Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Man, the flood in h2 were scary as shit, I can remember the noises they made, especially in the second library level where you play as the Arbiter, hearing those bastards screaming as a ton of them came to attack was just one of those moments that made that game so much fun.
November 18th, 2011, 02:11 AM
ejburke
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Bobblehob
I meant ridiculous more talking about the reticle centering thing :P
Also, since when was the shotgun in H3 worthless, it may not have had as long range, but it still blew the shit out of everything.
It's not ridiculous. Do you know why FPS is not a popular genre in Japan? It's because the perspective makes a significant portion of their population ill. Lots of people have trouble with 3D in TV and movies. Point is, the human brain is skeptical and sensitive to being "fooled". You can't dismiss seemingly small details when it comes to stuff like this. You might be in the 80% that feels comfortable playing the games, but if that number can be 90% by returning to a centered perspective, then that is a correction that needs to be made.
There's also the fact that people don't often know what they want until it's given to them. I think even that 80% (a number I pulled from my ass) that claim they don't mind the lower crosshairs would gain benefit from a centered screen. They just wouldn't realize it.
By the way, if you were in shotgun range in H3, you were better off just doing a melee attack. Easier, more consistent damage, more reliable. ::sigh::
November 18th, 2011, 02:11 AM
TeeKup
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
The only returning soundtrack I recall is this one:
A variant of it played as you were escaping in The Oracle. What' was excessively irritating is that it was NOT on either of the Halo 2 soundtracks. vOv
November 18th, 2011, 02:16 AM
Donut
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
you are talking strictly flood themes, right?
E: imma hop on this reticle bandwagon. i specifically recall being uncomfortable with halo 2, and now that i think about it, halo 3 sometimes too. i dont know if i would attribute that to a lower reticle, but its a problem i never had with halo 1 xbox's 90 degree FOV.
cant say i ever had the issue with reach though. did reach have a centered reticle?
E: no it does not.
November 18th, 2011, 02:24 AM
Bobblehob
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by ejburke
It's not ridiculous. Do you know why FPS is not a popular genre in Japan? It's because the perspective makes a significant portion of their population ill. Lots of people have trouble with 3D in TV and movies. Point is, the human brain is skeptical and sensitive to being "fooled". You can't dismiss seemingly small details when it comes to stuff like this. You might be in the 80% that feels comfortable playing the games, but if that number can be 90% by returning to a centered perspective, then that is a correction that needs to be made.
There's also the fact that people don't often know what they want until it's given to them. I think even that 80% (a number I pulled from my ass) that claim they don't mind the lower crosshairs would gain benefit from a centered screen. They just wouldn't realize it.
By the way, if you were in shotgun range in H3, you were better off just doing a melee attack. Easier, more consistent damage, more reliable. ::sigh::
It is completely ridiculous. If the issue of having the Reticle in the center of the screen was really that serious of a turn off to people who played Halo, then there would have actually been some mention of it by this point, and depending on how serious the complaint was, Bungie would have done something. As you may have noticed, there are plenty of us here who have played the games for years and years, from CE to Reach and haven't even noticed the difference, much less been turned off of a game because of it. This isn't a seemingly small detail, this is a miniscule ridiculous detail.
As far as the H3 shotgun goes, I never had trouble hitting things with it at close range. TBH when it was at close range, it was more consistent than the CE shotgun. Also... If you seriously think doing a melee attack against someone in H3 is better than a close up shotgun blast, you must be out of your mind. If you ever go back to playing H3 online, do yourself a favor and never try to melee someone with a shotgun.
November 18th, 2011, 02:43 AM
Masterz1337
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
I always thought the h3 shotty was pretty decent. H3 was nearly perfect imo, it's my favorite out of the series when excluding custom edition.
