reach and tried pressing the boarding button. The ghost instead turned towards me and ran me over...
^That too korn.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
i feel like referencing the activity of people playing cod games is kind of inane considering how ridiculously well it sells. comparing anything to it is going to make the thing that isnt cod look bad.
as far as the multiplayer is concerned, did they increase the range on the shotgun? i know i talk about this a lot, but even on that fly-through video posted above, i was seeing places in the remade maps that did not have shotguns at all, when in the originals there were shotguns. like hangem high for example. there are 2 shotguns in that little tunnel room that overlooks the ground, but in anniversary, unless i just missed it completely, there isnt a single shotgun in there. i feel like they did all this stuff to make sure the pistol is as similar to its halo 1 counterpart, but ignored the shotgun completely, which makes a HUGE difference in how the game plays, at least on vehicle maps.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
This game is so glitchy. First, a30 Halo failed to load. Then the game only allowed selecting levels up to a50 Truth and Reconciliation, despite making it all the way to b30 The Silent Cartographer. Then falling through bsp geometry. Then network desynchronization twice, where the non-host would see everyone frozen in place, but the host could still play just fine.
Also, the game's menus are really awful.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Kornman00
I miss sprinting.
I also miss having the game on PC with an editor.
I'm for sprinting as a normal part of the control scheme. I'm not a fan of it as an armor ability.
And maybe it's me, but I feel like I'm booking through Halo 1. I don't know what the actual movement speed numbers are, or how they compare, but there is definitely a sense of speed to Halo 1 that Reach is lacking. It feels to me like Halo 1's max speed is roughly the same as Reach's sprint speed, except you don't lower your weapon.
Quote:
Originally Posted by
Donut
i feel like referencing the activity of people playing cod games is kind of inane considering how ridiculously well it sells. comparing anything to it is going to make the thing that isnt cod look bad.
You have a point, but Halo 3 hung in there pretty well with CoD 4. Also, the CoD playerbase which is spread out over multiple games is also spread out over multiple platforms. I guess it's an accomplishment that Reach beats out CoD 4 and World at War. I guess.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Arteen
This game is so glitchy. First, a30 Halo failed to load. Then the game only allowed selecting levels up to a50 Truth and Reconciliation, despite making it all the way to b30 The Silent Cartographer. Then falling through bsp geometry. Then network desynchronization twice, where the non-host would see everyone frozen in place, but the host could still play just fine.
Also, the game's menus are really awful.
whoa, I actually know what you're talking about!!
it's crazy!!
Quote:
Originally Posted by
ejburke
I'm for sprinting as a normal part of the control scheme. I'm not a fan of it as an armor ability.
And maybe it's me, but I feel like I'm booking through Halo 1. I don't know what the actual movement speed numbers are, or how they compare, but there is definitely a sense of speed to Halo 1 that Reach is lacking. It feels to me like Halo 1's max speed is roughly the same as Reach's sprint speed, except you don't lower your weapon.
You have a point, but Halo 3 hung in there pretty well with CoD 4. Also, the CoD playerbase which is spread out over multiple games is also spread out over multiple platforms. I guess it's an accomplishment that Reach beats out CoD 4 and World at War. I guess.
willing to bet that's because the crosshair's centered in the screen and you see more of the ground going by as you walk
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Good call. I hadn't considered that. Sounds very plausible.
So, it's settled then? Low crosshairs are dumb?
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Yes. Always have been, always will be. Death to 343I if they continue using that "feature."
Also, run speed is higher in Halo 1. They did say that they slowed you down in Reach because Spartan IIIs are not as bad-ass as Spartan IIs. You also jump way higher, obviously.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
You mean, putting the fiction ahead of the gameplay actually made the game less fun to play? Say whaaaaaaaaat?
Somebody start an Occupy 343 thread. Let's get an agenda going. I'll absolutely take a teargas canister to the family jewels to get my message across.