does it really save tagspace to have one short animation that repeats rather than one longer animation that looks cool?
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does it really save tagspace to have one short animation that repeats rather than one longer animation that looks cool?
So what sort of range does the boaring have?
Do you need to get the poor idiot to fly right up to you or what?
(and you'll be able to jack other vehicles like ghosts and wraiths and shit, right?)
Yeah, adding boarding really hit the tagspace hard as it is. I don't know how we're going to put eh sparrow into b40, or the tank for that matter, and b30 lost the shotty and the porta turret. B30 is going to play better without either, but it does take up ALOT of space.
Ghosts and wraiths are boardable, and we may do human tanks as well, tagspace is looking grim though.
As far as range, we knew when we were doing it there wouldn't be a way to increase the radius of the seat, but I have some ideas to range it which will put a toll on laggy's poor little fingers :(. Ghost is really good though as far as boarding goes, if your good enough you can catch it at full speed.
i like the animation, also you did a good job of thinking ahead on the boarding part...most kiddies would have normally boarded it then tried to get in after it landed, so it makes sense...regardless if it is a repeating animation saving tagspace for more things is something good
Is there a way to use Open Sauce to increase the Max tag space? I mean, computers are much better than when they originally released this so it should still work fine if it was possible.
it doesn't work that way. Plus making OS a requirement alienates 9/10th of the CE population
And the animations look boring.
It looks like he just kinda flicks it a few times and it just kinda falls down. I'm sure that's just temporary, though.
E: Although, that is a pretty interesting idea to take down a banshee.
What the fuck are you saying?
Open Sauce works just fine. It compiles with 1.08 and there shouldn't be a problem. Having to copy a file into your CE directory is no different than having to copy a file and run an app. In fact, it's probably easier because you never have to manually execute anything. Also, I was thinking of including an installer with the release to make everything compatible, so there's nothing to worry there.
But, according to Masterz, increasing the tag space through OS wouldn't work anyways... mb talk to Kornman about it, he might be more help.
OS is used to extend the capabilities of tags and add new script commands. Tagspa e has to do with the hard coded restrictions on the maps. And it's just not the game that would have to take the changes, so would sapien and tool.
Also, if we make spv2 require OS (or anyother add on app), then we alienate anyone not on 1.08, wich is the majority of the playerbase.