No, he's asking because he made it. (or so i think)
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No, he's asking because he made it. (or so i think)
I'll take you up on that disaster. I'm going to show off boarding for a bit, if anyone wants to come and watch.
How do real men take down banshees?
since when did you get that working :?
roboplawar (11:02:34 PM): I don't like the anim
roboplawar (11:02:46 PM): he just punches the front and it eventually explodes?
roboplawar (11:02:48 PM): lame
roboplawar (11:02:52 PM): you know what it should do
roboplawar (11:03:10 PM): the cheif should pry open the canopy
roboplawar (11:04:03 PM): you could have the banshee do exactly the same thing with the canopy opening, just have the chief stick his arms in the gap between the canopy and the body and flex for a couple of seconds before the canopy snaps open
roboplawar (11:04:07 PM): now that would be cool
Masterz1337 (11:04:19 PM): so you do it
roboplawar (11:04:36 PM): hey, I'm not an animator
roboplawar (11:04:40 PM): tell lag to do it
roboplawar (11:05:20 PM): awesome sandbox map, btw
It would be a lot cooler/more original to have the chief hanging from the wing or something. Is it necessary for the animation to be repetitive? does the player control the punching or is it automatic?
Yeah, the anim was pretty lame (could you make each hit shake the banshee or something? :O)
Does the anim automatically initiate when you board the banshee or what? And are you planning on creating an enter option for when the pilot is dead, or is that impossible (I really have no idea vOv)
We started working around 12 in the afternoon, the anim automaticly plays when you board the banshee, it's the same anim looped 6 times. We needed the banshee to have time to try to get away from the ground, and get high enough so that when the player hits the ground,a n the reason it loops is to save tagspace.
We decided we couldn't really have the player pilot it, as it would break almost any part of the maps if the player had control over the skies, so we decided to allow them to jump on halo wars style, and beat it until the aircraft was damaged to the point it would crash land and explode. We've on'y been working on it a day so far (not even) so hopefully by the end of the weekend it will have all sorts of cool effects for each hit and we'll amp up the sounds so you can actually hear the metal giving in under the punches.