No. You just put tags around the wrong link.
Also, I'm failing to see what's so special in that picture. Woohoo, one changed texture and a ripped biped?
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You should show a pic with better lighting.
Yeah, now that you think about it I should. I'll show you some more pics later after I reanimate a few weapons that just need to be reanimated, fast.
Its interesting but the force is really disproportionate. The most evident example is when he flicks the cover closed. There is waaay to much power in flicking a tiny little piece of metal. it must weigh about as much as 3 or 4 quarters, so why would moving it make the heavy flamethrower react so much? Also, the weapon comes down to quickly. I would recommend having him visibly grab the handle as it comes down a bit slower, and then make the weapon sink below the origin a little bit and come back up. This is 90% effective (if done right) at making the weapon look heavier. I'm not positive, but it looks like hes screwing/twisting the tank into place after he gets it into position? I like that little touch, but you could take steps to make it more evident. The entire thing moves strangely when he pulls out the old tank. I haven't really got a suggestion on how it should move, but i would recommend messing with it a bit until it looks more natural. You might consider making him press the button with a different finger. The index finger "poke" looks a bit clumsy. I would probably make him use the thumb. Overall, I do like the animation's timing and flow though. Keep working on it. + rep.
Too snappy. Your animations never look human.
What i'm saying is that every joint looks spring loaded. Nobody moves like that.
He does http://blog.makezine.com/Jesse%20dem...20arms%201.jpg
Also, great powerflick.