Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
343I are less than 1% of Halo players yet they control 100% of what goes into Halo. This isn't right! #occupy343industries
Bobblehob: it's terribly noticeable. It amplifies the effect of the already narrow field of view, it makes aiming awkward, especially for headshots, and it makes the weapon origins strange.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I seriously did not even notice the difference with the crosshair placement until I really started playing Reach, and even then It didn't really bother me.
I still don't understand why people are complaining about it tbh, it is almost unnoticeable.
And as far as player count goes, COD games have almost always had more players playing them, I mean in 2009 when MW2 came out, its numbers where High above that of Halo 3, even though Halo 3 is a superior game. Same with Black Ops and Reach.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Warsaw
Bobblehob: it's terribly noticeable. It amplifies the effect of the already narrow field of view, it makes aiming awkward, especially for headshots, and it makes the weapon origins strange.
I disagree, having played a total of about 14 days of reach since it has been out, as well as playing through the CE campaign atleast 20 times, as well as a few hundred hours of multiplayer, I really have not noticed it much. It definitely has never been noticeable enough frustrate or even bother me.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Maybe I'm biased, since I played Halo: Combat Evolved's campaign likely way over 200 times over the decade, and countless hours in multiplayer, on both platforms. But Halo 2 immediately threw me off balance with the low reticle position, and it has been awkward ever since. This isn't a case of "players need to adapt," it's a case of stupid, unnecessary design decision. I can't think of another shooter that does the same thing, and there's likely a reason for that.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Does anyone really know why they did it? And also, its not necessarily a stupid design decision, especially because most people don't even notice in the first place. Its not that big of a deal :P
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I didn't even realise it was lower :s
Quote:
Originally Posted by
ejburke
There are 3 Call of Duty games above Reach in terms of Xbox Live activity. The ball was dropped, clearly.
I was trying to come up with a list of post-Halo 1 mechanics that I didn't miss while playing Anniversary, but it was easier and faster just to list the things I DO miss.
1) Boarding
2) Updated vehicle controls (tank controls for scorpion, boosting, Banshee maneuvers)
3) Swapping weapons with marines
That's about it. Checkpointing could have been better. And the magnetism problem people were mentioning. But shit like dual wielding, equipment, armor abilities, the newer weapons and enemies, invincible companions -- can't say I miss any of that stuff.
What about you guys?
It'd have to be the tank controls for the scorpion for me as well. The last time I played through the campaign it was so frustrating not being able to drive in one direction and shoot in another. Swapping weapons is great but iirc marines would sometimes kill you if they had a rocket launcher in the side seat of the warthog. Having 4 marines with 4 rocket launchers on a tank would be pretty boss though.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
^
Like in Halo 2? Probably one of the game's few highlights: keeping all your rocket marines alive while on the Scorpion...holy boss, that was awesome carnage.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The low reticle pushes the combat horizon into a very cluttered section of screen real estate. Your weapon and its muzzle flash are totally in the way. That's why I walk around aiming at the ground, so I have an unobstructed view of the field. Of course, that puts me at a disadvantage when I have to quickly raise up to start fighting, but I could never get comfortable walking around with the crosshairs up and trying to look around my gun.
The only reason they do it is because their art direction wants you looking at more of the sky and less of the ground. So, they're better able to justify the time and money they put into the environments at the cost of my comfort playing their game. I don't appreciate it and Anniversary just reinforces my feelings on the subject.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Its not as if they moved it half the way down the screen or something, its really not that big of a difference, you guys make it seem as if it is a conspiracy against you or something.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by
Warsaw
^
Like in Halo 2? Probably one of the game's few highlights: keeping all your rocket marines alive while on the Scorpion...holy boss, that was awesome carnage.
Especially with the low gravity skull on. There was nothing quite like having a marine shoot a rocket at a ghost on the bridge and have it miss, curve around, come back and hit on the side launching it a hundred feet in the air.