that would be a part of the armor. It is supposed to be there, don't worry about it.
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that would be a part of the armor. It is supposed to be there, don't worry about it.
http://www.youtube.com/watch?v=ROvRg1TW0UU
Badoo badoo. (bad; oo[ps])
With a new FP rig comes a new lease on life and new opportunities to use the load/save animation tools in 3DS. Have I hit a new low of laziness? Perhaps.
Quote:
Originally Posted by Description
Very awesomely awesome job, aside from the really static melee for the AR but I think you've said you're no good at melees. Surprisingly enough though that sniper one is nice, a style shines through as well quite clearly and I love it. There's not really much I can say Lag, it seems you've reached the point where the little 'mistakes' and errors in perhaps movement or other things you make, just add to your style and shouldn't really be changed else the whole thing is wrecked.
The only 'problem' I could really find was this, you lazy coot:
Also, what is this thing I see during the firing?:
Lastly, did you perhaps use the frame bone24 to make the elite walking for the sniper, btw? Looks like you maybe did, since the arms and everything aren't moving in the way they normally do when just the frame gun is touched.
I have just one base moving animation that I import onto all of my sets now - that's why I was showing it off.
0 - base
3 - bone24 rotated down
7 - gun+arms moved up (vertical-only keyframes; no horizontal)
11 - bone24 returned to base; gun+arms returned to base vertically and moved left
14 - bone24 rotated down
18 - gun+arms moved up (vertical-only keyframes; no horizontal)
22 - everything back to origin
+ some curve editing to make it loop correctly. The Sniper move animation has a little left-right rotation on bone24 too.
The yellow thing is the sniper's bullet casing. The geometry exists in the model and there's a node for it so I figured I may as well stick it in there.
Hmm, I'll have to try that sometime, sounds neat.
You should really get max 2010, the layer tool really helps with the move animations.