November 18th, 2011, 02:44 AM
Warsaw
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
It has been mentioned, Bobble. As is the Bungie way since Halo 2, they throw complaints out the window if you aren't an MLG representative. And did you just seriously call the Halo 3 shotgun more reliable than the Combat Evolved one? Hell. No. Not a chance in hell. The CE one was infallible to the point of the mass numbers of unskilled players bitching, and that's why they nerfed it so badly in all subsequent titles. Granted, I'm not in the "melee instead of shotgun" camp, but in no way was the Halo 3 shotgun better than the original. There is as close to zero possibility as you can get of you being in the right on this point, because the evidence is in the sequels.
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by Bobblehob
It is completely ridiculous. If the issue of having the Reticle in the center of the screen was really that serious of a turn off to people who played Halo, then there would have actually been some mention of it by this point, and depending on how serious the complaint was, Bungie would have done something. As you may have noticed, there are plenty of us here who have played the games for years and years, from CE to Reach and haven't even noticed the difference, much less been turned off of a game because of it. This isn't a seemingly small detail, this is a miniscule ridiculous detail.
As far as the H3 shotgun goes, I never had trouble hitting things with it at close range. TBH when it was at close range, it was more consistent than the CE shotgun. Also... If you seriously think doing a melee attack against someone in H3 is better than a close up shotgun blast, you must be out of your mind. If you ever go back to playing H3 online, do yourself a favor and never try to melee someone with a shotgun.
It's irrelevant whether it's a "serious" problem. If it makes even a 1% difference -- even 1% of 1% -- it is stubborn and foolish to keep doing the offset per5spective. Feel and comfort trumps aesthetic vanity. Every time.
There is a term in medicine called, "sub-clinical". That is when someone is ill, but not to a noticeable degree. They lack the frame of reference to know how they should feel and they attribute the symptoms that present to some other condition.
I am proposing that the adverse effects of the offset perspective have been "subclinical" and that steps should be taken to correct the problem. You can disagree, but I am being perfectly rational, ie. not ridiculous.
Also, I wasn't talking about multiplayer. I was talking about Flood combat. But there's a whole other discussion about whether Bungie should be trying to tune the weapons to be identical in each mode.
November 18th, 2011, 02:55 AM
Bobblehob
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
Quote:
Originally Posted by ejburke
It's irrelevant whether it's a "serious" problem. If it makes even a 1% difference -- even 1% of 1% -- it is stubborn and foolish to keep doing the offset per5spective. Feel and comfort trumps aesthetic vanity. Every time. There is a term in medicine called, "sub-clinical". That is when someone is ill, but not to a noticeable degree. They lack the frame of reference to know how they should feel and they attribute the symptoms that present to some other condition. I am proposing that the adverse effects of the offset perspective have been "subclinical" and that steps should be taken to correct the problem. You can disagree, but I am being perfectly rational, ie. not ridiculous. Also, I wasn't talking about multiplayer. I was talking about Flood combat. But there's a whole other discussion about whether Bungie should be trying to tune the weapons to be identical in each mode.
What... This is ridiculous, no one is going to waste the time if it makes 1% of 1% of a difference. It isn't stubborn and foolish, you are blowing an unbelievably minor issue, way out of proportion. Also, if you can actually find the purpose of lowering the reticle, formally stated somewhere I might believe you, but until then, don't continue with your aesthetic vanity claims.
In Halo 3 the shotgun vs flood was still one of the most effective weapons, if any flood form, excluding the pure forms, was close to you, and you fired the shotgun, not only did it kill what you aimed at, it ripped the body to shreds, so that no infection forms could re-animate it. In CE the shotgun has the frightening ability to clip and randomly miss vital parts of flood you aim at, either popping limbs or not killing things it should have.
November 18th, 2011, 03:03 AM
TeeKup
Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
It's kind of hard for a weapon in Halo 3 to NOT be effective against the flood when they drop into giblets when they take like 3 bullets from any weapon in the game.
The flood lost their appeal in 3 because they didn't swarm as much as they did in 1 and they were piss easy to fight.
@ Warsaw: I know...Shadows was the only song to come back. They traded devils...monsters... for a dry and lackluster song.